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[[File:Saury drop.jpg|thumb|right|280px|Pacific Saury drop]]
 
[[File:Saury drop.jpg|thumb|right|280px|Pacific Saury drop]]
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To drop a Saury, the fleet must get an '''S rank''' (sometimes just an '''A rank''') on [[#Fishing Zones/Ship Drops|relevant Nodes]]. After the battle, a notification might be displayed to indicate that some saury has been fished to then get it, prior to any ship drops.
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To drop a Saury, the fleet must get an '''S rank''' (sometimes just an '''A rank''') on [[#Fishing Zones/Ship Drops|relevant Nodes]]. After the battle, a notification will appear if any saury was obtained, prior to any ship drops.
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'''A maximum of 99 raw fishes can be held at a time'''. Once at 99, no more fish can be obtained.  
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'''A maximum of 99 raw fish can be held at a time'''. Once at 99, no more fish can be obtained.  
*It is possible to obtain more than 99 fishes during the duration of the event, as long as they are [[#Cooking|consumed]] to keep the total below 99.
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*It is possible to obtain more than 99 total fish during the duration of the event, as long as they are [[#Cooking|consumed]] to keep the total below 99.
*The Saury item can only be used for "'''[[#Cooking]]'''", rewarding resources or consumables.  
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*The Saury item can only be used for "'''[[#Cooking]]'''", which rewards resources or consumables.  
*'''[[#Saury Quests]]''' require to possess certain quantities of saury in order to be completed, but won't consume them.
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*While '''[[#Saury Quests]]''' require possession of certain quantities of saury in order to be completed, they don't consume them.
    
===Drop rate===
 
===Drop rate===
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*All [[Coastal Defense Ships]] count here as "Fishing Ships", having an innate fishing bonus.
 
*All [[Coastal Defense Ships]] count here as "Fishing Ships", having an innate fishing bonus.
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The drop rates will also depend on the current world's fish stocks.
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The drop rates will also depend on the current world's fish stock.
 
*Fishing on any map of a given world will decrease its overall fish stock.
 
*Fishing on any map of a given world will decrease its overall fish stock.
*{{color|red|'''"Overfishing"'''}} will happen if too many fishes are caught on a given world in a short amount of time.
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*{{color|red|'''"Overfishing"'''}} will happen if too many fish are caught within a given world in a short amount of time.
 
** Using [[Depth Charge]]s speeds up the overfishing rate.  
 
** Using [[Depth Charge]]s speeds up the overfishing rate.  
*Once overfished, the drop rates will decrease until fishing becomes impossible (due to extremely low rate).
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*Once overfished, the drop rate will decrease until fishing becomes impossible (due to extremely low rate).
*Stocks will regenerate over time.
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*The fish stock will regenerate over time.
**The exact amount of fish restocked and time needed is not known, but depends of the overfishing state, and will take about one or two days at worst.
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**The exact amount of fish restocked and the time needed is not known, but depends on the overfishing state, and will take about one or two days at worst.
*It is recommended to cycle between world and event maps to maximize drop while avoiding overfishing.
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*It is recommended to cycle between worlds and event maps to maximize drops while avoiding overfishing.
    
{{:Naval District Saury Festival/Fishing Equipment}}
 
{{:Naval District Saury Festival/Fishing Equipment}}
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