Line 25: |
Line 25: |
| =Map Overview= | | =Map Overview= |
| | | |
− | E3 is a three-phase map using [[Striking Force Fleet]]s (7 ships fleet) and Combined Fleet. | + | E3 is a three-phase map using [[Striking Force Fleet]]s (7 ship fleet) and Combined Fleets. |
| *This map utilizes three locks: | | *This map utilizes three locks: |
− | ** [[File:Spring_2022_Event_Tag_4.png]] '''Carrier Task Force''' Tag is applied to Combined Fleet sortie to this map and will start at point 2 | + | ** [[File:Spring_2022_Event_Tag_4.png]] '''Carrier Task Force''' Tag is applied to Combined Fleet sortied to this map and will start at point 2 |
− | ** [[File:Spring_2022_Event_Tag_5.png]] '''Area Escort Force''' Tag is applied to Striking Force Fleet or Surface Task Force sortie to this map and will start at point 1 and point 3 respectively. | + | ** [[File:Spring_2022_Event_Tag_5.png]] '''Area Escort Force''' Tag is applied to Striking Force Fleet or Surface Task Force sortied to this map and will start at point 1 and point 3 respectively. |
− | ** [[File:{{ROOTPAGENAME}} Tag 1.png]] '''R-Area Defense Unit''' recycle lock from E1. | + | ** [[File:{{ROOTPAGENAME}} Tag 1.png]] '''R-Area Defense Unit''' is a recycled lock from E1. |
− | ***R-Area Defense Unit locked ship can be mixed with other tagged ships for E3 Phase 3 | + | ***R-Area Defense Unit ships can be mixed with the Area Escort Force Fleet Tag for E3 Phase 3 |
− | * 2 [[LBAS]] is available for sortie, the third base is only to be used in defense | + | * 2 [[LBAS]] are available for sortie, the third base is only to be used in defense |
− | ** High Altitude Raid will occur on Medium, Hard difficulty. | + | ** High Altitude Raid will occur on Medium and Hard difficulty. |
| | | |
| ==Phase 0.5: Scout the Enemy Mobile Task Force!== | | ==Phase 0.5: Scout the Enemy Mobile Task Force!== |
− | There are a total of 2 requirements needed to locate the Fleet Guarding Murcadha Bay. The requirements are the same across all difficulties. | + | There are a total of 2 requirements needed to locate the fleet guarding Murcadha Bay. The requirements are the same across all difficulties. |
− | * {{MapRoute|L|pink}} AS x2 & {{MapRoute|E|pink}} AS Once | + | * {{MapRoute|L|pink}} AS x2 & {{MapRoute|E|pink}} AS x1 |
− | * It is possible to reach both node using a fleet in a single sortie. | + | * It is possible to reach both nodes using a fleet in a single sortie. |
| <tabber> | | <tabber> |
| |-|Heavy Fleet= | | |-|Heavy Fleet= |
− | * [[File:Spring_2022_Event_Tag_5.png]]'''1CVL, 2CA(V), 1CL, 3DD''' | + | * [[File:Spring_2022_Event_Tag_5.png]]'''1CVL 2CA(V) 1CL 3DD (FAST)''' |
− | * Route: {{MapRoute |1|grey|A|red|B|pink|D|blue|E|pink|H|blue|J|red|K|blue|L|pink}} | + | * '''Route:''' {{MapRoute |1|grey|A|red|B|pink|D|blue|E|pink|H|blue|J|red|K|blue|L|pink}} |
− | ** Fighter muling CVL to reach AS easily for the required nodes. | + | * '''LBAS:''' Fightersweep {{MapRoute|L|pink}} (Range 6) and {{MapRoute|E|pink}} (Range 3) |
− | ** Heavier Fleet forces to take longer route with the usage of CVL for easier AS. | + | * '''Notes:''' |
| + | ** Fighter muling CVL a to reach AS for the required nodes is recommended |
| + | ** The heavier fleet takes longer route than the light one |
| + | ** AACI is highly recommended |
| | | |
| |-|Light Fleet= | | |-|Light Fleet= |
