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| + | {{World/Hub}} |
| ==World 5-5:【Extra Operation】サーモン海域北方 Northern Salmon Sea Area== | | ==World 5-5:【Extra Operation】サーモン海域北方 Northern Salmon Sea Area== |
| {{LabSortieworld | | {{LabSortieworld |
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| {{AirControlSystem | | {{AirControlSystem |
| | Map = 5-5 South route | | | Map = 5-5 South route |
− | | Fleet = 2(F)BB(V)/CV(L), 4DD<br/>2(F)BB(V)/CV(L), 2XX, 2DD (XX can't be (F)BB(V)/CV(L)) | + | | Fleet = 2(F)BB(V)/CV(L), 4DD<br>2(F)BB(V)/CV(L), 2XX, 2DD (XX can't be (F)BB(V)/CV(L)) |
| | Route = {{MapRoute|A|blue|C|red|E|green|G|purple|I|blue|M|purple|O|blue|S|red}} | | | Route = {{MapRoute|A|blue|C|red|E|green|G|purple|I|blue|M|purple|O|blue|S|red}} |
| | AS = 392 | | | AS = 392 |
− | | Notes = If using less than 4 DDs, fleet must have 4 Drum/DLC equipped on 4 ships. | + | | Notes = If using less than 4 DDs, fleet must have 4 Drums/Landing Craft equipped on 4 ships. |
| }} | | }} |
| }} | | }} |
| + | ===Map Unlocking & Progression=== |
| + | '''5-5''' is unlocked after clearing [[5-4]] HP bar and [[6-1]]. |
| + | |
| + | To clear the map, the boss's flagship must be sunk 5 times. |
| + | *[[Support Expedition]]s are available on this map. |
| + | *Clearing this map rewards '''200 [[Ranking]] points''' and a '''[[medal]]'''. |
| + | *The map will reset at midnight JST at the beginning of every month. |
| + | |
| ===Stage Guide=== | | ===Stage Guide=== |
| {{MapBranchingTable | | {{MapBranchingTable |
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| ** DD ≥ 4 | | ** DD ≥ 4 |
| ** 4 Drum carrying ships | | ** 4 Drum carrying ships |
− | ** 4 DLC/tank carrying ships | + | ** 4 DLC/Tank-carrying ships |
| * Otherwise, go to B | | * Otherwise, go to B |
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| ===Tips=== | | ===Tips=== |
− | To complete the map, you need to defeat the boss flagship 5 times.
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− | *Clearing this map rewards '''200 [[Ranking]] points''' and a '''[[medal]]'''.
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− | *The map will reset at midnight JST at the beginning of every month.
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| *5-5 is arguably the most difficult non-event map in the game. | | *5-5 is arguably the most difficult non-event map in the game. |
| **'''The enemy composition at the boss node will be locked into either formation 5 or 6 after clearing'''. | | **'''The enemy composition at the boss node will be locked into either formation 5 or 6 after clearing'''. |
| ***If you are planning on clearing any quests that require you to clear 5-5 with an A/S-Rank, '''it is recommended that you attempt these quests after clearing 5-5 for the month''', as the post-clear boss compositions are significantly easier than the pre-clear comps. The fleet composition restrictions for most of these quests mean that your fleet will face some difficulty in defeating the pre-clear comps. | | ***If you are planning on clearing any quests that require you to clear 5-5 with an A/S-Rank, '''it is recommended that you attempt these quests after clearing 5-5 for the month''', as the post-clear boss compositions are significantly easier than the pre-clear comps. The fleet composition restrictions for most of these quests mean that your fleet will face some difficulty in defeating the pre-clear comps. |
| ***This is especially true if said quests require 2DDs, as DDs will face difficulty to deal any significant damage to the pre-clear boss comps during the daytime battle. | | ***This is especially true if said quests require 2DDs, as DDs will face difficulty to deal any significant damage to the pre-clear boss comps during the daytime battle. |
− | ***Please note that [[Submarine Yo-Class]] at the boss node will be in Elite form post-clear, so a dedicated ASW or even [[OASW]] ship must be brought if one wishes to secure an S-rank. | + | ***Please note that [[Submarine Yo-Class]] at the boss node will be in Elite form '''post-clear''', so a <font color = "red">dedicated ASW or even [[OASW]] ship must be brought if one wishes to secure an S-rank</font>. |
| *Node {{MapRoute|B|red}} is a submarine node. | | *Node {{MapRoute|B|red}} is a submarine node. |
| *Nodes {{MapRoute|G|purple}} and {{MapRoute|M|purple}} are Night Nodes. | | *Nodes {{MapRoute|G|purple}} and {{MapRoute|M|purple}} are Night Nodes. |
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| *As every World 5 map, [[Support Expedition]]s are available to help you clear the map, something often useful to clear harder quests. | | *As every World 5 map, [[Support Expedition]]s are available to help you clear the map, something often useful to clear harder quests. |
