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==Contact==
 
==Contact==
 
[[file:Contact.png|thumb|right|Tenzan Model 12 (Murata Squadron) performing Contact against the Enemy Fleet.]]
 
[[file:Contact.png|thumb|right|Tenzan Model 12 (Murata Squadron) performing Contact against the Enemy Fleet.]]
Contact is a special mechanic that increases the damage of '''all bombers''' participating in the Airstrike Phase. Specifically, it may be triggered during Stage 1, but has no effects until Stage 3. When successful, the Squadron performing Contact will be shown on top of the opposing fleet's "Radar", together with the text '''Making contact! (触接中!, ''shokusetsu-chū!'')'''.
+
Contact is a special mechanic that increases the damage of '''all bombers''' participating in the Airstrike Phase. Specifically, it may be triggered during Stage 1, but has no effects until Stage 3. When successful, the Squadron performing Contact will be shown on top of the opposing fleet's "Radar", together with the text '''Making contact!''' (触接中!, ''shokusetsu-chū!'').
   −
* Contact may be triggered only under '''<font color="green">AS+</font>''', '''<font color="green">AS</font>''', and '''<font color="red">AD</font>'''. It '''cannot''' trigger under '''AP''' and '''<font color="red">AI</font>'''.
+
* Contact may be triggered only under {{color|green|'''AS+'''}}, {{color|green|'''AS'''}}, and {{color|red|'''AD'''}}. It '''cannot''' trigger under '''AP''' and {{color|red|'''AI'''}}.
* At least one Carrier-based {{Seaplane}}Reconnaissance Aircraft, {{YellowPlane}}Reconnaissance Seaplane, or {{BluePlane}}Torpedo Bomber must be present.
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* At least one Carrier-based {{YellowPlane}} [[:Category:Recon Aircraft|Recon]], {{BluePlane}}/{{Night Torpedo Bomber}} [[Torpedo Bomber]], or {{:User:Chocolatecravinghobo/Sandbox/10/Icon|{{Seaplane}}|recon}}/{{Night Recon}} [[SPR|Seaplane Recon]] must be present.
** {{Seaplane}}Seaplane Bombers '''cannot''' perform contact.
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** {{:User:Chocolatecravinghobo/Sandbox/10/Icon|{{Seaplane}}|bomber}} [[SPB|Seaplane Bombers]] '''cannot''' perform contact.
    
===Step 1: Contact Trigger===
 
===Step 1: Contact Trigger===
 +
Each plane that can perform Contact has an independent trigger rate based on the plane's {{LOS}} LoS stat, type, and slot size. The Final Trigger Rate is equal to the sum of all independent trigger rates.
   −
Each plane that can perform Contact has an independent trigger rate based on the plane's {{LOS}} stat, type, and slot size. The Final Trigger Rate is equal to the sum of all independent trigger rates.
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{|class="wikitable mw-collapsible mw-collapsed" width="100%"
 
  −
{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%"
   
!Contact Trigger Rate Formula
 
!Contact Trigger Rate Formula
 
|-
 
|-
 
|
 
|
<math>\text{Contact Rate}= \sum^{\text{All planes}} \left( \frac{\sqrt{\text{Slot Size}} \times \text{Plane}_\text{LoS}} {\text{Air State}_\text{mod}} \right)
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<math>\text{Contact Rate}= \sum^{\text{All Planes}} \left( \frac{\sqrt{\text{Plane Count}} \times \text{LoS}_\text{Plane}} {\text{Mod}_\text{Air State}} \right)
 
</math>
 
</math>
    
Where:
 
Where:
 
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* <math>\text{All Planes}</math> refer only to all planes that can perform Contact ({{YellowPlane}}{{BluePlane}}/{{Night Torpedo Bomber}}/{{:User:Chocolatecravinghobo/Sandbox/10/Icon|{{Seaplane}}|recon}}/{{Night Recon}}).
* <math>\text{All planes}</math> refer specifically to all planes that can perform Contact ({{YellowPlane}}{{BluePlane}} and {{Seaplane}}Recon). {{Seaplane}}Bomber '''cannot''' perform contact.
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* <math>\text{Plane Count}</math> is the curent plane's slot size.
* <math>\text{Slot Size}</math> is the plane's slot size.
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* <math>\text{LoS}_\text{Plane}</math> is the plane's displayed {{LOS}} LoS stat.
* <math>\text{Plane}_\text{LoS}</math> is the plane's displayed {{LOS}} stat.
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* <math>\text{Mod}_\text{Air State}</math> is the Air State modifier.
* <math>\text{Air State}_\text{mod}</math> is the Air State modifier.
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** {{color|green|'''AS+'''}}: 25
** <font color="green">AS+</font>: 25
+
** {{color|green|'''AS'''}}: 40
** <font color="green">AS</font>: 40
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** {{color|red|'''AD'''}}: 55
** <font color="red">AD</font>: 55
   
|}
 
|}
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After a successful Step 1, each plane will roll a Selection rate to be allowed to perform contact. The rolls are performed for each plane independently following a set priority, from highest to lowest. The priority for Aircraft Selection is:
 
After a successful Step 1, each plane will roll a Selection rate to be allowed to perform contact. The rolls are performed for each plane independently following a set priority, from highest to lowest. The priority for Aircraft Selection is:
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* {{Acc}} stat, starting from highest.
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* {{Acc}} Accuracy stat, starting from highest.
 