− | * [[File:Spring_2022_Event_Tag_5.png]]'''3CA(V), 1CL, 3DD''' | + | * [[File:Spring_2022_Event_Tag_5.png]]'''3CA(V) 1CL 3DD (FAST)''' |
− | * Route: {{MapRoute |1|grey|A|red|D|blue|E|pink|H|blue|J|red|K|blue|L|pink}} | + | * '''Route:''' {{MapRoute |1|grey|A|red|D|blue|E|pink|H|blue|J|red|K|blue|L|pink}} |
− | ** {{MapRoute|J|red}} contains a light torpedo squadron. | + | * '''LBAS:''' Fightersweep {{MapRoute|L|pink}} (Range 6) and {{MapRoute|E|pink}} (Range 3) |
− | ** Light Fleet which forgo the use of CVL. CAV Should be have as much Seaplane Fighter on them as possible. | + | * '''Notes:''' |
| + | ** {{MapRoute|J|red}} contains a light torpedo squadron |
| + | ** A lighter fleet which forgoes the use of CVL. CAV should be Seaplane Fighter muled |
| + | ** AACI is highly recommended |
| </tabber> | | </tabber> |
| | | |
| | | |
| ==Phase 1: Intercept the Fleet Guarding Murcadha Bay== | | ==Phase 1: Intercept the Fleet Guarding Murcadha Bay== |
− | * [[File:Spring_2022_Event_Tag_4.png]] CTF: '''0-2FBB, 2CV(B), 0-1CVL, 0-2CA(V), 2CL + 0-2CA(V), 0-2CLT, 2-4DD''' ('''Fast Fleet''') | + | * [[File:Spring_2022_Event_Tag_4.png]] CTF: '''0-2FBB, 2CV(B) 0-1CVL 0-2CA(V) 2CL + 0-2CA(V) 0-2CLT 2-4DD''' ('''FAST''') |
− | * Route: {{MapRoute|2|grey|M|red|N|red|O|pink|P|red|Q|red}} | + | * '''Route:''' {{MapRoute|2|grey|M|red|N|red|O|pink|P|red|Q|red}} |
− | * LBAS: Range 5 to {{MapRoute|Q|red}}, 74/167 AP/AS | + | * '''LBAS:''' Range 5 to {{MapRoute|Q|red}}, 74/167 AP/AS |
| + | * '''Notes:''' |
| ** There is an LOS check at {{MapRoute|P|red}} | | ** There is an LOS check at {{MapRoute|P|red}} |
− | ** Use one '''Strong''' AACI ship such as the Akizuki class, Fletcher class DD, to counter the Skip Bombing Mechanic | + | ** Using one '''strong''' AACI ship such as the Akizuki class, Fletcher class DD is highly recommended |
− | ** Have 1-2 OASW able ship to increase the passing rate to the boss. | + | ** Having 1-2 OASW ships to increase the passing rate to the boss is recommended |
| | | |
| ==Phase 1.5: Push Towards the Vitiaz Strait== | | ==Phase 1.5: Push Towards the Vitiaz Strait== |
− | There is only 1 requirement to unlock the Phase 2 boss and it's the same across all difficulties. AS L Once | + | There is 1 requirement to unlock the Phase 2 boss which is the same across all difficulties: AS {{Maproute|L|pink}} |
| * Refer to Node L in Phase 0.5 of the guide. | | * Refer to Node L in Phase 0.5 of the guide. |
| | | |
| ==Phase 2: Carry out the Lae Transport Operation== | | ==Phase 2: Carry out the Lae Transport Operation== |
| This is a TP Phase utilizing the Striking Force Fleet | | This is a TP Phase utilizing the Striking Force Fleet |
− | * [[File:Spring_2022_Event_Tag_5.png]] SF: '''0-1AV, 1-2CA(V), 1-2CL, 3-4DD''' ('''Fast Fleet''') | + | * [[File:Spring_2022_Event_Tag_5.png]] SF: '''0-1AV 1-2CA(V) 1-2CL 3-4DD''' ('''Fast Fleet''') |
− | * Route: {{MapRoute |1|grey|A|red|D|blue|E|pink|H|blue|R|red|L|pink|S|red|T|green|U|red}} | + | * '''Route:''' {{MapRoute |1|grey|A|red|D|blue|E|pink|H|blue|R|red|L|pink|S|red|T|green|U|red}} |
− | ** Use Vanguard Formation for all node except for Air raid and Boss Node. | + | * '''LBAS:''' {{MapRoute|U|red}} (Range 8, 44/88 AD/AP on 甲), {{MapRoute|L|pink}} (Range 6) |
− | ** Have at least 1 AACI ship to pass through the Air raid node.
