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| {{/Historical Bonuses}} | | {{/Historical Bonuses}} |
| | | |
− | ==Map overview== | + | ==Map Overview== |
− | Soon™
| + | E-3 consists of 3 main phases and requires the use of Single Fleets, Striking Forces, and Combined Fleets. |
| + | |
| + | '''{{color|red|Ship locks affect routing on ALL difficulties}}''', see ''[[#Branching Table|here]]''. |
| + | * This map uses 3 locks: |
| + | ** [[File:{{ROOTPAGENAME}} Tag 2.png]] '''2nd Torpedo Squadron''' (from E-2), 1st starting point, |
| + | ** [[File:{{ROOTPAGENAME}} Tag 4.png]] '''Combined Fleet''', 2nd starting point, in theory optional, but highly recommended, |
| + | ** [[File:{{ROOTPAGENAME}} Tag 5.png]] '''Carrier Task Force''', 3rd starting point. |
| + | * 2 [[LBAS]] are available to sortie into this map. |
| + | ** After phase 1.7, the LBAS is relocated closer to the final boss. |
| + | * '''[[Early Spring 2023 Event#New Mechanics|"Airstrike Supported Battle" nodes]]''' are present on {{MapRoute|J|darkorange|U|darkorange|U1|darkorange}} |
| + | |
| + | ==Phase 1 - TP== |
| + | Phase 1 is a '''"[[Transport Operation]]"''': |
| + | |
| + | * Single Fleet: '''0-1CAV/CL(T)/AV, 1CL, 4-5DD''' (Fast) [[File:{{ROOTPAGENAME}} Tag 2.png|30px]] |
| + | * Route: {{MapRoute|1||A|blue|B|red|B1|pink|C|red|D|green|K|red}} |
| + | **LoS check: 55 Cn3 ? |
| + | **AP/AS: '''332/746''' (Hard) |
| + | **LBAS range: '''7''', then '''9''' after phase 1.7 |
| + | **Using a '''Fast+''' fleet will skip node {{MapRoute|B1|pink}}. |
| + | |
| + | ==Phase 1.3 - Gimmick 1== |
| + | The following steps have to be performed to unlock the 2nd start point: |
| + | {|class="wikitable" |
| + | ! !! I!! J |
| + | |- |
| + | |Hard || S x2|| A+ x2 |
| + | |- |
| + | |Medium|| S x2|| - |
| + | |- |
| + | |Easy || A+? x2|| - |
| + | |- |
| + | |Casual|| A+? x2|| - |
| + | |} |
| + | |
| + | <tabber> |
| + | |-|Node J= |
| + | * Single Fleet // Striking Force: '''"any fleet"''' [[File:{{ROOTPAGENAME}} Tag 2.png|30px]] |
| + | * Route: {{MapRoute|1||A|blue|F|ping|G|blue|J|darkorange}} |
| + | ** The route only takes "Active Branching" nodes, and so any fleet can route to {{MapRoute|J|darkorange}} |
| + | *** It is recommended to only used already locked ships. |
| + | ** [[ASW]] Is needed for node {{MapRoute|J|darkorange}}. |
| + | ** Bringing an [[AACI]] capable ship is recommended to pass through the air node. |
| + | **AP/AS: '''85/189''' (Hard) |
| + | **LBAS range: '''3''', then '''6''' after phase 1.7 |
| + | |
| + | |-|Node I= |
| + | * Single Fleet // Striking Force: '''"0-1FBB/CV(L)/CAV, 1-2CL, 4-5DD"''' [[File:{{ROOTPAGENAME}} Tag 2.png|30px]] |
| + | * Route: {{MapRoute|1||A|blue|F|ping|G|blue|H|red|I|red}} |
| + | ** Bringing an [[AACI]] capable ship is recommended to pass through the air node. |
| + | **LoS check: 69~75 Cn4 (Hard) |
| + | **AP/AS: '''349/785''' (Hard) |
| + | **LBAS range: '''6''', then '''8''' after phase 1.7 |
| + | </tabber> |
| + | |
| + | ==Phase 1.7 - Gimmick 2== |
