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* <math>\text{Mod}_\text{formation}</math> is the formation modifier for the applicable attack. Please see [[Combat#Formation Selection|Combat]] for more details.
 
* <math>\text{Mod}_\text{formation}</math> is the formation modifier for the applicable attack. Please see [[Combat#Formation Selection|Combat]] for more details.
 
* <math>\text{Mod}_\text{morale}</math> is the morale modifier of the attacking ship. Morale is referring to the value of attacking timing, not the value before entering battle. Please see [[Morale_and_Fatigue#Morale Effects|Morale and Fatigue]] for more details.
 
* <math>\text{Mod}_\text{morale}</math> is the morale modifier of the attacking ship. Morale is referring to the value of attacking timing, not the value before entering battle. Please see [[Morale_and_Fatigue#Morale Effects|Morale and Fatigue]] for more details.
** Sparkled is '''1.2''',
+
{|class="wikitable mw-collapsible mw-collapsed" style="text-align:center"
** Normal is '''1.0''',
+
!colspan=2|<math>\text{Mod}_\text{morale}</math>
** Orange is '''0.8''',
+
|-
** Red is '''0.5'''.
+
|Sparkled||1.2
 +
|-
 +
|Normal||1.0
 +
|-
 +
|Orange||0.8
 +
|-
 +
|Red||0.5
 +
|}
    
'''Notes:'''
 
'''Notes:'''
 
* Because of the number of modifiers to accuracy in-game, it is trivial to increase accuracy. Therefore it is '''more important''' to prioritize firepower.
 
* Because of the number of modifiers to accuracy in-game, it is trivial to increase accuracy. Therefore it is '''more important''' to prioritize firepower.
   −
===Daytime Shelling===
+
==Daytime Shelling==
 
This formula applies to both surface shelling and carrier attacks during daytime combat. It does not apply to carrier airstrikes.
 
This formula applies to both surface shelling and carrier attacks during daytime combat. It does not apply to carrier airstrikes.
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** These values apply for Player as attacker and Enemy as targets. Values for Enemy attacker vs Player target are unclear/unknown, except single vs single = 90.
 
** These values apply for Player as attacker and Enemy as targets. Values for Enemy attacker vs Player target are unclear/unknown, except single vs single = 90.
   −
{|class="wikitable"
+
{|class="wikitable mw-collapsible mw-collapsed" style="text-align:center; margin:auto"
|+ Fleet type base accuracy values for Player side<ref>https://twitter.com/Xe_UCH/status/1172380690207215616</ref><ref>https://twitter.com/Divinity__123/status/1447941755182227458</ref>
+
!colspan=4| Fleet type base accuracy values for Player side<ref>https://twitter.com/Xe_UCH/status/1172380690207215616</ref><ref>https://twitter.com/Divinity__123/status/1447941755182227458</ref>
 
|-
 
|-
 
!rowspan=2 colspan=2|'''<big>vs.</big>'''!!colspan=2|Enemy
 
!rowspan=2 colspan=2|'''<big>vs.</big>'''!!colspan=2|Enemy
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* <math>\text{Mod}_\text{formation}</math> for '''shelling and carrier attacks''' is as follows:
 
* <math>\text{Mod}_\text{formation}</math> for '''shelling and carrier attacks''' is as follows:
** Line Ahead/Diamond: '''1.0'''
+
 
** Double Line/Echelon/Line Abreast/Vanguard (Bottom): '''1.2'''
+
{|class="wikitable mw-collapsible mw-collapsed"
*** Exception, certain combinations reduce this to '''1.0'''
+
!colspan=2|<math>\text{Mod}_\text{formation}</math>
**** Double Line attacking Line Abreast
+
|-
**** Echelon attacking Line Ahead
+
|Line Ahead/Diamond||1.0
**** Line Abreast attacking Echelon
+
|-
** Vanguard (Top): '''0.8'''
+
|Double Line/Echelon/Line Abreast/Vanguard (Bottom)||1.2
** Combined Fleet Cruising Formation 1: '''?''',
+
|-
** Combined Fleet Cruising Formation 2: '''1.0''',
+
|Double Line vs Line Abreast||rowspan=3|1
** Combined Fleet Cruising Formation 3: '''?''',
+
|-
** Combined Fleet Cruising Formation 4: '''1.1'''.
+
|Echelon vs Line Ahead
 +
|-
 +
|Line Abreast vs Echelon
 +
|-
 +
|Vanguard (Top)||0.8
 +
|-
 +
|Combined Fleet Cruising Formation 1||?
 +
|-
 +
|Combined Fleet Cruising Formation 2||1.0
 +
|-
 +
|Combined Fleet Cruising Formation 3||?
 +
|-
 +
|Combined Fleet Cruising Formation 4||1.1
 +
|}
 +
 
 
* <math>\text{Mod}_\text{fit}</math> is the fit bonus or penalty that is applicable. Please see [[Gun Fit Bonuses]] for more details.
 
