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| '''A new mechanic known as "Heavy Land-Based Bomber Air Raid sequence" has been introduced on E5.''' Unlike previous mechanics in the game, this mechanic is a "Quick Time Event" (QTE), and requires '''monitoring and timing of releasing the LBASs to successfully intercept the enemy air-raid by pressing a button at the right time.''' | | '''A new mechanic known as "Heavy Land-Based Bomber Air Raid sequence" has been introduced on E5.''' Unlike previous mechanics in the game, this mechanic is a "Quick Time Event" (QTE), and requires '''monitoring and timing of releasing the LBASs to successfully intercept the enemy air-raid by pressing a button at the right time.''' |
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− | *This means that the player is required to pay attention while the fleet is on the map screen. | + | * This means that the player is required to pay attention while the fleet is on the map screen. |
− | *The heavy air raid will occur at random at any given point during sorties on E5 and may even sometimes not happen at all. | + | * The heavy air raid will occur at random at any given point during sorties on E5 and may even sometimes not happen at all. |
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| [[file:LBAS_new_raid_guide.jpg|thumb|right|The location of the first bomber indicates the timing of when to press the button]] | | [[file:LBAS_new_raid_guide.jpg|thumb|right|The location of the first bomber indicates the timing of when to press the button]] |
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| When the LBAS sequence occurs, a button will appear on screen: | | When the LBAS sequence occurs, a button will appear on screen: |
− | * When this button is pressed is the QTE, the exact moment it is clicked on directly affecting the outcome of the air-raid. | + | * When this button is pressed during the QTE, the exact moment it is clicked on, directly affecting the amount of defending land bases could participate in air-raid combat. |
− | * This button needs to be pressed at the right time to trigger the best results from the LBAS. | + | ** No LBAS will be able to appear if this button is not pressed at all, no matter how many land bases are set to '''Defense'''. |
− | * Pressing the button '''before 2.5 s or after 3 s after''' it appears will result in fewer LBAS planes appearing to provide defense. | + | ** Pressing the button '''before 2.5 seconds or after 3 seconds after''' it appears will result in fewer (1~2) land bases appearing to provide defense. |
− | * Pressing between 2.5 and 3 s will result in the best result from the LBAS defense. | + | ** Pressing between 2.5s and 3s will result in maximum 3 land bases appearing to provide defense. |
− | * While there is no visual indicator given, the best result may be achieved when the first bomber reaches the area marked on the picture to the right. | + | ** While there is no visual indicator given, the best result may be achieved when the first bomber reaches the area marked on the picture to the right. |
− | ** Heavy LBAS Air-Raids will consist of several waves of bombers appearing once the sequence starts with:
| + | * Heavy Land Base Air Raids will consist of several waves of abyssal bombers appearing once the sequence starts with: |
− | *** 1 in Casual and Easy,
| + | ** 1 wave in Casual and Easy |
− | *** Up to 2 in Medium, | + | ** 2 waves in Medium |
− | *** Up to 3 in Hard. | + | ** 3 waves in Hard |
− | ** The LBAS need to be armed with planes that can provide "high altitude interceptions" or are armed with "diagonal upward guns" to be more effective against those bombers: | + | ** For Medium and Hard, plane losses of abyssal bombers will be reset for every waves, but losses of player's LBAS will '''NOT''' be reset. |
| + | ** For Medium and Hard, map unlock requirement of air superiority could be fulfilled on any wave of bombing, 1st wave mostly, not only the result of final wave displayed in game. |
| + | * The LBAS need to be armed with planes that can provide "high altitude interceptions" or are armed with "diagonal upward guns" to be more effective against those bombers: |
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| {| class="wikitable" | | {| class="wikitable" |
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| The final bonus is '''{{color|lime|"(Group A + Group B + Group C) x Group D Multiplier + Group D Flat"}} | | The final bonus is '''{{color|lime|"(Group A + Group B + Group C) x Group D Multiplier + Group D Flat"}} |
− | *On lower difficulties, different multipliers may applied, being proportionally easyer. | + | * On lower difficulties, different multipliers may be applied, being proportionally easier. |
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| ==Phase 1: Spearhead the Attack off Kitakyushu! {{MapRoute|G|red}}== | | ==Phase 1: Spearhead the Attack off Kitakyushu! {{MapRoute|G|red}}== |