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** AD/AP at Boss node R is 56/112 on Hard
 
** AD/AP at Boss node R is 56/112 on Hard
 
** Increases to 112/224 on Last Dance
 
** Increases to 112/224 on Last Dance
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==Fuel Farming==
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<div class="mw-collapsible mw-collapsed"><h4>Guide to Fuel Farming on E2</h4>
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<div class="mw-collapsible-content">
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Node {{MapRoute|G|green}} is a resource Node on this map that can be farmed for fuel:
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{|class="wikitable" style="text-align:center; margin:auto"
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! Resources earnings
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! {{Fuel}}
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|-
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! Base
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| 30
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|-
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! Maximum
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| 140
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|}
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{|class="wikitable mw-collapsible mw-collapsed" style="text-align:center; margin:auto"
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!colspan=4| Equipment Bonuses
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|-
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! Type
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! Name
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! {{Fuel}}
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|-
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! rowspan=7| {{LandingCraft}}
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! {{EquipmentLink|Daihatsu Landing Craft}}
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|rowspan=8| +11
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|-
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! {{EquipmentLink|Toku Daihatsu Landing Craft}}
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|-
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! {{EquipmentLink|Daihatsu Landing Craft (Type 89 Medium Tank & Landing Force)|text=DLC + T89 Tank}}
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|-
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! {{EquipmentLink|Armed Daihatsu}}
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|-
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! {{EquipmentLink|Soukoutei (Armored Boat Class)|text=Soukoutei}}
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|-
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! {{EquipmentLink|Daihatsu Landing Craft (Panzer II/North African Specification)|text=DLC + Panzer}}
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|-
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! {{EquipmentLink|Toku Daihatsu Landing Craft + Type 1 Gun Tank|text=Toku DLC + Ho-Ni Tank}}
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|-
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! {{Amphibious Tank}}
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! {{EquipmentLink|Special Type 2 Amphibious Tank|text=Ka-Mi Tank}}
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|-
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! {{Drum}}
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! {{EquipmentLink|Drum Canister (Transport Use)|text=Drums}}
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| +9
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|-
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! rowspan=2| {{LandingCraft}}
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! {{EquipmentLink|Toku Daihatsu Landing Craft + 11th Tank Regiment|text=Toku DLC + 11th Reg}}
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|rowspan=2| 0
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|-
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! {{EquipmentLink|M4A1 DD}}
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|}
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;Recommended fleet:
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*'''1CL, 3DD, 2XX''' Fast
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*'''1CL, 4DD, 1XX''' Slow
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*Route:  {{MapRoute|1||A|red|C|blue|E|blue|F|red|G|green}}
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**XX is mostly free, but AV/CL/DD are recommended.
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**The 2 combat nodes are a Subarmine node at {{MapRoute|A|red}} and a Surface Combat node at {{MapRoute|F|red}} containing a light enemy surface fleet.
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;Notes:
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* It is safe to advance even after a ship in the fleet is '''{{color|red|heavily damaged (大破)}}''' and put into taiha-state at Node {{MapRoute|F|red}} as the following Resource Node is not a combat node. Double-check the status of the fleet before reentering the map.
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* Fodder use and zero morale farming is possible but will likely be less efficient due to retreats at the sub-node
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* If the map is not started yet, it is possible to farm fuel on Casual difficulty to make the combat nodes easier.
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* Be aware that locks still get applied to ships used to farm fuel here, so plan locks accordingly
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* As 2 Abyssal Transports exist at {{MapRoute|F|red}} on all difficulties, this can also be used for transport quests while farming Fuel.
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;Loadout Notes:
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* 10 {{LandingCraft}}/{{Amphibious Tank}} or 13 {{Drum}} will reach the fuel reward cap
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** This makes it possible to reach the cap with just the minimum fleet of 4 ships (more if using Drums instead of DLC)
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* LBAS on ASW duty can be used to help avoid retreats at {{MapRoute|A|red}} but will reduce the net gain in Fuel
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* Line Abreast with multiple OASW at {{MapRoute|A|red}}
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* Vanguard at {{MapRoute|F|red}} unless aiming for Transport kills
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</div></div>
    
==Enemy Compositions==
 
==Enemy Compositions==
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