* <math>\text{Mod}_\text{fit}</math> is the fit bonus or penalty that is applicable. Please see [[Gun Fit Bonuses]] for more details.
 
* <math>\text{Mod}_\text{spotting}</math> is the artillery spotting bonus if applicable. Please see [[Artillery_Spotting#Setups and Attack Types|Artillery Spotting]] for more details.
 
* <math>\text{Mod}_\text{spotting}</math> is the artillery spotting bonus if applicable. Please see [[Artillery_Spotting#Setups and Attack Types|Artillery Spotting]] for more details.
** Main/Main: '''1.2''',
+
 
** Main/AP: '''1.3''',
+
{|class="wikitable mw-collapsible mw-collapsed" style="text-align:center"
** Main/RADAR: '''1.5''',
+
!colspan=6|<math>\text{Mod}_\text{spotting}</math>
** Main/Secondary: '''1.3''',
+
|-
** Double Attack: '''1.1''',
+
!Attack Type
** Other multipliers are unknown.
+
!Prerequisites
 +
![[Damage_Calculations#Damage_Formula|Post-cap]]<br>Damage<br>Modifier
 +
!Accuracy<br>Modifier
 +
!Hits
 +
!Notes
 +
|-
 +
!style="background-color:#ff7f50" |{{color|black|Main Suisei Cut-in<br>(Suisei CI)}}
 +
|{{RedGunHeavy}}{{RedPlane}}{{RedPlane}}
 +
|1.3||?||1
 +
|rowspan=2|{{Ship/Link|Ise/Kai Ni|Hyuuga/Kai Ni|text=''Ise''-class Kai Ni|link_class=Ise}} only
 +
|-
 +
!style="background-color:#ff7f50" |{{color|black|Main Zuiun Cut-in<br>(Zuiun CI)}}
 +
|{{RedGunHeavy}}{{ZuiunPlane}}{{ZuiunPlane}}
 +
|1.35||?||1
 +
|-
 +
!style="background-color:#81c784" |{{color|black|Main AP Shell Cut-in<br>(APCI)}}
 +
|{{RedGunHeavy}}{{RedGunHeavy}}{{Seaplane}}{{RedAmmo}}
 +
|1.5||1.2||1
 +
|
 +
|-
 +
!style="background-color:gold"|{{color|black|Secondary AP Shell Cut-in<br>(Sec APCI)}}
 +
|{{RedGunHeavy}}{{YellowGun}}{{Seaplane}}{{RedAmmo}}
 +
|1.3||1.3||1
 +
|
 +
|-
 +
!style="background-color:gold"|{{color|black|Secondary Radar Cut-in<br>(Radar CI)}}
 +
|{{RedGunHeavy}}{{YellowGun}}{{Seaplane}}{{Radar}}
 +
|1.2||1.5||1
 +
|
 +
|-
 +
!style="background-color:gold"|{{color|black|Secondary Cut-in<br>(Sec CI)}}
 +
|{{RedGunHeavy}}{{YellowGun}}{{Seaplane}}
 +
|1.1||1.3||1
 +
|
 +
|-
 +
!style="background-color:#59f"|{{color|black|Double Attack<br>(DA)}}
 +
|{{RedGunHeavy}}{{RedGunHeavy}}{{Seaplane}}
 +
|1.2||1.1||2
 +
|
 +
|}
 +
 
 
* <math>\text{Mod}_\text{AP}</math> is the {{RedAmmo}} {{Equipment/Link|Type 91 Armor Piercing Shell|Type 1 Armor Piercing Shell|Type 1 Armor Piercing Shell Kai|text=AP Shells|link_category=Armour-Piercing Shells}} accuracy modifier:
 
* <math>\text{Mod}_\text{AP}</math> is the {{RedAmmo}} {{Equipment/Link|Type 91 Armor Piercing Shell|Type 1 Armor Piercing Shell|Type 1 Armor Piercing Shell Kai|text=AP Shells|link_category=Armour-Piercing Shells}} accuracy modifier:
 
+
{|class="wikitable mw-collapsible mw-collapsed" style="text-align:center"
{|class="wikitable"
+
!colspan=2|<math>\text{Mod}_\text{AP}</math>
 +
|-
 
!Type!!Modifier
 
!Type!!Modifier
 
|-
 
|-
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* Unlike when calculating damage, the bonus applies to all targets.
 