| + | |
| + | It can be advisable to display the enemy composition preview when reaching the boss, to make sure it is the easiest composition, resetting the game otherwise. |
| | | |
| ===Recommended Fleets=== | | ===Recommended Fleets=== |
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| <tabber> | | <tabber> |
| + | |-|Middle routes= |
| + | *'''2(F)BB(V), 1CL/CA(V), 1CLT/CA(V), 2DD''' |
| + | *Route = {{MapRoute|B|red|F|blue|D|violet|H|red|N|red|O|blue|S|red}} |
| + | **LoS required: ≥ 67 (Cn2) |
| + | **Easier preboss, but will struggle against the double Re-Elite boss node formations. |
| + | **Node {{MapRoute|D|violet}} is a maelstrom node. It's recommended to bring some radars to reduce fuel losses. |
| + | **CAVs can provide fighter power. |
| + | **CLTs and [[Opening Torpedo Salvo]] capable CLs can enable powerful opening attacks. |
| + | |
| + | *'''2(F)BB(V)/CV(B), 1(F)BB(V)/CVL, 2DD, 1AO''' |
| + | *Route = {{MapRoute|B|red|F|blue|D|violet|H|red|N|red|O|blue|S|red}} |
| + | **If used alone, the CV(B) can use a combination of several {{Equipment/Link|Kikka Kai|Jet Keiun Kai|text=Jets}} alongside some fighters and/or a {{Equipment/Link|Saiun|Saiun (Eastern Caroline Air Group)|Saiun (4th Recon Squad)|text=Saiun}}. |
| + | **1AO can be replaced with 1CLT/CA(V), but only if the fleet is Fast+. |
| + | |
| |-|North routes= | | |-|North routes= |
| Strongest, but also costlier fleets. The biggest threat here is the Re-class on node {{MapRoute|P|red}}. | | Strongest, but also costlier fleets. The biggest threat here is the Re-class on node {{MapRoute|P|red}}. |
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| *[[Ise Kai Ni]] & [[Hyuuga Kai Ni]] are good options to get additional fighter power, however, they are weaker in terms of firepower compared to most BBs. | | *[[Ise Kai Ni]] & [[Hyuuga Kai Ni]] are good options to get additional fighter power, however, they are weaker in terms of firepower compared to most BBs. |
| **SPB should not be used in smaller slots due to the potential presence of multiple [[Light Cruiser Tsu-Class]] along this route. | | **SPB should not be used in smaller slots due to the potential presence of multiple [[Light Cruiser Tsu-Class]] along this route. |
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− |
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− | |-|Middle routes=
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− | *'''2(F)BB(V), 1CL/CA(V), 1CLT/CA(V), 2DD'''
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− | *Route = {{MapRoute|B|red|F|blue|D|violet|H|red|N|red|O|blue|S|red}}
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− | **LoS required: ≥ 67 (Cn2)
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− | **Easier preboss, but will struggle against the double Re-Elite boss node formations.
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− | **Node {{MapRoute|D|violet}} is a maelstrom node. It's recommended to bring some radars to reduce fuel losses.
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− | **CAVs can provide fighter power.
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− | **CLTs and [[Opening Torpedo Salvo]] capable CLs can enable powerful opening attacks.
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− |
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− | *'''3(F)BB(V)/CV(B), 2DD, 1AO'''
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− | *Route = {{MapRoute|B|red|F|blue|D|violet|H|red|N|red|O|blue|S|red}}
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− | **If used alone, the CV(B) can use a combination of several {{Equipment/Link|Kikka Kai|Jet Keiun Kai|text=Jets}} alongside some fighters and/or a {{Equipment/Link|Saiun|Saiun (Eastern Caroline Air Group)|Saiun (4th Recon Squad)|text=Saiun}}.
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| |-|South routes= | | |-|South routes= |
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| **Using 6 strong submarines (maybe having REs) utilizing Submarine Cut-ins can be a solution to slowly clear the map for cheap. | | **Using 6 strong submarines (maybe having REs) utilizing Submarine Cut-ins can be a solution to slowly clear the map for cheap. |
| </tabber> | | </tabber> |
| + | |
| + | ===Resource Nodes=== |
| + | {{MapRoute|E|green}} is a "Special Resource Node" rewarding fuel {{Fuel}}. |
| + | *''See [[Resource Node|here]] for more details. |
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| {{Map/Footer|5-5| | | {{Map/Footer|5-5| |