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| |map_4=[[File:{{ROOTPAGENAME}} E-4 Map Phase 3.png|450px]] | | |map_4=[[File:{{ROOTPAGENAME}} E-4 Map Phase 3.png|450px]] |
| |map_4_text=Phase 3 | | |map_4_text=Phase 3 |
− | |map_5=[[File:{{ROOTPAGENAME}} E-4 Map LBAS Range.png|450px]] | + | |map_5=[[File:{{ROOTPAGENAME}} E-4 Map Initial LBAS Range.png|450px]] |
− | |map_5_text= ??? | + | |map_5_text= Initial LBAS Range |
| + | |map_6=[[File:{{ROOTPAGENAME}} E-4 Map Relocated LBAS Range.png|450px]] |
| + | |map_6_text= Relocated LBAS Range |
| |boss_hard= 2000 HP + 3000 HP + 4740 HP | | |boss_hard= 2000 HP + 3000 HP + 4740 HP |
| |boss_medium= 1500 HP + 2750 HP + 4000 HP | | |boss_medium= 1500 HP + 2750 HP + 4000 HP |
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| ==Branching Table== | | ==Branching Table== |
| {{MapBranchingTable | | {{MapBranchingTable |
− | |title = E-4 Branching Rules | + | |title = E-4 Start Point |
− | |id = ??? | + | |id = 54-4a |
− | |order = ??? | + | |order = 0,1,2,3 |
− | |?? -> ?? = | + | |0 -> 1 = * Single Fleet / Striking Force Fleet |
| + | * Surface Task Force |
| + | * Transport Combined Fleet |
| + | |0 -> 2 = * Carrier Task Force |
| + | }} |
| | | |
| + | {{MapBranchingTable |
| + | |title = E-4 Branching Rules (Start Point 1) |
| + | |id = 54-4b |
| + | |order = C,D,D2,H,I,J,X,Y |
| + | |C -> D = * Does not meet the requirements to go to F |
| + | |C -> F = * Route to F is Unlocked & Meet '''ANY''' of the following requirements: |
| + | ** Fleet is Fast '''and''' amount of DD+DE ≥ 5 |
| + | ** Fleet is Slow '''and''' amount of CL ≤ 1 '''and''' DD+DE ≥ 6 |
| + | |D/empty -> D1 = * Does not meet the requirements to go to E |
| + | |D/empty -> E = * Meet '''ALL''' of the following requirements: |
| + | ** Fleet does '''not''' contain Akitsu Maru |
| + | ** Amount of CV(L/B) = 0 |
| + | ** Amount of DD+DE ≥ 4 |
| + | |D2 -> E = * Does not meet the requirements to go to F |
| + | |D2 -> F = * Meet '''ALL''' of the following requirements: |
| + | ** Amount of (F)BB(V) + CV(L/B) ≤ 2 |
| + | ** If fleet is Slow, amount of CV(L/B) ≤ 1 |
| + | ** Amount of DD+DE ≥ 2 |
| + | |H/empty -> I/empty = * Fleet contains [[Akashi Kai]]/[[Akitsushima Kai]]/[[AO|AO Kai]] |
| + | |H/empty -> J = * Meet '''ANY''' of the following requirements to Force(?) J |
| + | ** Single Fleet / Striking Force Fleet |
| + | ** Does not meet the requirements to go to I |
| + | |I -> J = * Does not meet the requirements to go to X |
| + | |I -> X = * Meet '''ALL''' of the following requirements: |
| + | ** Route to X is Unlocked |
| + | ** Amount of (F)BB(V) ≤ 2 |
| + | ** Amount of CVL ≤ 1 |
| + | ** Does '''not''' contain CV(B) |
| + | ** Amount of DD ≥ 5 |
| + | ** If amount of DD ≤ 6, meet '''ALL''' of the following: |
| + | *** Fleet is Fast |
| + | *** If (F)BB(V)+CVL ≤ 2 |
| + | *** Amount of CA(V) ≤ 2 |
| + | |J -> K = * Meet '''ALL''' of the following requirements: |
| + | ** Single Fleet / Striking Force Fleet |
| + | ** Pass the LoS check (Cn2 ≥ 32 on Hard) |
| + | ** Does not meet the requirements to go to M |
| + | |J -> L/empty = * Fail the LoS check |