* Unlike when calculating damage, the bonus applies to all targets.
   −
===Shelling Support===
+
==Shelling Support==
    
This formula applies to surface shelling and carrier attacks during shelling support.
 
This formula applies to surface shelling and carrier attacks during shelling support.
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* <math>\text{Mod}_\text{formation}</math> exists in KanColle Kai, but unclear if it applies to browser KanColle using the Daytime Shelling formation modifier of the main fleet.
 
* <math>\text{Mod}_\text{formation}</math> exists in KanColle Kai, but unclear if it applies to browser KanColle using the Daytime Shelling formation modifier of the main fleet.
   −
===Torpedo Attacks===
+
==Torpedo Attacks==
    
This formula only applies to opening and closing torpedo attacks in day.
 
This formula only applies to opening and closing torpedo attacks in day.
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* <math>\text{Mod}_\text{formation}</math> for '''torpedo attacks''' is as follows:
 
* <math>\text{Mod}_\text{formation}</math> for '''torpedo attacks''' is as follows:
** Line Ahead: '''1.0''',
+
{|class="wikitable mw-collapsible mw-collapsed"
** Double Line: '''0.8''',
+
!colspan=2|<math>\text{Mod}_\text{formation}</math>
** Diamond: '''0.4''',
+
|-
** Echelon: '''0.6''',
+
|Line Ahead||1.0
** Line Abreast: '''0.3''',
+
|-
** Vanguard (Top & Bottom): '''?''',
+
|Double Line||0.8
** Accuracy modifiers for Combined Fleets is still unknown.
+
|-
 +
|Diamond||0.4
 +
|-
 +
|Echelon||0.6
 +
|-
 +
|Line Abreast||0.3
 +
|-
 +
|Vanguard (Top & Bottom)||?
 +
|-
 +
|Combined Fleet Cruising Formation 1||?
 +
|-
 +
|Combined Fleet Cruising Formation 2||?
 +
|-
 +
|Combined Fleet Cruising Formation 3||?
 +
|-
 +
|Combined Fleet Cruising Formation 4||?
 +
|}
 +
 
 
* <math>\text{Attack}_\text{torp}</math> is the final basic torpedo attack power of the ship. Please see [[Damage_Calculations#Torpedo_Attacks|Damage Calculations]] for details.
 
* <math>\text{Attack}_\text{torp}</math> is the final basic torpedo attack power of the ship. Please see [[Damage_Calculations#Torpedo_Attacks|Damage Calculations]] for details.
 
** The figure incorporates any pre-cap and post-cap modifiers and takes into account the attack cap.
 
** The figure incorporates any pre-cap and post-cap modifiers and takes into account the attack cap.
 
** This means that engagement and damage state play a role in torpedo accuracy.
 
** This means that engagement and damage state play a role in torpedo accuracy.
* <math>\text{Mod}_\text{ship}</math> is the innate torpedo accuracy of the ship. Currently only Abyssal ships have values above <math>0</math>.
+
* <math>\text{Mod}_\text{ship}</math> is the innate torpedo accuracy of the ship. Currently, only Abyssal ships have values above <math>0</math>.
   −
===Aerial Combat===
+
==Aerial Combat==
    
This formula applies to the airstrikes performed during the aerial combat phase and support. Although ASW support functions like an airstrike for damage, it '''does not''' use this formula.
 
This formula applies to the airstrikes performed during the aerial combat phase and support. Although ASW support functions like an airstrike for damage, it '''does not''' use this formula.
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* Airstrike accuracy is a constant and '''not affected''' by any outside factors.
 
* Airstrike accuracy is a constant and '''not affected''' by any outside factors.
   −
===Anti-Submarine Warfare===
+
==Anti-Submarine Warfare==
 
This formula applies to all ASW attacks in the combat phase and support.
 