| + | * '''Notes:''' |
− | ** 1 OASW capable ship is recommended and have that ship on slot 1-3 if use Vanguard Formation.
| |
− | ** Aim for A rank on the boss only as S rank is infeasible given the nature of the boss
| |
− | ** LBAS can be send to {{MapRoute|P|red}} to help with passing through the node. Otherwise, send LBAS to the boss to assist with acquiring the A rank to deplete the TP Gauge.
| |
| ** There is an LOS Check at {{MapRoute|T|green}} | | ** There is an LOS Check at {{MapRoute|T|green}} |
| *** Cn3 = 丁 = 26.0, 丙 = ???, 乙 = 40.0, 甲 = 48.0 | | *** Cn3 = 丁 = 26.0, 丙 = ???, 乙 = 40.0, 甲 = 48.0 |
− | * A CL and DD only Fleet forgoes Air Power for the possibility of utilizing the {{CommandFacility}} {{Equipment/Link|Elite Torpedo Squadron Command Facility}}. | + | ** Using Vanguard Formation for all nodes except for Air raid and Boss Node is recommended |
| + | ** Having at least 1 stong AACI for the Air Raids on route is highly recommended |
| + | ** 1 OASW capable ship is recommended in the first three slots of the Fleet is recommended due to Node {{Maproute|S|red}}s Submarine |
| + | ** Aiming for A rank on the boss is recommended |
| + | ** Sending LBAS to the boss to assist acquiring the A rank to deplete the TP Gauge is recommended. |
| + | ** 1 LBAS can be sent to {{MapRoute|L|red}} to help with passing through the node. |
| + | * Boss support is recommended if only 1 LBAS gets sent to the boss node. |
| + | * It is possible to use the [[Strking Force Fleet Command Facility]] here |
| ** Be warned about the drop in LOS which could prevent routing to the boss. | | ** Be warned about the drop in LOS which could prevent routing to the boss. |
| | | |
Line 83: |
Line 94: |
| <tabber> | | <tabber> |
| |-|Light Fleet= | | |-|Light Fleet= |
− | * [[File:Spring_2022_Event_Tag_5.png]] STF: '''2(F)BB(V), 1CVL, 0-1AV, 1-2CL, Repair Ship + 0-2CA(V), 0-2CLT, 1CL, 3DD''' | + | * [[File:Spring_2022_Event_Tag_5.png]] STF: '''2(F)BB(V) 1CVL 0-1AV 1-2CL AO/[[Akashi Kai]]/[[Akitsushima Kai]] + 0-2CA(V) 0-2CLT 1CL 3DD''' |
− | * Route: {{MapRoute |3|grey|G|red|J|red|K|blue|L|pink|W|blue|X|red|Y|red}} | + | * '''Route:''' {{MapRoute|3|grey|G|red|J|red|K|blue|L|pink|W|blue|X|red|Y|red}} |
− | ** LOS check at {{MapRoute|X|red}} | + | * '''LBAS:''' {{MapRoute|Y|red}} (Range 6, 44/88 AD/AP on Hard, 96/191 AD/AP on Hard LD) |
− | ** Repair Ship: AO [[Akitsushima Kai]], [[Akashi Kai]]
| + | * '''Notes:''' |
− | *** {{MapRoute|W|blue}} is where the repair mechanic will be use if the player chooses to repair their ship on route to the boss. | + | ** There is a LOS check at {{MapRoute|X|red}} |
− | ** Have at least 1 strong [[AACI]] Capable ship to pass through the air raid node. | + | *** {{MapRoute|W|blue}} is a repair node |
− | ** Boss Support Expedition is recommended for LD to have a higher chance of killing the boss and secure the victory. | + | ** Having at least 1 strong [[AACI]] is recommended. |
− | ** DD in escort should be setup for Torpedo Cut in, Gun-Torp-Radar-Lookout Cut to penetrate the boss' armor and kill it. | + | ** Boss Support Expedition is recommended for LD. |
− | ** Lightest Fleet possible for the shortest route possible. | + | ** DDs in the escort fleet should be setup for high night battle damage. |
| + | ** This is the heaviest fleet possible for the shortest route. |
| | | |
