Changes

→‎Heavy Land Base Bomber LBAS mechanic: refine some wording, use math tag for formula
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[[file:LBAS_new_raid_guide.jpg|thumb|right|The location of the first bomber indicates the timing of when to press the button]]
 
[[file:LBAS_new_raid_guide.jpg|thumb|right|The location of the first bomber indicates the timing of when to press the button]]
   −
When the LBAS sequence occurs, a button will appear on screen:
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When the LBAS sequence occurs, screen will turn darker with 1~3 abyssal bomber(s) flying toward land base point, and a button will appear on screen:
 
* When this button is pressed during the QTE, the exact moment it is clicked on, directly affecting the amount of defending land bases could participate in air-raid combat.
 
* When this button is pressed during the QTE, the exact moment it is clicked on, directly affecting the amount of defending land bases could participate in air-raid combat.
 
** No LBAS will be able to appear if this button is not pressed at all, no matter how many land bases are set to '''Defense'''.
 
** No LBAS will be able to appear if this button is not pressed at all, no matter how many land bases are set to '''Defense'''.
** Pressing the button '''before 2.5 seconds or after 3 seconds after''' it appears will result in fewer (1~2) land bases appearing to provide defense.
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** Pressing the button '''before 2.5 seconds or after 3 seconds''' after it appears will result in fewer (1~2) land bases appearing to provide defense.
** Pressing between 2.5s and 3s will result in maximum 3 land bases appearing to provide defense.
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** Pressing between 2.5s and 3s will result in maximal 3 land bases appearing to provide defense, depending on how many defense bases are set.
 
** While there is no visual indicator given, the best result may be achieved when the first bomber reaches the area marked on the picture to the right.
 
** While there is no visual indicator given, the best result may be achieved when the first bomber reaches the area marked on the picture to the right.
* Heavy Land Base Air Raids will consist of several waves of abyssal bombers appearing once the sequence starts with:
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* Heavy Land Base Air Raid will consist of several waves of abyssal bombers appearing once the sequence starts with:
 
** 1 wave in Casual and Easy
 
** 1 wave in Casual and Easy
 
** 2 waves in Medium
 
** 2 waves in Medium
 
** 3 waves in Hard
 
** 3 waves in Hard
** For Medium and Hard, plane losses of abyssal bombers will be reset for every waves, but losses of player's LBAS will '''NOT''' be reset.
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** For multiple waves (Medium/Hard), plane losses of abyssal bombers will be reset for every waves, but losses of player's LBAS will '''NOT''' be reset.
** For Medium and Hard, map unlock requirement of air superiority could be fulfilled on any wave of bombing, 1st wave mostly, not only the result of final wave displayed in game.
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** Therefore, map unlock requirement of air superiority could be fulfilled with the result of any wave, 1st wave mostly, not only the result of final wave which actually displayed in game.
* The LBAS need to be armed with planes that can provide "high altitude interceptions" or are armed with "diagonal upward guns" to be more effective against those bombers:
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* The LBAS need to be armed with planes that can provide "high altitude interceptions" or are armed with "diagonal upward guns" to be more effective against those bombers. Interception fighter power bonus formula is: <ref>Source: https://twitter.com/yukicacoon/status/1507242405841432576</ref>
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<math>\text{Bonus multiplier} = \biggl ( \text{Group A} + \text{Group B} + \text{Group C} \biggl ) \times \text{Group D}_\text{Multiplier} + \text{Group D}_\text{Flat}</math>
    
{| class="wikitable"
 
{| class="wikitable"
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!style="text-align: center;"| Group
 
!style="text-align: center;"| Group
 
!style="text-align: center;"| Planes
 
!style="text-align: center;"| Planes
!style="text-align: center;"| Effects (Hard)
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!style="text-align: center;"| Effects (Hard) <ref>On lower difficulties, different multipliers may be applied, being proportionally easier.</ref>
 
|-
 
|-
 
|style="text-align: center;"| A
 
|style="text-align: center;"| A
 
|style="text-align: center;"| {{QuestRewardEquip|Raiden}}{{QuestRewardEquip|Reppuu Kai}}{{QuestRewardEquip|Type 3 Fighter Hien (244th Air Combat Group)}}{{QuestRewardEquip|Type 2 Two-seat Fighter Toryuu}}
 
|style="text-align: center;"| {{QuestRewardEquip|Raiden}}{{QuestRewardEquip|Reppuu Kai}}{{QuestRewardEquip|Type 3 Fighter Hien (244th Air Combat Group)}}{{QuestRewardEquip|Type 2 Two-seat Fighter Toryuu}}
 
|  
 
|  
*+0.07 per plane  
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* +0.07 per plane  
*stacks 3 times
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* stacks 6 times
 
|-
 
|-
 
|style="text-align: center;"| B
 
|style="text-align: center;"| B
 
|style="text-align: center;"| {{QuestRewardEquip|Shiden Kai (343 Air Group) 301st Fighter Squadron}}{{QuestRewardEquip|Fw 190 D-9}}
 
|style="text-align: center;"| {{QuestRewardEquip|Shiden Kai (343 Air Group) 301st Fighter Squadron}}{{QuestRewardEquip|Fw 190 D-9}}
 
|  
 
|  
*+0.11 for 1 plane
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* +0.11 for 1 plane
*+0.14 for 2 planes
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* +0.14 for 2 planes
 +
* +? for 3 planes
 
|-
 
|-
 
|style="text-align: center;"| C
 
|style="text-align: center;"| C
 
|style="text-align: center;"| {{QuestRewardEquip|Reppuu Kai (352 Air Group/Skilled)}}{{QuestRewardEquip|Type 2 Two-seat Fighter Toryuu Model C}}{{QuestRewardEquip|Ki-96}}
 
|style="text-align: center;"| {{QuestRewardEquip|Reppuu Kai (352 Air Group/Skilled)}}{{QuestRewardEquip|Type 2 Two-seat Fighter Toryuu Model C}}{{QuestRewardEquip|Ki-96}}
 
|  
 
|  
*+0.177 for 1 plane
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* +0.177 for 1 plane
 
* +0.287 for 2 planes
 
* +0.287 for 2 planes
 +
* +0.397 for 3 planes
 
|-
 
|-
 
|style="text-align: center;"| D
 
|style="text-align: center;"| D
 
|style="text-align: center;"| {{QuestRewardEquip|Me 163B}}{{QuestRewardEquip|Prototype Shuusui}}{{QuestRewardEquip|Shuusui}}
 
|style="text-align: center;"| {{QuestRewardEquip|Me 163B}}{{QuestRewardEquip|Prototype Shuusui}}{{QuestRewardEquip|Shuusui}}
 
|  
 
|  
* Multiplier: 0.5/0.95/?/1.0/1.0 for 0/1/2/3/4 planes
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* Multiplier: 0.5/0.95/1.0?/1.0/1.0 for 0/1/2/3/4 planes
 
* Flat: 0.3/0.55/0.85/1.0/1.07 for 0/1/2/3/4 planes
 
* Flat: 0.3/0.55/0.85/1.0/1.07 for 0/1/2/3/4 planes
 
|}
 
|}
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The final bonus is '''{{color|lime|"(Group A + Group B + Group C) x Group D Multiplier + Group D Flat"}}
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<references/>
* On lower difficulties, different multipliers may be applied, being proportionally easier.
      
==Phase 1: Spearhead the Attack off Kitakyushu! {{MapRoute|G|red}}==
 
==Phase 1: Spearhead the Attack off Kitakyushu! {{MapRoute|G|red}}==
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