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| | style="text-align:center;" |0 | | | style="text-align:center;" |0 |
| |} | | |} |
| + | ===Bombing=== |
| + | {| class="wikitable" |
| + | |- |
| + | ! scope="col" style="text-align:center; width:199px;" |Type |
| + | ! scope="col" style="text-align:center; width:530px;" |Basic Attack Power |
| + | ! scope="col" style="text-align:center; width:260px;" |Notes |
| + | |- |
| + | |Opening Air Strike |
| + | |Modifier × (Bomber's Dive Bomb or Torpedo stat) × √(Number of Planes) + 25 |
| + | |Number of planes is post anti-bomber combat and fleet anti-air defense<br/> Modifier is 1.0 for dive bombers, either 0.8 or 1.5 (50% chance for either) for torpedo bombers |
| + | *Calculated per slot. |
| + | |- |
| + | ====Contact==== |
| + | *Contact takes place during the Aerial Combat phase. It increases bombing damage for all allied bombers. |
| + | *When successful, an image of the squadron performing contact is shown in the opposing fleet's formation indicator, with the text "触接中". |
| + | *Trigger conditions: |
| + | :*More air control than Air Denial |
| + | :*At least one carrier scout plane, seaplane scout, or torpedo bomber equipped. |
| + | ::*Seaplane bombers, [[Type 3 Spotter/Liaison (ASW)|Type 3 Spotter]], and [[Ka-type_Observation_Autogyro|Ka-type Autogyros]] cannot perform contact. |
| + | :*It's thought that each carrier scout plane, seaplane scout, and/or torpedo bomber slot equipped is given a chance to trigger contact. Once successful, the bonus applied is chosen at random with weighting from all eligible equipped planes. |
| + | *Different types of planes have different trigger rates. They are roughly estimated as (if only one is equipped): |
| + | {| class="wikitable" |
| + | |- |
| + | ! scope="col" style="text-align:center;" |Type |
| + | ! scope="col" style="text-align:center;" |Contact Rate |
| + | |- |
| + | | Torpedo Bomber |
| + | | style="text-align:center;" |~2% |
| + | |- |
| + | | Night Scout |
| + | | style="text-align:center;" |~5% |
| + | |- |
| + | | Seaplane Scout |
| + | | style="text-align:center;" |~20% |
| + | |- |
| + | | Carrier Scout |
| + | | style="text-align:center;" |~50% |
| + | |} |
| + | =====Contact Damage Modifier===== |
| + | *The damage increase depends on the +accuracy bonus {{Template:Hit}} of the squadron performing contact. |
| + | {| class="wikitable" |
| + | |- |
| + | ! scope="col" style="text-align:center;" |Accuracy<br />Bonus |
| + | ! scope="col" style="text-align:center;" |Damage<br />Modifier |
| + | |- |
| + | | style="text-align:center;" | +0 |
| + | | style="text-align:center;" |112% |
| + | |- |
| + | | style="text-align:center;" | +1 |
| + | | style="text-align:center;" |112% |
| + | |- |
| + | | style="text-align:center;" | +2 |
| + | | style="text-align:center;" |117% |
| + | |- |
| + | | style="text-align:center;" | +3 |
| + | | style="text-align:center;" |120% |
| + | |} |
| + | |
| + | =====Notes===== |
| + | *{{Template:YellowPlane}}[[Type_2_Recon_Aircraft|Type 2 Recon Aircraft]] is useful in the case that the bombing damage bonus is desired while not removing the chance for T-disadvantage, due to its high trigger rate. |
| + | *With contact, the maximum attack power of bombing (before defense, critical and ammo) is around 180. With some luck, it's possible to sink even Ru-class Flagships (Armor = 99) in one strike without a critical. |
| | | |
| === Anti-Air Cut-In === | | === Anti-Air Cut-In === |