| + | The following steps have to be performed to unlock the 2nd boss: |
| + | {|class="wikitable" |
| + | ! !! P !! R |
| + | |- |
| + | |Hard || S x3|| Reach |
| + | |- |
| + | |Medium|| A+? x3|| Reach |
| + | |- |
| + | |Easy || A+ x2|| Reach |
| + | |- |
| + | |Casual|| A+? || Reach |
| + | |} |
| + | |
| + | <tabber> |
| + | |-|Node P - CTF= |
| + | * CTF: '''"1-2FBB, 2CV(L), 1-2CA(V), 0-1CL, 0-AV + 1CL, 0-2CLT, 3-5DD"''' [[File:{{ROOTPAGENAME}} Tag 4.png|30px]] |
| + | * Route: {{MapRoute|2||L|blue|M|red|J|darkorange|N|red|O2|red|P|red}} |
| + | |
| + | |-|Node P - STF= |
| + | * STF: '''"2FBB, 1CV(L), 1-2CA(V), 0-1CL + 1CL, 0-2CLT, 3-5DD"''' [[File:{{ROOTPAGENAME}} Tag 4.png|30px]] |
| + | * Route: {{MapRoute|2||L|blue|M|red|J|darkorange|N|red|O2|red|P|red}} |
| + | |
| + | |-|Node P - SF= |
| + | * Striking Force: '''"0-1FBB/CVL/CAV, 1-2CL(T), 4-5DD"''' [[File:{{ROOTPAGENAME}} Tag 2.png|30px]] |
| + | * Route: {{MapRoute|1||A|blue|F|ping|G|blue|J|darkorange|N|red|P|red}} |
| + | |
| + | |-|Node R= |
| + | *Use [[#Phase 2]]'s fleet |
| + | ** Bringing an [[AACI]] capable ship is recommended to pass through the air node. |
| + | </tabber> |
| + | |
| + | Node P: |
| + | *AP/AS: '''349/785''' (Hard) |
| + | *LBAS range: '''5''', then '''7''' after phase 1.7 |
| + | *Bringing an [[AACI]] capable ship is recommended to reach and defeat the node. |
| + | |
| + | ==Phase 2== |
| + | <tabber> |
| + | |-|CTF= |
| + | * CTF: '''0-2FBB, 2-4CV, 1CA, 1CL + 1CL, 0-1CLT, 4-5DD''' [[File:{{ROOTPAGENAME}} Tag 4.png|30px]] |
| + | * Route: {{MapRoute|2||M|blue|O|pink|R|blue|S|red|T|red}} |
| + | ** One of the escorting DD can be replaced by an [[SS]]/[[SSV]]. |
| + | *** The {{Ship/Link|I-201|I-203|text=''I-201''-class|link_category=I-201 Class}} have outstanding historical bonuses in this situtaion. |
| + | |
| + | |-|STF= |
| + | * STF: '''3(F)BB, 1CV, 1CAV, 1CL + 1CL, 5DD''' (Fast) [[File:{{ROOTPAGENAME}} Tag 4.png|30px]] |
| + | * Route: {{MapRoute|2||M|blue|O|pink|R|blue|S|red|T|red}} |
| + | |
| + | |-|Striking Force= |
| + | * Striking Force: '''1FBB, 1CV, 1CL, 3DD, 1SS''' [[File:{{ROOTPAGENAME}} Tag 2.png|30px]] |
| + | * Route: {{MapRoute|1||A|blue|F|ping|G|blue|J|darkorange|O|pink|R|blue|S|red|T|red}} |
| + | ** A weak fleet skipping the [[File:{{ROOTPAGENAME}} Tag 4.png|30px]] lock entirely. |
| + | ** Using {{Surface Radar}} [[Surface Radar]]s affect routing: |
| + | *** Using zero Surface Radar will guaranty routing to {{MapRoute|O|pink}}, and each additional one increases the chances of off-routing to {{MapRoute|N|red}}. |
| + | ** This comp is not recommended. |
| + | ** The {{Ship/Link|I-201|I-203|text=''I-201''-class|link_category=I-201 Class}} have outstanding historical bonuses in this situtaion. |
| + | |
| + | </tabber> |
| + | |
| + | *LoS check: ?? Cn? (Hard) |
| + | *AP/AS: '''371/833 |
| + | *LBAS range: '''5 |
| + | * Bringing an [[AACI]] capable ship is recommended to pass through the air node and against the boss. |
