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<includeonly>{| class="mw-collapsible {{#if:{{{uncollapsed|}}}||mw-collapsed}} wikitable" style="text-align: center; border-style: solid; border-width: 1px;"
 
<includeonly>{| class="mw-collapsible {{#if:{{{uncollapsed|}}}||mw-collapsed}} wikitable" style="text-align: center; border-style: solid; border-width: 1px;"
 
|-
 
|-
!style="border-radius: 6px 0 0 0; border-style: solid; border-width: 1px" colspan="5"|Anti-{{Enemy/Link|PT Imp Pack|link=PT Imp Group|text=PT Imp}} Setups
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!style="border-radius: 6px 0 0 0; border-style: solid; border-width: 1px" colspan="5"|Anti-{{Enemy/Link|PT Imp Pack|link=PT Imp Pack|text=PT Imp}} Setups
 
|-
 
|-
|style="text-align: left; border-radius: 6px 0 0 0;" colspan="5"|Unlike most standard Abyssal enemies, the {{Enemy/Link|PT Imp Pack|link=PT Imp Group|text=PT Imp Group}} is relatively small and fast. <br>Attacking them with large-caliber guns will not do much damage; smaller guns are recommended to deal normal damage.
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|style="text-align: left; border-radius: 6px 0 0 0" colspan="5"|Unlike most standard Abyssal enemies, the {{Enemy/Link|PT Imp Pack|link=PT Imp Pack|text=PT Imp Pack}} is relatively small and fast. <br>Attacking them with large-caliber guns will not do much damage; smaller guns are recommended to deal normal damage.
 
<br>They have a very high evasion rate and are next to impossible to hit with normal shelling and torpedo attacks.  
 
<br>They have a very high evasion rate and are next to impossible to hit with normal shelling and torpedo attacks.  
 
<br>This even includes special attacks. In order to sink them, your ships will require specific equipment setups.
 
<br>This even includes special attacks. In order to sink them, your ships will require specific equipment setups.
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<references/>
 
<references/>
 
|-
 
|-
!style="border-radius: 6px 0 0 0; width:128px;" rowspan="2"|Equipment Setup
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!style="border-radius: 6px 0 0 0; width:128px" rowspan="2"|Equipment Setup
!style="width:96px;" colspan="3"|Bonus
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!style="width:96px" colspan="3"|Bonus
!style="border-radius: 0 6px 0 0; width:256px;" rowspan="2"|Notes
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!style="border-radius: 0 6px 0 0; width:256px" rowspan="2"|Notes
 
|-
 
|-
!style="width:32px;"|DD
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!style="width:32px"|DD
!style="width:32px;"|CL
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!style="width:32px"|CL
!style="width:32px;"|CA/BB
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!style="width:32px"|CA/BB
 
|-
 
|-
 
| {{RedGunLight}} {{SurfaceShipPersonnel}}
 
| {{RedGunLight}} {{SurfaceShipPersonnel}}
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|  
 
|  
 
|-
 
|-
| {{Radar}} {{SurfaceShipPersonnel}}
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| {{:User:Chocolatecravinghobo/Sandbox/10/Icon|{{Radar}}|Surface}} {{SurfaceShipPersonnel}}
 
| 10%
 
| 10%
 
| ??
 
| ??
 
| ??
 
| ??
| Only applies to RADARs with LOS stats greater than 5.
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| Only applies to [[:Category:Surface Radar|Surface Radars]].
 
|-
 
|-
| {{YellowGun}} {{GreenGunMG}} {{Seaplane}}
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| {{YellowGun}} {{GreenGunMG}} {{ZuiunPlane}}
 
| N/A
 
| N/A
 
| ??
 
| ??
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|-
 
|-
 
| style="text-align:left;" colspan="5" | '''Important Notes'''
 
| style="text-align:left;" colspan="5" | '''Important Notes'''
* Small Caliber Guns + Lookout + Machine Gun is the best anti-imp setup.
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*{{Ship/Link|Amagiri/Kai Ni|Amagiri/Kai Ni D}} has the ability to prioritize focusing on attacking PT-Imp with increased accuracy if any are present.
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**Ships placed in the composition slots above and below her will gain a small accuracy boost and will prioritize attacking PT-Imp if any are present.
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*[[:Category:Small Gun|Small Guns]] + {{EquipmentLink|Skilled Lookouts|Torpedo Squadron Skilled Lookouts|text=Skilled Lookouts}} + [[:Category:Anti-Air Gun|AA Machine Guns]] is the best anti-Imp setup.
 
* It is inadvisable to run anti-imp setups on any ship but destroyers because it compromises their combat effectiveness.
 
* It is inadvisable to run anti-imp setups on any ship but destroyers because it compromises their combat effectiveness.
 
* Having a reinforcement expansion is important because it allows the ship to not waste a slot on a machine gun/skilled lookouts.
 
* Having a reinforcement expansion is important because it allows the ship to not waste a slot on a machine gun/skilled lookouts.
 
* The values presented above are theorised to be '''fixed hit rates'''.
 
* The values presented above are theorised to be '''fixed hit rates'''.
 
** This means they are unaffected by any outside factors.
 
** This means they are unaffected by any outside factors.
* {{RedGunLight}} includes {{GreenGunDP}} high-angle small caliber main guns.
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* {{RedGunLight}} [[:Category:Small Gun|Small Guns]] includes {{GreenGunDP}} [[:Category:Main High-Angle Gun|Main High-Angle Guns]] (small & medium).
* {{YellowGun}} includes {{GreenGunDP}} high-angle secondary guns.
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* {{YellowGun}} [[:Category:Secondary Gun|Secondary Guns]] includes {{GreenGunDP}} [[:Category:Secondary High-Angle Gun|Secondary High-Angle Guns]].
 
|-
 
|-
 
!colspan="1"|{{edit|Template:Anti-PT_Imp_Setups}}
 
!colspan="1"|{{edit|Template:Anti-PT_Imp_Setups}}
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