Line 164: |
Line 164: |
| | | |
| =Stage 2 - Fleet Anti-Air Defense= | | =Stage 2 - Fleet Anti-Air Defense= |
− |
| |
| Planes that participate in this phase: | | Planes that participate in this phase: |
− | * {{BluePlane}}{{RedPlane}}{{JetFighterBomber2}} Carrier-based Bombers | + | * Bombers |
− | * {{Seaplane}} Seaplane Bombers | + | ** {{RedPlane}}/{{BluePlane}}/{{Night Torpedo Bomber}}/{{JetFighterBomber1}}/{{JetFighterBomber2}} carrier-based, |
| + | ** {{:User:Chocolatecravinghobo/Sandbox/10/Icon|{{Seaplane}}|bomber}} seaplanes. |
| | | |
| Following Stage 1, the Fleet AA Defense phase allows each fleet to reduce the incoming Airstrike damage by shooting down enemy planes. | | Following Stage 1, the Fleet AA Defense phase allows each fleet to reduce the incoming Airstrike damage by shooting down enemy planes. |
− |
| |
| * Each bomber is assigned to a random enemy ship. | | * Each bomber is assigned to a random enemy ship. |
− | ** Ships are picked regardless of damage state, ship class, and position in fleet have no influence. | + | ** Ships are picked regardless of damage state, ship class, and position in the fleet have no influence. |
| *** Even sunk ships, or ships that cannot be targeted by airstrikes such as submarines can be chosen to defend against a given bomber. | | *** Even sunk ships, or ships that cannot be targeted by airstrikes such as submarines can be chosen to defend against a given bomber. |
| * When a ship defends against a bomber, it rolls two concurrent but independent events, each with 50% chance of success: | | * When a ship defends against a bomber, it rolls two concurrent but independent events, each with 50% chance of success: |
Line 178: |
Line 177: |
| ** The second roll, denominated '''Fixed Shootdown''', or '''Fixed''' for short, reduces the slot size by a given X value. | | ** The second roll, denominated '''Fixed Shootdown''', or '''Fixed''' for short, reduces the slot size by a given X value. |
| ** There is therefore a chance of 25% to trigger both effects, 25% to trigger only Prop, 25% to trigger only Fixed, and 25% to trigger neither, for each bomber. | | ** There is therefore a chance of 25% to trigger both effects, 25% to trigger only Prop, 25% to trigger only Fixed, and 25% to trigger neither, for each bomber. |
− | ** Player side ships are also guaranteed to shoot down at least +1 plane in addition to this, see [[#Anti-Air Cut-in|Anti-Air Cut-in]] for details. | + | ** Player-side ships are also guaranteed to shoot down at least +1 plane in addition to this, see [[#Anti-Air Cut-in|Anti-Air Cut-in]] for details. |
| | | |
| ==Adjusted Anti-Air== | | ==Adjusted Anti-Air== |
| + | Adjusted Anti-Air is a set of values derived from each ship and the entire fleet. For a single ship, this value applies weights on different pieces of equipment to further increase its effectiveness against enemy air threats. For the fleet, this value has the objective of further increasing the influence of particularly high Anti-Air ships on either side by strengthening the entire fleet's air defense performance. |
| | | |
− | Adjusted Anti-Air is a set of values derived from each ship and the entire fleet. For a single ship, this value applies weights on different pieces of equipment to further increase its effectiveness against enemy air threats. For the fleet, this value has the objective of further increase the influence of particularly high Anti-Air ships on either side by strengthening the entire fleet's air defense performance.
| + | {|class="wikitable mw-collapsible mw-collapsed" width="100%" |
− | | |
− | {| class="wikitable mw-collapsible mw-collapsed" style="width: 100%" | |
| !Adjusted Anti-Air Formulas | | !Adjusted Anti-Air Formulas |
| |- | | |- |