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*Due to this reason, some of the numbers down here might not reflect the true rate in the game, but since they are the closest rate to the game we can get, it is still a good reference that we can use to estimate the true reality rate around the expected range in the table below.
 
*Due to this reason, some of the numbers down here might not reflect the true rate in the game, but since they are the closest rate to the game we can get, it is still a good reference that we can use to estimate the true reality rate around the expected range in the table below.
 
All the simulations are done with 10K samples. Probability variance might cause the rate to be a little off, but eventually they will end up at the expected value in the table with more samples.
 
All the simulations are done with 10K samples. Probability variance might cause the rate to be a little off, but eventually they will end up at the expected value in the table with more samples.
*To test the comp in the simulator yourself, you can download the kcsim file provided in the external link of every comp in the '''Map & Comp''' column. You can then go to KC simulator site [https://kc3kai.github.io/kancolle-replay/simulator.html], select '''Save/Load Simulator Backup > Choose File > Open the kcsim file you just downloaded > Import All (Refresh page)''' to load it up.
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*To test the comp in the simulator yourself, please do as the following:
 +
**Step 1. Download the kcsim file provided in the external link of any comp in the '''Map & Comp''' column.
 +
**Step 2. Go to KC simulator site [https://kc3kai.github.io/kancolle-replay/simulator.html], select '''Save/Load Simulator Backup'''.
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**Step 3. A dialog box will pop up, select '''Choose File''', navigate to the kcsim file you just downloaded and open it.
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**Step 4. Select '''Import All (Refresh page)''' to load it up.
 
*To see the details of equipment setup without downloading the file, please check out the second tab, '''Comp setup, routing and Misc. Notes'''.
 
*To see the details of equipment setup without downloading the file, please check out the second tab, '''Comp setup, routing and Misc. Notes'''.
 
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|'''[[7-5]] <br> 1CVL 1CL 2CAV 2DD'''
 
|'''[[7-5]] <br> 1CVL 1CL 2CAV 2DD'''
 
|style="background-color: #00FF00"|Low
 
|style="background-color: #00FF00"|Low
|95.8%
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|95%
|3.4%
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|4.2%
|style="background-color: #FF0000"|<font color="white">274{{Fuel}}<br>211{{Ammo}}<br>187{{Steel}}<br>89</font>{{Bauxite}}
+
|style="background-color: #FF0000"|<font color="white">279{{Fuel}}<br>211{{Ammo}}<br>196{{Steel}}<br>90</font>{{Bauxite}}
|style="background-color: #FF0000"|1.6 {{IR}}
+
|style="background-color: #FF0000"|1.58 {{IR}}
 
|style="background-color: #FFFF00"|2.15
 
|style="background-color: #FFFF00"|2.15
 
|style="text-align: left"|''1. <font color="red">'''Recommended to only rank post-clear here as CL Tsu-class doesn't appear once the map is cleared, which helps reduce bauxite usage.'''</font>''<br/>''2. Yukikaze and Ryuuhou are set to be sparkled since they are likely to get MVP during the sortie. Assuming you will alway sortie this fleet at 49 morale, it is also worth noting that if you manage to S-rank all preboss nodes, the entire fleet will be sparkled by the time you reached the boss node. The simulator currently doesn't apply sparkle for everyone else though so do expect the actual clear rate might be higher than the rate shown in the table.''<br/>''3. This map also has historical bonus which is not applied by the simulator as the bonus is still being investigated (as of January 22). The rate shown in the table is calculated based on the raw damage of the shipgirls without any bonuses.''<br/><br/>
 
|style="text-align: left"|''1. <font color="red">'''Recommended to only rank post-clear here as CL Tsu-class doesn't appear once the map is cleared, which helps reduce bauxite usage.'''</font>''<br/>''2. Yukikaze and Ryuuhou are set to be sparkled since they are likely to get MVP during the sortie. Assuming you will alway sortie this fleet at 49 morale, it is also worth noting that if you manage to S-rank all preboss nodes, the entire fleet will be sparkled by the time you reached the boss node. The simulator currently doesn't apply sparkle for everyone else though so do expect the actual clear rate might be higher than the rate shown in the table.''<br/>''3. This map also has historical bonus which is not applied by the simulator as the bonus is still being investigated (as of January 22). The rate shown in the table is calculated based on the raw damage of the shipgirls without any bonuses.''<br/><br/>
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