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==Map overview==
 
==Map overview==
Soon™
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E2 is a two-phase map using both Single Fleets and Combined Fleets.
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* This map uses two locks:
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** [[File:{{ROOTPAGENAME}} Tag 2.png]] '''Expeditionary Reconnaissance Unit''' (single fleets)
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** [[File:{{ROOTPAGENAME}} Tag 3.png]] ''' Expeditionary Fleet Advance Team''' (combined fleets)
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* After completing an optional unlock phase, 1 [[LBAS]] will be available to sortie along with a second base only usable in defense.
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** Air raids will occur on this map.
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==Phase 1 - Deliver Supplies to the Coast of Yemen==
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A TP Phase where supplies must be delivered to the coast of Yemen.
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<tabber>
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|-|Light Fleet=
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* Single Fleet: '''0-2XX, 1CL, 3-5DD''' [[File:{{ROOTPAGENAME}} Tag 2.png|30px]]
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* Route: {{MapRoute|1||A|red|C|blue|E|blue|H|blue|I|red|I1|green|K|red}}
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** XX cannot be SS(V)
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** (F)BB(V) may be included if the fleet is Fast, but at the cost of a slower TP rate
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|-|Heavy Fleet=
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* Single Fleet: '''1-2(F)BB(V), 0-1CVL, 0-2CL(T), 3-5DD, 0-1SS(V)''' [[File:{{ROOTPAGENAME}} Tag 2.png|30px]]
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* Route: {{MapRoute|1||A|red|B|red|C|blue|E|blue|H|blue|I|red|I1|green|K|red}}
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** A heavier fleet at the cost of a slower TP rate
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</tabber>
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* Node {{MapRoute|K|red}} contains [[PT Imp]]s along with other surface ships
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{{Anti-PT Imp Setups}}
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==Optional Phase 1.25 - Unlock LBAS==
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This optional phase can only be completed after clearing the TP Phase (Phase 1) at any time to unlock access to LBAS and has only 1 requirement:
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* Reach node {{MapRoute|G|green}}
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** For the fleet used, refer to Phase 1 as it is the same fleet
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** Route: {{MapRoute|1||A|red|C|blue|E|blue|F|red|G|green}}
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==Phase 1.5 - Unlock the Second Start Point and the Second Boss==
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{| class="wikitable"
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!        !! J!! O
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|-
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| Hard  || S|| A+ x2
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|-
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| Medium || S|| A+ ?
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|-
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| Easy  || ?|| ?
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|-
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| Casual || ?|| ?
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|}
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<tabber>
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|-|Node J=
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* For the fleet used, refer to Phase 1 as it is the same fleet
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* Route: {{MapRoute|1||A|red|C|blue|E|blue|H|blue|J|red|}}
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|-|Node O=
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* Single Fleet: '''0-2XX, 0-1(F)BB(V), 0-1CVL, 1CL, 3-5DD''' [[File:{{ROOTPAGENAME}} Tag 2.png|30px]]
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* Route: {{MapRoute|1||A|red|C|blue|D|red|O|red}}
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** XX cannot be SS(V)
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* A second (F)BB(V) or CVL may be included if the fleet is '''Fast''' (?)
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** Including either type in a '''Slow''' fleet will encounter extra battles at B, L, and Air Node M
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</tabber>
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==Phase 2 - Eliminate the Battleship Princess from the Strait==
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<tabber>
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|-|STF=
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* Surface Task Force: '''2(F)BB(V), 1CV(L/B), 2CA(V), 1CL + 1CL, 4DD, 0-1CLT, 0-1CA(V)''' [[File:{{ROOTPAGENAME}} Tag 3.png|30px]]
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* Route: {{MapRoute|2||P|blue|Q|red|H|blue|J|red|R||S|red|V|red}}
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|-|CTF=
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* Carrier Task Force: '''2CV(B), 0-1CVL, 1CL, 2-3XX + 1CL, 3-4DD, 1-2XX''' (Fast) [[File:{{ROOTPAGENAME}} Tag 3.png|30px]]
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** At least 1 XX must be a CA(V)
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* Route: {{MapRoute|2||P|blue|Q|red|H|blue|J|red|R||S|red|V|red}}
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|-|Single Fleet=
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* Single Fleet: '''0-1(F)BB(V), 1-2CV(B), 1CL, 3DD''' (Fast) [[File:{{ROOTPAGENAME}} Tag 2.png|30px]]
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* Route: {{MapRoute|1||A|red|C|blue|E|blue|H|blue|J|red|R|green|S|red|V|red}}
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* '''This fleet relies on strong [[Support Expedition]]s and [[LBAS]]'''
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** This fleet is designed to save on [[Ship Lock]]s and may have trouble killing the boss
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* There is a significant Air Presence at node {{MapRoute|S|red}} and boss node {{MapRoute|V|red}}
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** Bringing an [[AACI]] capable ship is recommended due to the strong air presence
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</tabber>
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* LBAS Range = 3 to {{MapRoute|V|red}}
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** AD/AP at Boss node R is 56/112 on Hard
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** Increases to 112/224 on Last Dance
    
==Enemy Compositions==
 
==Enemy Compositions==
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