Changes

Line 65: Line 65:  
* Can only be activated '''Once per sortie.
 
* Can only be activated '''Once per sortie.
 
* Has a chance to trigger every time Nagato takes a turn at shelling. If it fails to trigger in day battle, there is a chance to trigger it in the followup night battle.
 
* Has a chance to trigger every time Nagato takes a turn at shelling. If it fails to trigger in day battle, there is a chance to trigger it in the followup night battle.
* Trigger rate is affected by Nagato's luck {{Luck}}.
+
* Trigger rate is affected by Nagato's luck {{Luck}} stat.
 +
 
 
|-|Special CG=
 
|-|Special CG=
   Line 71: Line 72:     
==[[Mutsu]] Touch==
 
==[[Mutsu]] Touch==
 +
Mutsu gains a special attack on Kai Ni called "'''Nagato, Ready? Let's do this! Main guns, full broadside!'''" (長門、いい? いくわよ! 主砲一斉射ッ!) that targets 3 enemies at random.
    +
<tabber>
 +
|-|Activation requirements=
 +
* '''Mutsu Kai Ni''' must be the '''flagship'''.
 +
** She must not be more than {{color|gold|'''lightly damaged (小破)'''}}.
 +
* Another battleship must be in the 2nd position.
 +
** She must '''not''' be {{color|red|'''heavily damaged (大破)'''}}.
 +
* There must be 6 or more surface ships in the fleet.
 +
** There must be no submarine in 6-ship fleets. In 7-ship fleets, only 1 submarine is allowed.
 +
** There must be no surface ship in the fleet sunk or retreated via {{CommandFacility}} {{EquipmentLink|Fleet Command Facility|Striking Force Fleet Command Facility|Elite Torpedo Squadron Command Facility|text=FCF}} during sortie causing remaining < 6. Ships in escort fleet not affect.
 +
* {{ToolTip|[[Combat#Formation_Selection|Echelon]]|[[File:Echelon.png]]}} needs to be selected in a single fleet OR {{ToolTip|[[Combined_Fleet#Formation_Selection|Cruising Formation 2]]|[[File:Formation_2.png]]}} for a combined fleet.
 +
 +
|-|Multiplier=
 +
If triggered, Mutsu will do two attacks and the other battleship will do a 3rd attack.
 +
{| class="wikitable"
 +
!rowspan="2" | '''Equipment'''
 +
!colspan="2" | {{Ship/Banner|Nagato/Kai|small=true}}<br>'''Nagato'''
 +
!colspan="2" | {{Ship/Banner|Nagato/Kai Ni|small=true}}<br>'''Nagato Kai Ni'''
 +
!colspan="2" | {{Ship/Banner|Nelson|small=true}}<br>'''Nelson'''
 +
!colspan="2" | '''With Other BB'''
 +
|-
 +
| '''Attacks 1 & 2
 +
| '''Attack 3
 +
| '''Attacks 1 & 2
 +
| '''Attack 3
 +
| '''Attacks 1 & 2
 +
| '''Attack 3
 +
| '''Attacks 1 & 2
 +
| '''Attack 3
 +
|-
 +
|'''No Bonus Equipment'''
 +
|1.61||1.62||1.68||1.68||1.54||1.50||1.40||1.20
 +
|-
 +
|{{Radar}}'''Radar Only'''
 +
|1.85||1.86||1.93||1.93||1.77||1.72||1.61||1.38
 +
|-
 +
|{{RedAmmo}}'''AP Only'''
 +
|2.17||2.18||2.26||2.26||2.07||2.02||1.89||1.62
 +
|-
 +
|{{RedAmmo}}{{Radar}}'''AP + Radar'''
 +
|2.49||2.51||2.60||2.60||2.39||2.32||2.17||1.86
 +
|-
 +
|}
 +
 +
|-|Cost=
 +
* The attack will consume extra ammo from both participating battleships when triggered. The total ammo consumption will be x1.5 of the original ammo consumption of when the attack is triggered <ref>https://twitter.com/syoukuretin/status/1063895644790677504</ref>, hence:
 +
**If it is triggered in day battle, it costs 10% extra ammo.
 +
**If it is triggered in a night battle node, it costs 5% extra ammo.
 +
**If it is triggered in a night battle in a normal node, it costs 15% extra ammo.
 +
<references/>
 +
{{clear}}
 +
 +
|-|Trigger Rate=
 +
* Can be triggered even if you fail to activate artillery spotting.
 +
* Can only be activated '''Once per sortie.
 +
* Has a chance to trigger every time Nagato takes a turn at shelling. If it fails to trigger in day battle, there is a chance to trigger it in the followup night battle.
 +
* Trigger rate is affected by Mutsu's luck {{Luck}} stat.
 +
 +
|-|Special CG=
 +
[[File:KanMusu373Special.png|500px|center]]
 +
 +
</tabber>
    
==[[Nelson]] Touch==
 
==[[Nelson]] Touch==
Nagato has a special attack called the '''Nelson Touch''' that targets 3 enemies at random.
+
Nelson has a special attack called the '''Nelson Touch''' that targets 3 enemies at random.
 