* The Carrier's position in the fleet, starting from Flagship.
 
* The Carrier's position in the fleet, starting from Flagship.
 
* The Equipment slot position, starting from the first.
 
* The Equipment slot position, starting from the first.
   −
{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%"
+
{|class="wikitable mw-collapsible mw-collapsed" width="100%"
 
!Aircraft Selection Formula
 
!Aircraft Selection Formula
 
|-
 
|-
 
|
 
|
<math>\text{Selection Rate}= \frac{\text{Plane}_\text{LoS}} {\text{Air State}_\text{mod}}
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<math>\text{Selection Rate}= \frac{\text{LoS}_\text{Plane}} {\text{Mod}_\text{Air State}}
 
</math>
 
</math>
    
Where:
 
Where:
 
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* <math>\text{Selection Rate}</math> applies only to a planes that can perform Contact ({{YellowPlane}}{{BluePlane}}/{{Night Torpedo Bomber}}/{{:User:Chocolatecravinghobo/Sandbox/10/Icon|{{Seaplane}}|recon}}/{{Night Recon}}).
* <math>\text{Plane}</math> refer specifically to a planes that can perform Contact ({{YellowPlane}}{{BluePlane}} and {{Seaplane}}Recon). {{Seaplane}}Bomber '''cannot''' perform contact.
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* <math>\text{LoS}_\text{Plane}</math> is the plane's displayed {{LOS}} LoS stat.
* <math>\text{Plane}_\text{LoS}</math> is the plane's displayed {{LOS}} stat.
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* <math>\text{Mod}_\text{Air State}</math> is the Air State modifier.
* <math>\text{Air State}_\text{mod}</math> is the Air State modifier.
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** {{color|green|'''AS+'''}}: 14
** <font color="green">AS+</font>: 14
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** {{color|green|'''AS'''}}: 16
** <font color="green">AS</font>: 16
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** {{color|red|'''AD'''}}: 18
** <font color="red">AD</font>: 18
   
|}
 
|}
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If successful, then Contact will grant an additional damage multiplier based on the selected aircraft's {{Acc}} stat.
 
If successful, then Contact will grant an additional damage multiplier based on the selected aircraft's {{Acc}} stat.
   −
{| class="wikitable" style="margin: auto; width: 500px;"
+
{|class="wikitable" style="margin:auto; width:500px"
|-
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!Accuracy
! scope="col" style="text-align:center;" |Accuracy
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!Damage<br>Modifier
! scope="col" style="text-align:center;" |Damage<br />Modifier
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!Example Planes
! scope="col" style="text-align:center;" |Example Planes
   
|-
 
|-
| style="text-align:center;" | +0
+
| style="text-align:center"| +0
| style="text-align:center;" |112%
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| style="text-align:center"|112%
 
|[[Ryuusei Kai]]
 
|[[Ryuusei Kai]]
 
|-
 
|-
| style="text-align:center;" | +1
+
| style="text-align:center"| +1
| style="text-align:center;" |112%
+
| style="text-align:center"|112%
 
|[[Type 0 Recon Seaplane]], [[Ryuusei (601 Air Group)]], [[Type 2 Flying Boat]]
 
|[[Type 0 Recon Seaplane]], [[Ryuusei (601 Air Group)]], [[Type 2 Flying Boat]]
 
|-
 
|-
| style="text-align:center;" | +2
+
| style="text-align:center"| +2
| style="text-align:center;" |117%
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| style="text-align:center"|117%
 
|[[Type 0 Observation Seaplane]], [[Saiun]], [[PBY-5A Catalina]], [[Prototype Keiun]]
 
|[[Type 0 Observation Seaplane]], [[Saiun]], [[PBY-5A Catalina]], [[Prototype Keiun]]
 
|-
 
|-
| style="text-align:center;" | +3 or more
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| style="text-align:center"| +3 or more
| style="text-align:center;" |120%
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| style="text-align:center"|120%
 
|[[Type 2 Recon Aircraft]], [[Tenzan Model 12 (Tomonaga Squadron)]], [[Type 97 Torpedo Bomber (Tomonaga Squadron)]]
 
|[[Type 2 Recon Aircraft]], [[Tenzan Model 12 (Tomonaga Squadron)]], [[Type 97 Torpedo Bomber (Tomonaga Squadron)]]
 
|}
 
|}
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