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*If you limit your fleet to 1 CVL, you will avoid one air battle along the way
 
*If you limit your fleet to 1 CVL, you will avoid one air battle along the way
 
*If you use 2 CVLs, you will have a '''chance''' of possibly engaging in two air battles.
 
*If you use 2 CVLs, you will have a '''chance''' of possibly engaging in two air battles.
*The best route requires that all ships are '''fast''' so if you want to bring strong heavy hitters like [[Nagato]], [[Mutsu]], or [[Fusou]] in the fleet, you will need to speed mod them [[Improving Ship Speed]] and equip them with [[Reinfocement Expansions]].
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*The best route requires that all ships are '''fast''' so if you want to bring strong heavy hitters like [[Nagato]], [[Mutsu]], or [[Fusou]] in the fleet, you will need to speed mod them [[Improving Ship Speed]] and equip them with [[Reinforcement Expansion]].
    
Overall, your fleet will have to survive a gauntlet consisting of 2 [[New Submarine Princess]] fleets, along with some strong air battles, so bring someo good AACI ship like [[Hamakaze]]  (for historical bonus) or Akizuki-class DDs who be a viable option, while also using dealing with the nasty carrier battle near the boss node. While the pre-boss node consists of only 2 CVLs, they are armed with a relatively dangerous plane setup, so it is recommended to take out as soon as possible to allow for a better passing rate. Keep in mind, that if you remove any DDs along the trip, you will be forced into possible 3rd air battle which will have the worst air power to try to defend yourself against.
 
Overall, your fleet will have to survive a gauntlet consisting of 2 [[New Submarine Princess]] fleets, along with some strong air battles, so bring someo good AACI ship like [[Hamakaze]]  (for historical bonus) or Akizuki-class DDs who be a viable option, while also using dealing with the nasty carrier battle near the boss node. While the pre-boss node consists of only 2 CVLs, they are armed with a relatively dangerous plane setup, so it is recommended to take out as soon as possible to allow for a better passing rate. Keep in mind, that if you remove any DDs along the trip, you will be forced into possible 3rd air battle which will have the worst air power to try to defend yourself against.
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