| + | * Bringing an [[OASW]] capable ship is recommended to pass through the submarine node. |
| + | |
| + | ==Phase 3== |
| + | * CTF: '''2(F)BB, 2-3CV, 0-1CVL, 1CA, 0-1CL, 0-1AV + 0-1CA, 1CL, 1-2CLT, 2-4DD''' [[File:{{ROOTPAGENAME}} Tag 5.png|30px]] |
| + | * Route: {{MapRoute|3||U|darkorange|V|red|V2|red|X|red}} |
| + | **LoS check: ?? Cn? (Hard) |
| + | **AP/AS: '''516/1160''' (Hard) (''numbers may be different due to the presence of unknown elements'') |
| + | **LBAS range: '''4 |
| + | * Bringing an [[AACI]] capable ship is recommended against the boss. |
| + | * Bringing an [[OASW]] capable ship is recommended to reach the boss. |
| + | |
| + | ==Debuff== |
| + | Once LD has been reached, the following steps have to be performed to debuff the boss |
| + | |
| + | {|class="wikitable" |
| + | ! !! K !! I!! P!! T !! S2!! V1!! LBAS |
| + | |- |
| + | |Hard || S || S|| S|| A+|| AS|| AS|| AS x2 |
| + | |- |
| + | |Medium|| A+|| -|| -|| A+|| AS|| AS|| AS |
| + | |- |
| + | |Easy || A+|| -|| -|| A+|| - || AS|| AS |
| + | |- |
| + | |Casual|| ? || -|| -|| ? || - || ? || ? |
| + | |} |
| + | |
| + | <tabber> |
| + | |-|Node K= |
| + | *Use [[#Phase 1 - TP]]'s fleet |
| + | |
| + | |-|Node I= |
| + | *Use [[#Phase 1.3 - Gimmick 1]]'s fleet |
| + | |
| + | |-|Node P= |
| + | *Use [[#Phase 1.7 - Gimmick 2]]'s fleet |
| + | |
| + | |-|Node T= |
| + | *Use [[#Phase 2]]'s fleet |
| + | |
| + | |-|Node S2= |
| + | *Use a '''Slow''' and/or "heavier" (more BB/CV) variation of [[#Phase 2]]'s fleet |
| + | {|class="wikitable" |
| + | ! !! AP!! AS |
| + | |- |
| + | |Hard || 349|| 785 |
| + | |- |
| + | |Medium|| ?|| ? |
| + | |} |
| + | |
| + | |-|Node V1= |
| + | *Use a '''Slow''' and/or "heavier" (more BB/CV) variation of [[#Phase 3]]'s fleet |
| + | |
| + | {|class="wikitable" |
| + | ! !! AP!! AS |
| + | |- |
| + | |Hard || 531|| 1193 |
| + | |- |
| + | |Medium|| 469|| 1055 |
| + | |- |
| + | |Easy || 443|| 995 |
| + | |- |
| + | |Casual|| ?|| ? |
| + | |} |
| + | |
| + | |-|LBAS AS= |
| + | *This step can be accomplished by sending 1 SS(V) until the Air Raid is triggered. |
| + | *''Numbers may be different due to the presence of unknown elements'' |
| + | {|class="wikitable" |
| + | ! !! AP!! AS |
| + | |- |
| + | |Hard || 212~350|| 476~786 |
| + | |- |
| + | |Medium|| 171~300|| 383~674 |
| + | |- |
| + | |Easy || 192~283|| 383~635 |
| + | |- |
| + | |Casual|| 159~192|| 357~431 |
| + | |} |
| + | </tabber> |
| + | |
| + | |
| + | Once Debuff is complete the CG will change to the following: |
| + | {|class="wikitable" |
| + | ![[Remodeled Wartime Cargo Princess]] |
| + | |- |
| + | |<gallery> |
| + | Enemy Full Remodeled Wartime Cargo Princess.png|Regular |
| + | Enemy Full Remodeled Wartime Cargo Princess Damaged.png|Last Dance |
| + | Enemy Full Remodeled Wartime Cargo Princess Damaged Debuffed.png|Last Dance Debuffed |
| + | Enemy Full Remodeled Wartime Cargo Princess Debuffed.png|Post Clear |
| + | </gallery> |
| + | |} |
| | | |
| ==Enemy Compositions== | | ==Enemy Compositions== |