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| ==Map overview== | | ==Map overview== |
− | Soon™
| + | E3 is a two-phase map using both Single Fleets and Combined Fleets. |
| + | * This map uses two locks: |
| + | ** [[File:{{ROOTPAGENAME}} Tag 3.png]] ''' Expeditionary Fleet Advance Team''' (Single Fleets) |
| + | ** [[File:{{ROOTPAGENAME}} Tag 4.png]] '''Mediterranean Combined Fleet''' (Combined Fleets) |
| + | * Multiple LBAS will be available to sortie after completing their unlock requirements, 1 LBAS will be available to sortie along with a second base only usable in defense. |
| + | ** 1 LBAS will be available to Sortie after completing Phase 0.5 |
| + | ** A second LBAS will be available to Sortie partway through Phase 1.66 |
| + | ** Air raids will occur on this map. |
| + | |
| + | ==Phase 0.5 - Unlock the Boss Node== |
| + | The following steps have to be performed to unlock the first boss: |
| + | {|class="wikitable" |
| + | ! !! E !! C2 |
| + | |- |
| + | | Hard || S x2 || S |
| + | |- |
| + | | Medium|| ? || ? |
| + | |- |
| + | | Easy || ? || ? |
| + | |- |
| + | | Casual|| ? || ? |
| + | |} |
| + | |
| + | <tabber> |
| + | |-|Node E= |
| + | * Single Fleet: '''0-1CV(L/B), 0-2(F)BB(V), 0-3XX, 1-2CL, 2-3DD''' (Fast) [[File:{{ROOTPAGENAME}} Tag 3.png|30px]] |
| + | * Route: {{MapRoute|1||A|red|B|blue|C|blue|C1|red|E|red}} |
| + | ** Bringing a '''Slow''' fleet with multiple heavier ships such as (F)BB(V) or CV(B) will encounter extra battles |
| + | ** AD/AP at node {{MapRoute|E|red}} is 50/100 on Hard |
| + | |
| + | |-|Reach C2= |
| + | * For the fleet used, refer to Node E as it is the same fleet. |
| + | * Route: {{MapRoute|1||A|red|B|blue|C|blue|C2|red}} |
| + | ** [[Installation|Anti-installation]] equipment are required to clear this node. |
| + | ** Node {{MapRoute|C2|red}} contains [[PT Imp]]s along with other surface ships |
| + | {{Anti-PT Imp Setups}} |
| + | |
| + | </tabber> |
| + | After completion, 1 [[LBAS]] will be available to Sortie |
| + | |
| + | ==Phase 1 - Ruin the French Battleship's Vacation== |
| + | |
| + | <tabber> |
| + | |-|Light Fleet= |
| + | * CTF: '''1(F)BB(V), 1CV, 2CVL, 2CA(V) + 1CL, 1CA(V), 1CLT, 3DD''' (Fast) [[File:{{ROOTPAGENAME}} Tag 4.png|30px]] |
| + | * Route: {{MapRoute|2||F|red|F2|red|H|blue|I|blue|L|red}} |
| + | ** Shortest route that reaches the boss. |
| + | ** 1CVL may be swapped for 1CV(B) but will face an extra Air Node at {{MapRoute|H1|pink}} |
| + | |
| + | |-|Heavy Fleet= |
| + | * STF/CTF: '''2-3(F)BB(V), 0-1CV(B), 0-2CVL, 0-2XX + 1CL, 2-3DD, 2-3XX''' [[File:{{ROOTPAGENAME}} Tag 4.png|30px]] |
| + | * Route: {{MapRoute|2||F|red|F1|pink|F2|red|H|blue|I|blue|L|red}} |
| + | ** XX cannot be a SS(V) (?) |
| + | ** Bringing 5 or more (F)BB(V)+CV(B) will encounter extra battles at: {{MapRoute|H1|pink|H2|red}} |
| + | ** Will face an extra Air Node at {{MapRoute|F1|pink}} in exchange for allowing a heavier fleet and disregarding speed. |
| + | </tabber> |
| + | * LBAS: Range 6 to {{MapRoute|L|red}}, 60/160 AD/AP on Hard (138/276 on Last Dance) |
| + | * It is recommended to bring [[AACI]]. |
| + | |
| + | ==Phase 1.33 - Open a Path to J== |
| + | This phase has only 1 requirement: |
| + | Reach node {{MapRoute|G|green}} |
| + | * TCF: '''0-2CAV, 0-2CL, 4-6DD + 1-2CL, 3-5DD, 0-2CA(V)''' [[File:{{ROOTPAGENAME}} Tag 4.png|30px]] |
| + | * Route: {{MapRoute|2||F|red|F2|red|G|green}} |
| + | ** Proceeding from {{MapRoute|F2|red}} with Taiha is safe as {{MapRoute|G|green}} is a non-combat node |
| + | * Lock Notes: 4 DD + 1 CL, 3 DD combined fleet can be used to save ships from locking in this phase and map. |
| + | |
| + | ==Phase 1.66 - Clear a Path to the Boss== |
| + | The following steps have to be performed to unlock the final boss of E3: |