This formula applies to all ASW attacks in the combat phase and support.
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* <math>\text{Mod}_\text{formation}</math> for '''ASW''' is as follows:
 
* <math>\text{Mod}_\text{formation}</math> for '''ASW''' is as follows:
** Line Ahead/Diamond: '''1.0''',
+
{|class="wikitable mw-collapsible mw-collapsed"
** Double Line/Echelon/Line Abreast: '''1.2'''.
+
!colspan=2|<math>\text{Mod}_\text{formation}</math>
*** Exception, certain combinations reduce this to '''1.0''':
+
|-
**** Double Line attacking Line Abreast
+
|Line Ahead/Diamond||1.0
**** Echelon attacking Line Ahead
+
|-
**** Line Abreast attacking Echelon
+
|Double Line/Echelon/Line Abreast||1.2
** Vanguard (Top & Bottom): '''?'''
+
|-
** Accuracy modifiers for Combined Fleets is still unknown.
+
|Double Line vs Line Abreast||rowspan=3|1
 +
|-
 +
|Echelon vs Line Ahead
 +
|-
 +
|Line Abreast vs Echelon
 +
|-
 +
|Vanguard (Top & Bottom)||?
 +
|-
 +
|Combined Fleet Cruising Formation 1||?
 +
|-
 +
|Combined Fleet Cruising Formation 2||?
 +
|-
 +
|Combined Fleet Cruising Formation 3||?
 +
|-
 +
|Combined Fleet Cruising Formation 4||?
 +
|}
 +
 
 
* <math>\text{Acc}_\text{Impr}</math> does '''not''' include {{Hit}} accuracy stat of the equipment, only the amount from improvement related to ASW accuracy
 
* <math>\text{Acc}_\text{Impr}</math> does '''not''' include {{Hit}} accuracy stat of the equipment, only the amount from improvement related to ASW accuracy
 
* <math>\text{ASW}_\text{sonar}</math> is the '''base''' ASW stat of any sonars equipped.
 
* <math>\text{ASW}_\text{sonar}</math> is the '''base''' ASW stat of any sonars equipped.
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** Large sonars are not counted for this bonus.
 
** Large sonars are not counted for this bonus.
   −
===Night Battles===
+
==Night Battles==
    
This formula applies to '''all''' night battle attacks.  
 
This formula applies to '''all''' night battle attacks.  
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* <math>\text{Mod}_\text{star shell}</math> is the star shell modifier of of '''5''' if triggered, '''0''' otherwise.
 
* <math>\text{Mod}_\text{star shell}</math> is the star shell modifier of of '''5''' if triggered, '''0''' otherwise.
 
* <math>\text{Mod}_\text{formation}</math> for night battle is as follows:
 
* <math>\text{Mod}_\text{formation}</math> for night battle is as follows:
** Line Ahead: '''1.0''',
+
{|class="wikitable mw-collapsible mw-collapsed"
** Double Line/Echelon: '''0.9''',
+
!colspan=2|<math>\text{Mod}_\text{formation}</math>
** Diamond: '''0.7''',
+
|-
** Line Abreast: '''0.8''',
+
|Line Ahead||1.0
** Vanguard (Top & Bottom): '''?''',
+
|-
** Accuracy modifiers for Combined Fleets is still unknown.
+
|Double Line/Echelon||0.9
 +
|-
 +
|Diamond||0.7
 +
|-
 +
|Line Abreast||0.8
 +
|-
 +
|Vanguard (Top & Bottom)||?
 +
|-
 +
|Combined Fleet Cruising Formation 1||?
 +
|-
 +
|Combined Fleet Cruising Formation 2||?
 +
|-
 +
|Combined Fleet Cruising Formation 3||?
 +
|-
 +
|Combined Fleet Cruising Formation 4||?
 +
|}
 +
 
 
* <math>\text{Mod}_\text{special}</math> is the night battle special attack modifier. Please see [[Night Battle]] for more details.
 
* <math>\text{Mod}_\text{special}</math> is the night battle special attack modifier. Please see [[Night Battle]] for more details.
 
** Torpedo Cut-in: '''1.65''',
 
** Torpedo Cut-in: '''1.65''',
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* <math>\text{Mod}_\text{fit}</math> is the fit bonus or penalty that is applicable. Please see [[Gun Fit Bonuses]] for more details.
 
* <math>\text{Mod}_\text{fit}</math> is the fit bonus or penalty that is applicable. Please see [[Gun Fit Bonuses]] for more details.
   −
===Land-Based Air Squadron===
+
==Land-Based Air Squadron==
    
This formula applies to attacks made by [[Land-Based Air Squadron]]s. The accuracy is calculated '''independently''' per squadron.
 
This formula applies to attacks made by [[Land-Based Air Squadron]]s. The accuracy is calculated '''independently''' per squadron.
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