| |-|Middle Route Light Fleet= | | |-|Middle Route Light Fleet= |
− | * [[File:Spring_2022_Event_Tag_5.png]] STF: '''2(F)BB(V), 2 CVL, 1CL, Repair Ship + 0-2 CA(V), 0-2 CLT, 1CL, 2-3DD''' | + | * [[File:Spring_2022_Event_Tag_5.png]] STF: '''2(F)BB(V) 2 CVL 1CL AO/[[Akashi Kai]]/[[Akitsushima Kai]] + 0-2 CA(V) 0-2 CLT 1CL 2-3DD''' |
− | * Route: {{MapRoute |3|grey|G|red|I|pink|J|red|K|blue|L|pink|W|blue|X|red|Y|red}} | + | * '''Route:''' {{MapRoute |3|grey|G|red|I|pink|J|red|K|blue|L|pink|W|blue|X|red|Y|red}} |
− | ** LOS check at {{MapRoute|X|red}} | + | * '''LBAS:''' {{MapRoute|Y|red}} (Range 6, 44/88 AD/AP on Hard, 96/191 AD/AP on Hard LD) |
− | ** Repair Ship: AO [[Akitsushima Kai]], [[Akashi Kai]]
| + | * '''Notes:''' |
− | *** {{MapRoute|W|blue}} is where the repair mechanic will be use if the player chooses to repair their ship on route to the boss. | + | ** There is a LOS check at {{MapRoute|X|red}} |
− | ** Have at least 1 strong [[AACI]] Capable ship to pass through the air raid node. | + | *** {{MapRoute|W|blue}} is a repair node |
− | ** Boss Support Expedition is recommended for LD to have a higher chance of killing the boss and secure the victory. | + | ** Having at least 1 strong [[AACI]] is recommended. |
− | ** DD in escort should be setup for Torpedo Cut in, Gun-Torp-Radar-Lookout Cut to penetrate the boss' armor and kill it. | + | ** Boss Support Expedition is recommended for LD. |
− | ** The fleet will go through an extra air raid node {{MapRoute|I|pink}} | + | ** DDs in the escort fleet should be setup for high night battle damage. |
| + | ** The fleet will go through the extra air raid node {{MapRoute|I|pink}} |
| | | |
| |-|Heavy Fleet= | | |-|Heavy Fleet= |
− | * [[File:Spring_2022_Event_Tag_5.png]] STF: '''3(F)BB(V), 1CVL, 1CL, Repair Ship + 1-2CA(V), 1-2CLT, 2DD''' | + | * [[File:Spring_2022_Event_Tag_5.png]] STF: '''3(F)BB(V) 1CVL 1CL AO/[[Akashi Kai]]/[[Akitsushima Kai]] + 1-2CA(V) 1-2CLT 2DD''' |
− | * Route: {{MapRoute |3|grey|G|red|I|pink|J|red|K|blue|L|pink|W|blue|X|red|Y|red}} | + | * '''Route:''' {{MapRoute |3|grey|G|red|I|pink|J|red|K|blue|L|pink|W|blue|X|red|Y|red}} |
− | ** LOS check at {{MapRoute|X|red}} | + | * '''LBAS:''' {{MapRoute|Y|red}} (Range 6, 44/88 AD/AP on Hard, 96/191 AD/AP on Hard LD) |
− | ** Repair Ship: AO [[Akitsushima Kai]], [[Akashi Kai]]
| + | * '''Notes:''' |
− | *** {{MapRoute|W|blue}} is where the repair mechanic will be use if the player chooses to repair their ship on route to the boss. | + | ** There is a LOS check at {{MapRoute|X|red}} |
− | ** Have at least 1 strong [[AACI]] Capable ship to pass through the air raid node. | + | *** {{MapRoute|W|blue}} is a repair node |
− | ** Boss Support Expedition is recommended for LD to have a higher chance of killing the boss and secure the victory. | + | ** Having at least 1 strong [[AACI]] is recommended. |
− | ** DD in escort should be setup for Torpedo Cut in, Gun-Torp-Radar-Lookout Cut to penetrate the boss' armor and kill it. | + | ** Boss Support Expedition is recommended for LD. |
− | ** Heavy fleet to utilize special attack mechanics on [[Colorado]], [[Nelson]], [[Nagato]], and/or [[Mutsu]] | + | ** DDs in the escort fleet should be setup for high night battle damage. |
| + | ** The Heavy fleet will utilize special attack mechanics on [[Colorado]], [[Nelson]], [[Nagato]], and/or [[Mutsu]] |
| | | |
| </tabber> | | </tabber> |