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− | =Gruns Guide captured from Memetails= | + | =Gruns Guide captured from Memetails and now hijacked by Totaku (Jiga's cut)= |
| ==Map Overview== | | ==Map Overview== |
− | * This map uses [[File:Winter2022EventTag3.png]] Transport Unit and [[File:Winter2022EventTag4.png]] Combined Fleet locks. | + | * This map uses two locks: |
| + | ** [[File:Winter2022EventTag4.png]] "Combined Fleet" is used for Surface Task Force and Carrier Task Force. |
| + | ** [[File:Winter2022EventTag3.png]] "Transport Unit" is used for Transport Combined Fleet once the transport phase is open. |
| *2 [[LBAS]]s are available to sortie, a third base is only able to be used in defense. | | *2 [[LBAS]]s are available to sortie, a third base is only able to be used in defense. |
| **Air raids will occur on this map. | | **Air raids will occur on this map. |
| | | |
| ==Phase 1: Defeat the Enemy Carrier Task Force at {{MapRoute|L|red}}== | | ==Phase 1: Defeat the Enemy Carrier Task Force at {{MapRoute|L|red}}== |
− | * STF = '''2(F)BB(V), 1CV, 2CA(V), 1CL + 1-2CLT, 0-1CA(V), 1CL, 2-3DD [[File:Winter2022EventTag4.png]] | + | * STF = '''2(F)BB(V), 1CV, 2CA(V), 1CL + 0-2CLT, 0-1CA(V), 1CL, 2-4DD [[File:Winter2022EventTag4.png]] |
| * Route: {{MapRoute|A|blue|D|red|F|blue|I|red|J|red|L|red}} | | * Route: {{MapRoute|A|blue|D|red|F|blue|I|red|J|red|L|red}} |
| ** LBAS: 137/274 AD/AP on Hard Mode (7 Range). It is recommended to send both bases to {{MapRoute|L|red}}. | | ** LBAS: 137/274 AD/AP on Hard Mode (7 Range). It is recommended to send both bases to {{MapRoute|L|red}}. |
| ** Strong AACI as well as some ASW is recommended to be taken on a support ship (Fletcher/Akizuki-Class). | | ** Strong AACI as well as some ASW is recommended to be taken on a support ship (Fletcher/Akizuki-Class). |
− | ** Offloading Fighter Power to SPF-Muling CAV to enable stronger daytime shelling by the (F)BB(V) as well as CV is recommended. | + | ** Offloading Fighter Power to SPF-Muling CAV to enable stronger daytime shelling by the (F)BB(V) as well as CV is recommended especially for last dance. |
| | | |
| ==Phase 2: Deplete the TP Gauge at {{MapRoute|S|red}}== | | ==Phase 2: Deplete the TP Gauge at {{MapRoute|S|red}}== |
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| ** XX can be CL/CA(V) | | ** XX can be CL/CA(V) |
| * Route: {{MapRoute|A|blue|B|pink|C|red|M|red|P|green|S|red}} | | * Route: {{MapRoute|A|blue|B|pink|C|red|M|red|P|green|S|red}} |
− | ** LOS (Cn1) = 20.0 for ('''Hard''') | + | ** LoS (Cn1) = 20.0 (on '''Hard''') |
| ** LBAS: 72/161 AP/AS on Hard Mode (6 Range). It is recommended to send both bases to {{MapRoute|S|red}}. One base with high accuracy Bombers could be sent to {{MapRoute|M|red}} (3 Range) to help increase the pass rate. | | ** LBAS: 72/161 AP/AS on Hard Mode (6 Range). It is recommended to send both bases to {{MapRoute|S|red}}. One base with high accuracy Bombers could be sent to {{MapRoute|M|red}} (3 Range) to help increase the pass rate. |
| ** One or two strong ASW ships are recommended for {{MapRoute|C|red}}. | | ** One or two strong ASW ships are recommended for {{MapRoute|C|red}}. |