<tabber>
 
<tabber>
   Line 106: Line 169:     
==[[Colorado]] Touch==
 
==[[Colorado]] Touch==
 +
Colorado has a special attack that targets 3 enemies at random.
 +
 +
<tabber>
 +
 +
|-|Activation requirements=
 +
* Colorado as the flagship of the fleet. Only main fleet allowed for combined fleet.
 +
** She must not be more than {{color|gold|'''lightly damaged (小破)'''}}.
 +
* The 2nd and 3rd ships in the fleet must be battleships.
 +
** They must '''not''' be {{color|red|'''heavily damaged (大破) '''}}.
 +
 +
* There must be 6 or more surface ships in the fleet.
 +
** There must be no submarine in 6-ship fleets. In 7-ship fleets, only 1 submarine is allowed.
 +
** There must be no surface ship in the fleet sunk or retreated via {{CommandFacility}} {{EquipmentLink|Fleet Command Facility|Striking Force Fleet Command Facility|Elite Torpedo Squadron Command Facility|text=FCF}} during sortie causing remaining < 6. Ships in escort fleet not affect.
 +
 +
 +
* {{ToolTip|[[Combat#Formation_Selection|Echelon]]|[[File:Echelon.png]]}} needs to be selected in a single fleet OR {{ToolTip|[[Combined_Fleet#Formation_Selection|Cruising Formation 2]]|[[File:Formation_2.png]]}} for a combined fleet.
 +
 +
|-|Multiplier=
 +
If triggered, Colorado will perform a special attack and the 2nd and 3rd ship will each perform an attack.
 +
 +
{| class="wikitable"
 +
!rowspan="2" | '''Equipment'''
 +
!colspan="3" | '''2nd and 3rd''' {{Ship/Link|Nagato|Mutsu|Nelson|text=Big7}}
 +
!colspan="3" | '''2nd''' {{Ship/Link|Nagato|Mutsu|Nelson|text=Big7}}
 +
!colspan="3" | '''3rd''' {{Ship/Link|Nagato|Mutsu|Nelson|text=Big7}}
 +
!colspan="3" | '''No''' {{Ship/Link|Nagato|Mutsu|Nelson|text=Big7}}
 +
|-
 +
| '''Attack 1'''
 +
| '''Attack 2'''
 +
| '''Attack 3'''
 +
| '''Attack 1'''
 +
| '''Attack 2'''
 +
| '''Attack 3'''
 +
| '''Attack 1'''
 +
| '''Attack 2'''
 +
| '''Attack 3'''
 +
| '''Attack 1'''
 +
| '''Attack 2'''
 +
| '''Attack 3'''
 +
|-
 +
|'''No Bonus Equipment'''
 +
|1.30||1.26||1.45||1.30||1.26||1.15||1.30||1.15||1.32||1.30||1.15||1.15
 +
|-
 +
|'''{{Radar}} Radar Only'''
 +
|1.49||1.45||1.67||1.49||1.45||1.32||1.49||1.32||1.52||1.49||1.32||1.32
 +
|-
 +
|'''{{RedAmmo}} AP Only'''
 +
|1.75||1.71||1.96||1.75||1.71||1.55||1.75||1.55||1.79||1.75||1.55||1.55
 +
|-
 +
|'''{{RedAmmo}} AP + {{Radar}} Radar'''
 +
|2.02||1.96||2.26||2.02||1.96||1.79||2.02||1.79||2.05||2.02||1.79||1.79
 +
|-
 +
|}
 +
 +
|-|Cost=
 +
* It consumes additional ammunition when triggered.
 +
 +
|-|Trigger Rate=
 +
* It can be triggered even if you fail to activate artillery spotting.
 +
* It can only be activated '''once per sortie'''.
 +
* It has a chance to trigger every time Colorado takes a turn at shelling. If it fails to trigger in day, there is a chance to trigger it in the followup night battle.
 +
* Trigger rate is affected by Colorado's luck {{Luck}} stat.
 +
 +
|-|Special CG=
 +
 +
</tabber>
    
=[[:Category:Kongou Class|Kongou-Class]] Touch=
 
=[[:Category:Kongou Class|Kongou-Class]] Touch=
42,758

edits