Changes

Line 1: Line 1:  
==Test/Temporary stuff==
 
==Test/Temporary stuff==
CdC equipment tab
+
Nagato Touch
 
+
* She gains a special attack on Kai Ni called "'''Full broadside... Sounds exciting!'''" (一斉射かッ…胸 が熱いな!) that targets 3 enemies at random.
{|class="wikitable" style="width:800px; text-align: center; vertical-align: middle; margin-left: auto; margin-right: auto"
+
** Activation requirements are as follows: 
!colspan="13" style="background:#555;color:#fff;"|Conte du Cavour equipment compatibility
+
*** Nagato Kai Ni must be the flagship.
 +
*** Another battleship must be in the 2nd position.
 +
*** She must not be more than <span style="color:gold;">'''lightly damaged (小破)'''</span>.
 +
*** The second ship must '''not''' be <span style="color:red;">'''heavily damaged (大破)'''</span>
 +
*** There must be 6 or more surface ships in the fleet.
 +
**** There must be no submarine in 6-ship fleet. In 7-ship fleet, only 1 submarine allowed.
 +
**** There must be no surface ship in the fleet sunk or retreated via FCF during sortie causing remaining < 6. Ships in escort fleet not affect.
 +
*** '''Echelon formation''' needs to be selected in a single fleet OR '''Cruising Formation 2''' for a combined fleet.
 +
** If triggered, Nagato will do two attacks with a 1.4x post-cap modifier and the other battleship will do a 3rd attack with a 1.2x post-cap modifier.
 +
*** If [[Mutsu]] is the 2nd ship, Nagato gains a 1.61x post-cap modifier while Mutsu gains a 1.62x post-cap modifier.
 +
*** If [[Mutsu|Mutsu Kai Ni]] is the 2nd ship, both Nagato and Mutsu will gain a 1.68x post-cap modifier.
 +
*** If [[Nelson]] is the 2nd ship, Nagato will gain a 1.54x post-cap modifier while Nelson gains a 1.5x post-cap modifier.
 +
*** An AP shell will provide an extra 1.35x multiplicative bonus.
 +
*** A radar with 5 or more LoS stat will provide an extra 1.15x multiplicative bonus.
 +
*** See below for calculated bonus:
 +
{| class="mw-collapsible" style="width: 100%;"
 +
!rowspan="2" style="width: 20%; text-align: center; border-radius: 6px 0 0 0; border-style: solid; border-width: 1px; background-color:#99CCFF" | '''Equipment'''
 +
!colspan="2" style="width: 20%; text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF" | '''With Mutsu'''
 +
!colspan="2" style="width: 20%; text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF" | '''With Mutsu Kai Ni'''
 +
!colspan="2" style="width: 20%; text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF" | '''With Nelson'''
 +
!colspan="2" style="width: 20%; text-align: center; border-radius: 0 6px 0 0; border-style: solid; border-width: 1px; background-color:#99CCFF" | '''With Other BB'''
 +
|-
 +
!style="width: 10%; text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF" | '''Attack 1 and 2'''
 +
!style="width: 10%; text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF" | '''Attack 3'''
 +
!style="width: 10%; text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF" | '''Attack 1 and 2'''
 +
!style="width: 10%; text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF" | '''Attack 3'''
 +
!style="width: 10%; text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF" | '''Attack 1 and 2'''
 +
!style="width: 10%; text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF" | '''Attack 3'''
 +
!style="width: 10%; text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF" | '''Attack 1 and 2'''
 +
!style="width: 10%; text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF" | '''Attack 3'''
 +
|-
 +
|style="width: 20%; text-align: center; border-style: solid; border-width: 1px; |'''AP + Radar'''
 +
|style="width: 10%; text-align: center; border-style: solid; border-width: 1px; |2.49
 +
|style="width: 10%; text-align: center; border-style: solid; border-width: 1px; |2.51
 +
|style="width: 10%; text-align: center; border-style: solid; border-width: 1px; |2.60
 +
|style="width: 10%; text-align: center; border-style: solid; border-width: 1px; |2.60
 +
|style="width: 10%; text-align: center; border-style: solid; border-width: 1px; |2.39
 +
|style="width: 10%; text-align: center; border-style: solid; border-width: 1px; |2.32
 +
|style="width: 10%; text-align: center; border-style: solid; border-width: 1px; |2.17
 +
|style="width: 10%; text-align: center; border-style: solid; border-width: 1px; |1.86
 +
|-
 +
|style="width: 20%; text-align: center; border-style: solid; border-width: 1px; |'''AP Only'''
 +
|style="width: 10%; text-align: center; border-style: solid; border-width: 1px; |2.17
 +
|style="width: 10%; text-align: center; border-style: solid; border-width: 1px; |2.18
 +
|style="width: 10%; text-align: center; border-style: solid; border-width: 1px; |2.26
 +
|style="width: 10%; text-align: center; border-style: solid; border-width: 1px; |2.26
 +
|style="width: 10%; text-align: center; border-style: solid; border-width: 1px; |2.07
 +
|style="width: 10%; text-align: center; border-style: solid; border-width: 1px; |2.02
 +
|style="width: 10%; text-align: center; border-style: solid; border-width: 1px; |1.89
 +
|style="width: 10%; text-align: center; border-style: solid; border-width: 1px; |1.62
 