| + | |J -> M = * Meet '''ALL''' of the following requirements: |
| + | ** Single Fleet / Striking Force Fleet |
| + | ** Amount of (F)BB(V) ≤ 1 |
| + | ** Amount of CV(L/B) ≤ 1 |
| + | ** Does '''not''' contain SS(V) |
| + | ** Pass the LoS check (Cn2 ≥ 32 on Hard) |
| + | |J -> X = * Combined Fleet |
| + | |X -> Y = * Meet '''ALL''' of the following requirements: |
| + | ** If fleet is Slow, amount of (F)BB(V) ≤ 1 |
| + | ** Amount of (F)BB(V) ≤ 2 |
| + | ** Amount of CV(L/B) ≤ 1 |
| + | ** Amount of DD ≥ 6 |
| + | |X -> Y1 = * Does not meet the requirements to go to Y |
| + | |Y -> Y2 = * Meet '''ALL''' of the following requirements: |
| + | ** Pass the LoS check (Cn2 ≥ 76 on Hard) |
| + | ** Does not meet the requirements to go to Z |
| + | |Y -> Y3/empty = * Fail the LoS check |
| + | |Y -> Z = * Meet '''ALL''' of the following requirements: |
| + | ** Pass the LoS check (Cn2 ≥ 76 on Hard) |
| + | ** Amount of (F)BB(V) ≤ 2 |
| + | ** Does '''not''' contain CV(B) |
| + | ** Amount of CVL ≤ 1 |
| + | ** Amount of CA(V) ≤ 2 |
| + | }} |
| + | |
| + | {{MapBranchingTable |
| + | |title = E-4 Branching Rules (Start Point 2) |
| + | |id = 54-4c |
| + | |order = M,M1,P |
| + | |N -> O = * Does not meet the requirements to go to P |
| + | |N -> P = * Meet '''ALL''' of the following requirements: |
| + | ** Fast fleet |
| + | ** Amount of CV(B) ≤ 2 |
| + | |R -> S = * Does not meet the requirements to go to T |
| + | |R -> T = * Meet '''ALL''' of the following requirements: |
| + | ** Amount of (F)BB(V) + CV(B) ≤ 4 |
| + | ** Amount of DD+DE ≥ 4 |
| + | |T -> U = * Meet '''ALL''' of the following requirements: |
| + | ** Does not meet the requirements to go to W |
| + | ** Pass the LoS check (Cn2 ≥ 87 on Hard) |
| + | |T -> V/empty = * Fail the LoS check |
| + | |T -> W = * Meet '''ALL''' of the following requirements: |
| + | ** Amount of CV(L/B) ≤ 3 |
| + | ** Amount of SS(V) = 0 |
| + | ** Pass the LoS check (Cn2 ≥ 87 on Hard) |
| }} | | }} |
| | | |
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| <tabber> | | <tabber> |
| |-|Striking Force Fleet= | | |-|Striking Force Fleet= |
− | * SF: '''0-1(F)BB(V), 1CA(V), 1CL, 4-5DD''' [[File:Spring_2022_Event_Tag_6.png]] | + | * SF: '''0-1(F)BB(V), 1CA(V), 1CL, 4-5DD (FAST)''' [[File:Spring_2022_Event_Tag_6.png]] |
| * Route: {{MapRoute|1|grey|A|blue|B|blue|C|red|D|blue|E|pink|F|red|G|blue|H|blue|J|red|M|red}} | | * Route: {{MapRoute|1|grey|A|blue|B|blue|C|red|D|blue|E|pink|F|red|G|blue|H|blue|J|red|M|red}} |
| * Lightest Fleet will take the shortest path to the boss. | | * Lightest Fleet will take the shortest path to the boss. |
− | * Have a CV(L/B) in the fleet will take an additional {{MapRoute|D1|blue}} -> {{MapRoute|D2|pink}}. | + | * Having a CV(L/B) in the fleet will take an additional {{MapRoute|D1|pink}} -> {{MapRoute|D2|pink}}. |
| | | |
| |-|Surface Task Force= | | |-|Surface Task Force= |
− | * STF: '''1BB, 0-1CV(L/B), 2-3CA(V), 1DD + 1CL , 5DD [[File:Spring_2022_Event_Tag_7.png]] | + | * STF: '''1BB, 0-1CV(L/B), 2-3CA(V), 1 CL, 1-2DD + 1CL, 0-1CLT, 4-5DD (FAST)''' [[File:Spring_2022_Event_Tag_7.png]] |
