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Following the above formula, it is possible to extend the range of a base '''only by using reconnaissance planes'''.  
 
Following the above formula, it is possible to extend the range of a base '''only by using reconnaissance planes'''.  
   −
{| class="wikitable mw-collapsible mw-collapsed sortable" style="width:720px;"
+
{|class="wikitable mw-collapsible mw-collapsed"  
|-
+
!colspan="12"|Range Increase
|+Range Increase
   
|-
 
|-
 
!style="text-align: center; border-radius: 6px 0 0 0; border-style: solid; border-width: 1px; width:256px;" rowspan="2"| '''Plane Name'''
 
!style="text-align: center; border-radius: 6px 0 0 0; border-style: solid; border-width: 1px; width:256px;" rowspan="2"| '''Plane Name'''
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'''Anti-Ship'''
 
'''Anti-Ship'''
 
+
<div class="mw-collapsible mw-collapsed">
 
<math>\text{Attack}_\text{anti-ship} = \left[ \text{Mod}_\text{type} \times \left( \text{DB/TP} \times \sqrt{1.8 \times \text{Plane Count}} + 25 \right) \right] \times \text{Mod}_\text{crit} \times \text{Mod}_\text{proficiency} \times \text{Mod}_\text{Contact} \times \text{Mod}_\text{LBAA} \times \text{Mod}_\text{LBR} \times \text{Mod}_\text{boss} \times \text{Mod}_\text{CF}</math>
 
<math>\text{Attack}_\text{anti-ship} = \left[ \text{Mod}_\text{type} \times \left( \text{DB/TP} \times \sqrt{1.8 \times \text{Plane Count}} + 25 \right) \right] \times \text{Mod}_\text{crit} \times \text{Mod}_\text{proficiency} \times \text{Mod}_\text{Contact} \times \text{Mod}_\text{LBAA} \times \text{Mod}_\text{LBR} \times \text{Mod}_\text{boss} \times \text{Mod}_\text{CF}</math>
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* <math>\text{Mod}_\text{boss}</math> is a bonus when attacking certain Princess and Demon-type enemies. Currently the exact bonus for each boss is unknown.
 
* <math>\text{Mod}_\text{boss}</math> is a bonus when attacking certain Princess and Demon-type enemies. Currently the exact bonus for each boss is unknown.
 
* <math>\text{Mod}_\text{CF}</math> is the bonus when attacking combined fleets. It is <math>1.1</math> vs combined fleets and <math>1.0</math> otherwise.
 
* <math>\text{Mod}_\text{CF}</math> is the bonus when attacking combined fleets. It is <math>1.1</math> vs combined fleets and <math>1.0</math> otherwise.
 +
</div>
    
'''Anti-Ground'''
 
'''Anti-Ground'''
 
+
<div class="mw-collapsible mw-collapsed">
 
<math>\text{Attack}_\text{anti-ground} = \lbrace \left[ \left( \text{Mod}_\text{type} \times \left( \text{DB/TP} \times \sqrt{1.8 \times \text{Plane Count}} + 25 \right) \right) \times \text{Mod}_\text{AIpre} \right] \times \text{Mod}_\text{AIpost1} + \text{Mod}_\text{AIpost2} \rbrace \times \text{Mod}_\text{AIpost3} \times \text{Mod}_\text{crit} \times \text{Mod}_\text{proficiency} \times \text{Mod}_\text{Contact} \times \text{Mod}_\text{LBAA} \times \text{Mod}_\text{LBR} \times \text{Mod}_\text{boss} \times \text{Mod}_\text{CF}</math>
 
<math>\text{Attack}_\text{anti-ground} = \lbrace \left[ \left( \text{Mod}_\text{type} \times \left( \text{DB/TP} \times \sqrt{1.8 \times \text{Plane Count}} + 25 \right) \right) \times \text{Mod}_\text{AIpre} \right] \times \text{Mod}_\text{AIpost1} + \text{Mod}_\text{AIpost2} \rbrace \times \text{Mod}_\text{AIpost3} \times \text{Mod}_\text{crit} \times \text{Mod}_\text{proficiency} \times \text{Mod}_\text{Contact} \times \text{Mod}_\text{LBAA} \times \text{Mod}_\text{LBR} \times \text{Mod}_\text{boss} \times \text{Mod}_\text{CF}</math>
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** <math>1.7</math> versus Isolated Island Demon
 
** <math>1.7</math> versus Isolated Island Demon
 
* Other variables are the same as for anti-ship.
 
* Other variables are the same as for anti-ship.
 +
</div>
    
'''Anti-Sub'''
 
'''Anti-Sub'''
 
+
<div class="mw-collapsible mw-collapsed">
 
<math>\text{Attack}_\text{anti-sub} = \left[ \left( \text{A} + \text{B} \right) \times \left( \text{ASW} \times \sqrt{1.8 \times \text{Plane Count}} + 25 \right) \right] \times \text{Mod}_\text{crit} \times \text{Mod}_\text{proficiency} \times \text{Mod}_\text{Contact} \times \text{Mod}_\text{LBAA} \times \text{Mod}_\text{LBR}</math>   
 
<math>\text{Attack}_\text{anti-sub} = \left[ \left( \text{A} + \text{B} \right) \times \left( \text{ASW} \times \sqrt{1.8 \times \text{Plane Count}} + 25 \right) \right] \times \text{Mod}_\text{crit} \times \text{Mod}_\text{proficiency} \times \text{Mod}_\text{Contact} \times \text{Mod}_\text{LBAA} \times \text{Mod}_\text{LBR}</math>   
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** <math>0.3</math> for 10+ ASW.
 
** <math>0.3</math> for 10+ ASW.
 
* Other variables are the same as for anti-ship.
 
* Other variables are the same as for anti-ship.
 +
</div>
    
'''Notes:'''
 
'''Notes:'''
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'''Sortie Fighter Power Ranking '''
 
'''Sortie Fighter Power Ranking '''
{| class="wikitable mw-collapsible mw-collapsed sortable" style="text-align: center;"
+
{|class="wikitable mw-collapsible mw-collapsed"  
|-
+
!colspan="5"|Ranking
|+Ranking
   
|-
 
|-
 
! Fighter Power
 
! Fighter Power
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Unlike normal aerial combat, the shootdown for base defense is based on the anti-bomber {{Anti-Bomber}} stat of the plane. This is determined on a slot-by-slot basis as opposed to the whole air wing basis of aerial combat.
 
Unlike normal aerial combat, the shootdown for base defense is based on the anti-bomber {{Anti-Bomber}} stat of the plane. This is determined on a slot-by-slot basis as opposed to the whole air wing basis of aerial combat.
   −
{| class="wikitable"
+
{|class="wikitable mw-collapsible mw-collapsed"  
|-
+
!colspan="3"|Base Defense Shootdown %
|+Base Defense Shootdown %
   
|-
 
|-
 
!style="text-align: center; border-radius: 6px 0 0 0; border-style: solid; border-width: 1px; width:64px;"| '''Anti-Bomber'''
 
!style="text-align: center; border-radius: 6px 0 0 0; border-style: solid; border-width: 1px; width:64px;"| '''Anti-Bomber'''
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{| class="wikitable mw-collapsible mw-collapsed" style="text-align: center;"
+
{|class="wikitable mw-collapsible mw-collapsed"  
|+ Defense Fighter Power Ranking
+
!colspan="5"| Defense Fighter Power Ranking
 
|-
 
|-
 
!Fighter Power
 
!Fighter Power
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