| + | {|class="wikitable" |
| + | ! !! P !! N |
| + | |- |
| + | | Hard || S x2 || S x2 |
| + | |- |
| + | | Medium|| ? || ? |
| + | |- |
| + | | Easy || ? || ? |
| + | |- |
| + | | Casual|| ? || ? |
| + | |} |
| + | |
| + | <tabber> |
| + | |
| + | |-|Node P= |
| + | * For the fleet used, refer to Phase 1 as it is the same fleet. |
| + | * Route: {{MapRoute|2||F|red|F2|red|H|blue|I|blue|K|red|P|red}} |
| + | ** The Heavy Fleet from Phase 1 will encounter an extra Air Node at {{MapRoute|F1|pink}} |
| + | * [[Installation|Anti-installation]] equipment are required to clear this node. |
| + | * Node {{MapRoute|P|red}} contains [[PT Imp]]s along with other surface ships |
| + | |
| + | |-|Node N= |
| + | * CTF: '''1(F)BB(V), 0-1CV, 1-2CVL, 1-2CA(V), 0-1CL, 0-1DD + 1CL, 0-2CA(V), 0-2CLT, 3-4DD''' (Fast) [[File:{{ROOTPAGENAME}} Tag 4.png|30px]] |
| + | * Route: {{MapRoute|2||F|red|F2|red|H|blue|J|blue|M|red|N|red}} |
| + | ** The amount of CL + DD in the fleet must be ≥ 5 to avoid an extra battle at {{MapRoute|M2|red}} |
| + | ** 1CVL may be swapped for 1CV(B) but will face an extra Air Node at {{MapRoute|H1|pink}} |
| + | ** [[Installation|Anti-installation]] equipment are required to clear this node. |
| + | ** Node {{MapRoute|N|red}} contains [[PT Imp]]s along with other surface ships |
| + | </tabber> |
| + | |
| + | {{Anti-PT Imp Setups}} |
| + | |
| + | After completing Node {{MapRoute|P|red}}, the second [[LBAS]] will be available to Sortie |
| + | |
| + | ==Phase 2 - Boot the Boss from the Mediteranean== |
| + | |
| + | * STF: '''3(F)BB(V), 0-1CV, 0-2CVL, 0-1XX, 0-1[[Akitsushima Kai]]/[[Akashi Kai]] + 1CL, 0-1CVL, 0-2CA(V), 0-2CLT, 0-1AV, 2-3DD''' (Slow?) [[File:{{ROOTPAGENAME}} Tag 4.png|30px]] |
| + | * Route: {{MapRoute|2||F|red|F1|pink|F2|red|H|blue|J|blue|O|red|Q|pink|U|red}} |
| + | ** An [[Emergency Anchorage Repair]] node is available at {{MapRoute|T|blue}} if [[Akitsushima Kai]] or [[Akashi Kai]] are present |
| + | * There is a LoS check to enter node {{MapRoute|U|red}} |
| + | * LBAS: Range 8 to {{MapRoute|U|red}}, 184/367 AD/AP on Hard (255/509 on Last Dance) |
| + | * It is recommended to bring [[AACI]]. |
| + | * Nodes {{MapRoute|F2|red|O|red}} are Submarine nodes |
| + | ** It is recommended to bring 1-2 [[OASW]] capable ships and/or use 1 LBAS with ASW Patrol Craft |
| + | |
| + | ==Phase 2.5: Debuff== |
| + | |
| + | Once '''Last Dance''' is reached, the following steps can be performed to debuff the boss. |
| + | * The following requirements are needed to complete the debuffing process. |
| + | |
| + | {|class="wikitable" |
| + | ! !! P !! N !! S !! LBAS !! M |
| + | |- |
| + | | Hard || S || S || S || AS || S |
| + | |- |
| + | | Medium|| S || S || ? || ? || ? |
| + | |- |
| + | | Easy || S || S || ? || ? || ? |
| + | |- |
| + | | Casual|| ? || ? || ? || ? || ? |
| + | |} |
| + | |
| + | <tabber> |
| + | |
| + | |-|Node P= |
| + | * For the fleet used, refer to Phase 1 as it is the same fleet. |
| + | |
| + | |-|Node N= |
| + | * For the fleet used, refer to Phase 1.66 as it is the same fleet. |
| + | |
| + | |-|Node S= |
| + | * STF: '''1-3(F)BB(V), 0-1CV, 0-2CVL, 0-3XX + 1CL, 0-2CA(V), 0-2CLT, 2-3DD''' [[File:{{ROOTPAGENAME}} Tag 4.png|30px]] |
| + | * Route: {{MapRoute|2||F|red|F1|pink|F2|red|H|blue|J|blue|O|red|Q|pink|S|red}} |
| + | |
| + | |-|LBAS= |
| + | * LBAS: Air Defense |
| + | * This can be done passively since getting AS on the air raid requires an LBAS set on "defense" with a strong enough air-defense |
| + | |
| + | |-|Node M= |
| + | * For the fleet used, refer to Phase 1.66 Node {{MapRoute|N|red}} as it is the same fleet. |
| + | |
| + | </tabber> |
| | | |
| ==Enemy Compositions== | | ==Enemy Compositions== |