| * Route: {{MapRoute|1|grey|A|blue|B|blue|C|red|D|blue|E|pink|F|red|G|blue|H|blue|J|red|M|red}} | | * Route: {{MapRoute|1|grey|A|blue|B|blue|C|red|D|blue|E|pink|F|red|G|blue|H|blue|J|red|M|red}} |
− | * The heaviest Fleet which utilizes the 2nd Fleet lock. These locked ship can be reuse for E4 Phase 3 in the later stage. | + | * The heaviest Fleet which utilizes the 2nd Fleet lock. These locked ships can be reused for E4 Phase 3 in the later stage. |
| </tabber> | | </tabber> |
| | | |
| * LBAS: Range 7 to {{MapRoute|M|red}}, 0 Airpower (100/224 AD/AP on Last Dance Hard) | | * LBAS: Range 7 to {{MapRoute|M|red}}, 0 Airpower (100/224 AD/AP on Last Dance Hard) |
− | * If CV(L/B) is present in the fleet, fleet will go through {{MapRoute|D1|pink}} and {{MapRoute|D2|red}} as additional node | + | * If CV(L/B) is present in the fleet, fleet will go through {{MapRoute|D1|pink}} and {{MapRoute|D2|red}} as additional nodes |
| * There is an LoS-Check at {{MapRoute|J|red}} Cn3 = 50 on all difficulties | | * There is an LoS-Check at {{MapRoute|J|red}} Cn3 = 50 on all difficulties |
| * AACI is recommended | | * AACI is recommended |
| * 1-2 OASW ships will make passing through the sub-nodes easier. | | * 1-2 OASW ships will make passing through the sub-nodes easier. |
− | * Going without a Battleship will make node J less difficult since there will be only one shelling phase. | + | * Going without a Battleship will make node J less difficult since there will only be one shelling phase. |
− | * If use the Striking Force Fleet, boss support is recommended for LD to help secure the victory | + | * If using the Striking Force Fleet, boss support is recommended for LD to help secure the victory |
− | ** Boss Support is optional if use the Surface Task Force Fleet. | + | ** Boss Support is optional if using the Surface Task Force Fleet. |
| | | |
| ==Optional: Relocate Land Base== | | ==Optional: Relocate Land Base== |
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| |- | | |- |
| | Hard | | | Hard |
− | | AS x2|| S|| AS|| AS || AS|| AS | + | | AS x2|| S|| AS|| AS|| AS|| AS |
| |- | | |- |
| | Medium | | | Medium |
− | | AS|| S|| AS|| - ||AS || AS? | + | | AS || S|| AS|| - || AS|| - |
| |- | | |- |
| | Easy | | | Easy |
− | | AS|| S|| -|| - ||AS || AS? | + | | AS || S|| - || - || AS|| - |
| |- | | |- |
| | Casual | | | Casual |
− | | ?|| ?|| ?-| - ||AS || AS? ||AS? | + | | ? || ?|| - || - || AS|| - |
| |} | | |} |
| | | |
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| * LBAS: Range 9 to {{MapRoute|W|red}}, 331/743 AP/AS on Hard (356/800 on Last Dance) | | * LBAS: Range 9 to {{MapRoute|W|red}}, 331/743 AP/AS on Hard (356/800 on Last Dance) |
| ** The range is changed to 6 if the LBAS has been relocated. | | ** The range is changed to 6 if the LBAS has been relocated. |
− | ** There is an LoS-Check at {{MapRoute|T|red}} (42? Cn1 for Hard Mode). | + | ** There is an LoS-Check at {{MapRoute|T|red}} (87 Cn2 for Hard Mode). |
| | | |
| ==Phase 2.5: Unlocking the Shortcut to the Final Boss== | | ==Phase 2.5: Unlocking the Shortcut to the Final Boss== |