|-
 
|-
!
+
|style="width: 20%; text-align: center; border-style: solid; border-width: 1px; |'''Radar Only'''
!{{Ship/Banner|Conte di Cavour|small=true}}<br/>Conte di Cavour
+
|style="width: 10%; text-align: center; border-style: solid; border-width: 1px; |1.85
!{{Ship/Banner|Conte di Cavour/Kai|small=true}}<br/>Conte di Cavour Kai
+
|style="width: 10%; text-align: center; border-style: solid; border-width: 1px; |1.86
!{{Ship/Banner|Conte di Cavour/Nuovo|small=true}}<br/>Conte di Cavour Nuovo
+
|style="width: 10%; text-align: center; border-style: solid; border-width: 1px; |1.93
 +
|style="width: 10%; text-align: center; border-style: solid; border-width: 1px; |1.93
 +
|style="width: 10%; text-align: center; border-style: solid; border-width: 1px; |1.77
 +
|style="width: 10%; text-align: center; border-style: solid; border-width: 1px; |1.72
 +
|style="width: 10%; text-align: center; border-style: solid; border-width: 1px; |1.61
 +
|style="width: 10%; text-align: center; border-style: solid; border-width: 1px; |1.38
 
|-
 
|-
!rowspan="2"|Ship Exceptions
+
|style="width: 20%; text-align: center; border-radius: 0 0 0 6px; border-style: solid; border-width: 1px; |'''No Bonus Equipment'''
| '''Can Equip:'''<br/>{{TorpedoWeapon}} {{AntiGroundArtillery}}
+
|style="width: 10%; text-align: center; border-style: solid; border-width: 1px; |1.61
| '''Can Equip:'''<br/>{{AntiGroundArtillery}}
+
|style="width: 10%; text-align: center; border-style: solid; border-width: 1px; |1.62
| '''Can Equip:'''<br/>{{TorpedoWeapon}} {{:User:Chocolatecravinghobo/Sandbox/10/Icon|{{Seaplane}}|Bomber|8}} {{SeaplaneFighter}} <br> {{Sonar}} {{AviationPersonnel}} {{AntiGroundArtillery}}
+
|style="width: 10%; text-align: center; border-style: solid; border-width: 1px; |1.68
 +
|style="width: 10%; text-align: center; border-style: solid; border-width: 1px; |1.68
 +
|style="width: 10%; text-align: center; border-style: solid; border-width: 1px; |1.54
 +
|style="width: 10%; text-align: center; border-style: solid; border-width: 1px; |1.50
 +
|style="width: 10%; text-align: center; border-style: solid; border-width: 1px; |1.40
 +
|style="width: 10%; text-align: center; border-radius: 0 0 6px 0; border-style: solid; border-width: 1px; | 1.20
 
|-
 
|-
|'''Can't Equip:'''<br/> {{:User:Chocolatecravinghobo/Sandbox/10/Icon|{{Radar}}|Large}} {{GreenAmmo}} {{RedAmmo}} <br>
  −
{{CommandFacility}} {{AntiAircraftFireDirector}} {{:User:Chocolatecravinghobo/Sandbox/10/Icon|{{Sonar}}|Large}} {{:User:Chocolatecravinghobo/Sandbox/10/Icon|{{Radar}}|II}}
  −
! -
  −
! -
   
|}
 
|}
 +
 +
** It can be triggered even if you fail to activate artillery spotting.
 +
** It can only be activated '''once per sortie'''.
 +
** It has a chance to trigger every time Nagato takes a turn at shelling. If it fails to trigger in day, there is a chance to trigger it in the followup night battle.
 +
** The attack will consume extra ammo from both participating battleships when triggered. The total ammo consumption will be x1.5 of the original ammo consumption of when the attack is triggered ([https://twitter.com/syoukuretin/status/1063895644790677504 Source]), hence:
 +
 +
**If it is triggered in day battle, it costs 10% extra ammo.
 +
**If it is triggered in a night battle node, it costs 5% extra ammo.
 +
**If it is triggered in a night battle in a normal node, it costs 15% extra ammo.
5,556

edits