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Line 400: Line 400:  
** XX can be CL/CA(V)
 
** XX can be CL/CA(V)
 
* Route: {{MapRoute|A|blue|B|pink|C|red|M|red|P|green|S|red}}
 
* Route: {{MapRoute|A|blue|B|pink|C|red|M|red|P|green|S|red}}
** LOS (Cn1) = 20.0 (on '''Hard''')
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** LoS (Cn1) = 20.0 (on '''Hard''')
 
** LBAS: 72/161 AP/AS on Hard Mode (6 Range). It is recommended to send both bases to {{MapRoute|S|red}}. One base with high accuracy Bombers could be sent to {{MapRoute|M|red}} (3 Range) to help increase the pass rate.
 
** LBAS: 72/161 AP/AS on Hard Mode (6 Range). It is recommended to send both bases to {{MapRoute|S|red}}. One base with high accuracy Bombers could be sent to {{MapRoute|M|red}} (3 Range) to help increase the pass rate.
 
** One or two strong ASW ships are recommended for {{MapRoute|C|red}}.
 
** One or two strong ASW ships are recommended for {{MapRoute|C|red}}.
Line 515: Line 515:  
* CTF: '''2(F)BB, 3CV(L/B), 1CA(V) + 1-2CLT, 0-1CA(V), 0-1FBB, 1CL, 2-3DD [[File:Winter2022EventTag4.png]]
 
* CTF: '''2(F)BB, 3CV(L/B), 1CA(V) + 1-2CLT, 0-1CA(V), 0-1FBB, 1CL, 2-3DD [[File:Winter2022EventTag4.png]]
 
* Route: {{MapRoute|A|blue|B|pink|C|red|R|red|V|blue|V1|pink}}
 
* Route: {{MapRoute|A|blue|B|pink|C|red|R|red|V|blue|V1|pink}}
* This can be the same fleet as used in Phase 3.
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** This can be the same fleet as used in Phase 3.
 
{| class="wikitable"  
 
{| class="wikitable"  
 
|-
 
|-
Line 547: Line 547:  
* Refer to the composition for {{MapRoute|V1|pink}} but route to {{MapRoute|V2|red}} at choice node {{MapRoute|V|blue}}.
 
* Refer to the composition for {{MapRoute|V1|pink}} but route to {{MapRoute|V2|red}} at choice node {{MapRoute|V|blue}}.
 
* Route: {{MapRoute|A|blue|B|pink|C|red|R|red|V|blue|V2|red}}
 
* Route: {{MapRoute|A|blue|B|pink|C|red|R|red|V|blue|V2|red}}
* Fleet will fight a carrier fleet
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** Fleet will fight a carrier fleet.
 
</tabber>
 
</tabber>
   Line 559: Line 559:  
** This fleet has very high firepower against the boss, but has several shortcomings:
 
** This fleet has very high firepower against the boss, but has several shortcomings:
 
*** Carrier Task Force Shelling order may lead to problems on-route with nodes R and V2 as the escort engages first. Sending an LBAS Base to V2 might help alleviate that problem.
 
*** Carrier Task Force Shelling order may lead to problems on-route with nodes R and V2 as the escort engages first. Sending an LBAS Base to V2 might help alleviate that problem.
*** Node R has a torpedo squadron fleet which will be forced on vanguard in last dance.
+
*** Node R has a torpedo squadron fleet which will be forced on vanguard in last-dance.
 
*** High AA at the Boss and the Route may lead to deplaning and of slots.
 
*** High AA at the Boss and the Route may lead to deplaning and of slots.
 
*** A submarine may be used to tank enemy fire on the route and at the boss. This is not recommended on Last Dance and if you want to use special attacks.
 
*** A submarine may be used to tank enemy fire on the route and at the boss. This is not recommended on Last Dance and if you want to use special attacks.
Line 643: Line 643:     
|-|Node E=
 
|-|Node E=
* CTF:'''2(F)BB, 2-4CV(B),0-2 CA(V) + 1-2CLT, 0-1CA(V), 0-1DE, 1CL, 2-3DD [[File:Winter2022EventTag4.png]] Slow Fleet
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* CTF:'''2(F)BB, 2-4CV(B), 0-2CA(V) + 1-2CLT, 0-1CA(V), 0-1DE, 1CL, 2-3DD ('''SLOW''') [[File:Winter2022EventTag4.png]]
 
* Route: {{MapRoute|A|blue|D|red|E|pink|}}
 
* Route: {{MapRoute|A|blue|D|red|E|pink|}}
**Bringing at least 4 at least (F)BB/CV along with a slow ship in the fleet is recommend for routing to E.
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**Bringing at least 4 at least (F)BB/CV along with a slow ship in the fleet is recommend for routing to {{MapRoute|E|pink}}.
**Fighter mule your carriers to help gain AS on E
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**Fighter mule your carriers to help gain AS on {{MapRoute|E|pink}}.
**1 LBAS Fighter sweep only if necessary
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**1 LBAS Fighter sweep only if necessary.
 
{| class="wikitable"  
 
{| class="wikitable"  
 
|-
 
|-
Line 713: Line 713:  
* Route: {{MapRoute|A|blue|B|pink|C|red|R|red|V|blue|V2|red|Y|red}}
 
* Route: {{MapRoute|A|blue|B|pink|C|red|R|red|V|blue|V2|red|Y|red}}
 
** The Fleet can be used here either be a fast or slow fleet depending on what you bring with you
 
** The Fleet can be used here either be a fast or slow fleet depending on what you bring with you
*** A Slow fleet with 4 BB/CV can reach Y.
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*** A Slow fleet with 4 BB/CV can reach {{MapRoute|Y|red}}.
*** A Fast Fleet with 6 BB/CV and 2 DD or less can reach Y
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*** A Fast Fleet with 6 BB/CV and 2 DD or less can reach {{MapRoute|Y|red}}
 
</tabber>
 
</tabber>
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