Changes

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There is a check to initiate the contact.
 
There is a check to initiate the contact.
   −
<center><math>\text {Contact Chance (%)} =  \sum^\text{All equipment slots} 4 \times \text {Plane's LOS Value} \times \sqrt{\text{Number of Planes}} </math>  
+
<center><math>\text {Contact Chance (%)} =  \text{Aerial Control Modifier} \times \sum^\text{All equipment slots} 4 \times \text {Plane's LOS Value} \times \sqrt{\text{Number of Planes in Slot}}</math>  
 
</center>
 
</center>
   −
Different types of planes have different trigger rates, as shown
+
*Chance is reduced at stages lower than air supremacy. The aerial control modifier is thought to be 0.6 at only air superiority. Other stages currently unknown.
{| class="wikitable"
+
*Carrier recon plane, recon seaplane, and [[Type 2 Flying Boat]]) can initiate the contact.
|-
+
:*It's possible to initiate contact with only torpedo bombers, but the chance is extremely low.
! scope="col" style="text-align:center;" |Type
+
*If this check succeeds, there is a Phase II check. Failing this check means there is no contact.
! scope="col" style="text-align:center;" |Contact Rate
+
 
|-
  −
| Torpedo Bomber
  −
| style="text-align:center;" |~2%
  −
|-
  −
| Night Scout
  −
| style="text-align:center;" |~5%
  −
|-
  −
| Seaplane Scout
  −
| style="text-align:center;" |~20%
  −
|-
  −
| Carrier Scout
  −
| style="text-align:center;" |~50%
  −
|}
   
=====Contact Damage Modifier=====
 
=====Contact Damage Modifier=====
 
*The damage increase depends on the +accuracy bonus {{Template:Hit}} of the squadron performing contact.
 
*The damage increase depends on the +accuracy bonus {{Template:Hit}} of the squadron performing contact.
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