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| ===Hit rate and crit Roll=== | | ===Hit rate and crit Roll=== |
− | There is a single roll for both normal and critical hit. | + | There is a single roll for both normal and critical hits. |
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− | For example let's take a hit rate of ''50%'' on a shelling attack, so the crit rate is ''10%''. The roll can then be represented like this | + | For example, for a hit rate of ''50%'' on a shelling attack, the crit rate is then ''10%''. The roll can be represented as followed: |
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| {|class="wikitable" width="75%" style="text-align:center; margin:auto" | | {|class="wikitable" width="75%" style="text-align:center; margin:auto" |
− | !colspan=3|Roll | + | !colspan=3|Roll Example |
| |- | | |- |
− | |width=10% style="background:yellow; color:black"|crit 10% | + | |width=10% style="background:yellow; color:black"|Critical Hit 10% |
− | |width=40% style="background:lime; color:black"|hit 40% | + | |width=40% style="background:lime; color:black"|Hit 40% |
− | |width=50% style="background:red; color:black"|miss 50% | + | |width=50% style="background:red; color:black"|Miss 50% |
| |} | | |} |
− | The normal hit rate is 40% and the reamaining 10% is the critical hit rate. | + | The normal hit rate is 40% and the remaining 10% is the critical hit rate. |
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− | '''Notes:'''
| + | ;Notes |
| * The effect of accuracy and sparkling on crit rate is limited | | * The effect of accuracy and sparkling on crit rate is limited |
− | * Because it stems directly from hit rate its also affected by the caps. | + | * Because it stems directly from hit rate, it is also affected by the caps. |
− | * With low accuracy, a disproportionately high amount of successful hits will be criticals. | + | * With low accuracy, a disproportionately high amount of successful hits will be "criticals". |
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| ===Crit Display=== | | ===Crit Display=== |