Changes

m
→‎Damage Bonuses: temporary fix
Line 78: Line 78:  
|}
 
|}
   −
=Damage Bonuses=
+
=Damage Calculation=
 
  −
Please see [[Damage_Calculations#Anti-Installation_Attacks|Damage Calculations]] for more details on how anti-installation damage is calculated.
      
* During day, damage is capped at 220 so any ship with a proper anti-installation setup will be able to hit the cap.
 
* During day, damage is capped at 220 so any ship with a proper anti-installation setup will be able to hit the cap.
Line 86: Line 84:  
* Anti-installation is very important during night battle when the cap is raised to 360.
 
* Anti-installation is very important during night battle when the cap is raised to 360.
 
* Torpedo stat is always counted as 0 when attacking installations. This applies to both airstrikes and night battles.
 
* Torpedo stat is always counted as 0 when attacking installations. This applies to both airstrikes and night battles.
 +
** However improvement that give "Yasen" is taken into account.
 
* [[Supply Depot Princess]] is the only known installation that takes post-cap damage from anti-installation equipment.
 
* [[Supply Depot Princess]] is the only known installation that takes post-cap damage from anti-installation equipment.
 
** This makes her vulnerable to getting one shot by nuke setups. See [[#Equipment Setups|below]] for details.
 
** This makes her vulnerable to getting one shot by nuke setups. See [[#Equipment Setups|below]] for details.
* Pairing rockets or mortars give better multipliers than using them individually. Eg. WG/WG instead of WG/T4.
   
* While dive bombers have a post-cap bonus during the air-strike, the low base damage means it is of limited effectiveness against high armor installations.  
 
* While dive bombers have a post-cap bonus during the air-strike, the low base damage means it is of limited effectiveness against high armor installations.  
 +
* The Armor Percing modifier (post-cap) is effective against installation.
 +
 +
==Calculation==
 +
Installation generaly have a lot of HP and/or armor. But there is multiple different cumulative bonuses against them that allow to do massive damage. If you have the good equipment set-up.
 +
These bonuses are divided into 5 groups and are calculated in the following order:
 +
# Ship type bonuses
 +
# General mutiplicative bonuses
 +
# Specific equipment bonuses:
 +
## 11th regiment bonuses
 +
## M4A1 bonuses
 +
## Ho-Ni bonuses
 +
## Landing craft synergy bonuses
 +
## General additive bonuses
 +
# Post-cap bonuses against {{Enemy/Link|Supply Depot Princess}}
 +
 +
==Bonuses==
 +
'''Pre-cap:'''
 +
*<math>\text{Atk}_\text{pre-cap} = \Big[ \Big( \big[ ( \text{Atk}_\text{base} {\color{tomato} \times \text{A0}} {\color{DeepSkyBlue} + \text{B0}} ) {\color{tomato} \times \text{A1}} {\color{DeepSkyBlue} + \text{B2}} \big] {\color{tomato} \times \text{A21}} {\color{DeepSkyBlue} + \text{B21}} \Big) {\color{tomato} \times \text{A23}} {\color{DeepSkyBlue} + \text{B23}} \Big] {\color{tomato} \times \text{A24}} {\color{DeepSkyBlue} + \text{B24} + \text{B3}}</math>
 +
 +
'''Cap'''
 +
*<math>\text{Atk}_\text{cap} = \text{Cap} \times \sqrt{\text{Atk}_\text{pre-cap} - \text{Cap}}</math>
 +
 +
'''Post-cap:'''
 +
*<math>\text{Atk}_\text{post-cap} = \text{Atk}_\text{cap} {\color{tomato} \times \text{C}} {\color{DeepSkyBlue} + \text{D}}</math>
 +
 +
'''With:'''
 +
*<math>\text{Atk}_\text{base}</math> the base attack deffined [[Damage Calculations#Basic Attack Power Formulas|''here'']],
 +
* '''{{Color|tomato|A & C}}''' the multiplicative bonuses,
 +
* '''{{Color|DeepSkyBlue|B & D}}''' the additive bonuses,
 +
* '''A & B''' being pre-cap bonuses,
 +
* '''C & D''' being post-cap bonuses.
   −
===Bonuses===
+
===Main Bonuses===
 
{|class="wikitable" style="width:950px; font-weight:bold; text-align:center; vertical-align:middle"
 
{|class="wikitable" style="width:950px; font-weight:bold; text-align:center; vertical-align:middle"
 
! Installation Type
 
! Installation Type
42,696

edits