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{{Category Equipment Kandex Types}}<br><br>
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{{Category Equipment Kandex Types}}
<noinclude>{{Searchlight}} [[:Category:Searchlight|Searchlights]] can trigger a special [[Night Battle|night]] mechanic when a ship equipped with one enters a night battle with 2 or more HP:
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*A special animation will be shown prior to any attacks, and the following effects will be applied:
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==Mechanics==
*#Night battle attack accuracy of the fleet increases.
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<onlyinclude>{{Searchlight}} '''[[:Category:Searchlight|Searchlights]]''' are used to trigger a special [[Night Battle]] mechanic when equipped, playing a special animation and applying the following effects:
*#Special attack rate of the fleet increases.
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*'''Attack accuracy''' and '''cut-in rates''' of the fleet are increased.
*#Special attack rate of the enemy fleet decreases.
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*'''Cut-in rates''' of the enemy fleet are decreased.
*#Enemy fleet will target the ship that showed the searchlight animation more often.
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*The enemy fleet will '''target''' and '''hit''' the ship that triggered the searchlight more often, see ''[[Shooting Order and Targeting#Searchlights|here]].
*#Enemy fleet will hit the ship that showed the searchlight animation more often.
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The activation rate is 100% on ships with 2 or more HP, 0% otherwise.
*Activation rate is 100%.
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*Multiple ships equipped with searchlights do not have stacking effects.</onlyinclude>
*Multiple ships equipped with searchlights do not have stacking effects.
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*A few ways to use it:
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:*Equip on ship in the '''flagship''' position.
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::*Pros: The flagship will always open fire first (unless already heavily damaged), therefore it does not matter if it further takes damage. Useful if it's the last battle of the sortie.
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::*Cons: The other ships can still cover for the flagship where applicable.
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:*Equip on ship in the '''second''' position.
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::*Pros: This setup does not suffer from the flagship cover aspect, and ship in the second slot still opens fire early.
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::*Cons: May give the opponent 2 turns in a row if their flagship disables the searchlight carrier.
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:*Equip on ship in the '''last''' position.
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::*Pros: Allows ships that can't be relied on for night battle output to be useful in some ways, as the output doesn't matter if it doesn't get to them.
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::*Cons: Likely to lose output in situations where every little bit counts (such as event maps).<noinclude>
      
==Listed by stats==
 
==Listed by stats==
*Green : Outstanding
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*Yellow : Above average
   
{{EquipmentComparisonKai
 
{{EquipmentComparisonKai
 
|iterator = equipmentByIcon|icon = 24
 
|iterator = equipmentByIcon|icon = 24
 
}}
 
}}
</noinclude>
 
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