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| | | |
| |-|Node U= | | |-|Node U= |
− | * '''2(F)BB, 1CV(B), 2CA(V), 1CL + 1-2CLT, 0-1CA(V), 1CL, 2-3DD [[File:Winter2022EventTag4.png]] | + | * STF: '''2(F)BB, 1CV(B), 2CA(V), 1CL + 1-2CLT, 0-1CA(V), 1CL, 2-3DD [[File:Winter2022EventTag4.png]] |
| * Route: {{MapRoute|A|blue|B|pink|C|red|T|red|U|pink}} | | * Route: {{MapRoute|A|blue|B|pink|C|red|T|red|U|pink}} |
| ** This can be the same fleet as used in Phase 1. | | ** This can be the same fleet as used in Phase 1. |
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| |-|Node V1= | | |-|Node V1= |
− | * '''2(F)BB, 3CV(L/B), 1CA(V) + 1-2CLT, 0-1CA(V), 0-1FBB, 1CL, 2-3DD [[File:Winter2022EventTag4.png]] | + | * CTF: '''2(F)BB, 3CV(L/B), 1CA(V) + 1-2CLT, 0-1CA(V), 0-1FBB, 1CL, 2-3DD [[File:Winter2022EventTag4.png]] |
| * Route: {{MapRoute|A|blue|B|pink|C|red|R|red|V|blue|V1|pink}} | | * Route: {{MapRoute|A|blue|B|pink|C|red|R|red|V|blue|V1|pink}} |
− | * This can be the same fleet as used in Phase 3. | + | ** This can be the same fleet as used in Phase 3. |
| {| class="wikitable" | | {| class="wikitable" |
| |- | | |- |
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| * Refer to the composition for {{MapRoute|V1|pink}} but route to {{MapRoute|V2|red}} at choice node {{MapRoute|V|blue}}. | | * Refer to the composition for {{MapRoute|V1|pink}} but route to {{MapRoute|V2|red}} at choice node {{MapRoute|V|blue}}. |
| * Route: {{MapRoute|A|blue|B|pink|C|red|R|red|V|blue|V2|red}} | | * Route: {{MapRoute|A|blue|B|pink|C|red|R|red|V|blue|V2|red}} |
− | | + | ** Fleet will fight a carrier fleet. |
| </tabber> | | </tabber> |
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| <tabber> | | <tabber> |
| |-|Carrier Task Force= | | |-|Carrier Task Force= |
− | * '''2(F)BB, 3CV(L/B), 0-1CA(V), 0-1SS(V) + 1-2CLT, 0-1CA(V), 0-1FBB, 1CL, 2-3DD [[File:Winter2022EventTag4.png]] | + | * '''2(F)BB, 3-4CV(L/B), 0-1CA(V), 0-1SS(V) + 1-2CLT, 0-1CA(V), 0-1FBB, 1CL, 2-3DD [[File:Winter2022EventTag4.png]] |
| * Route: {{MapRoute|A|blue|B|pink|C|red|R|red|V|blue|V2|red|Z|red}} | | * Route: {{MapRoute|A|blue|B|pink|C|red|R|red|V|blue|V2|red|Z|red}} |
| ** LBAS: 133/266 AD/AP on Hard (Range 8). It is recommended to send both bases to the Boss. | | ** LBAS: 133/266 AD/AP on Hard (Range 8). It is recommended to send both bases to the Boss. |
| ** This fleet has very high firepower against the boss, but has several shortcomings: | | ** This fleet has very high firepower against the boss, but has several shortcomings: |
− | *** Carrier Task Force Shelling order may lead to problems on-route as the escort engages first. Sending an LBAS Base to V2 might help alleviate that problem. | + | *** Carrier Task Force Shelling order may lead to problems on-route with nodes {{MapRoute|R|red}} and {{MapRoute|V2|red}} as the escort engages first. Sending an LBAS Base to {{MapRoute|V2|red}} might help alleviate that problem. |
− | *** High AA at the Boss and the Route may lead to deplaning and of slots. | + | *** Node {{MapRoute|R|red}} has a torpedo squadron fleet that will be forced on vanguard in last-dance. |
| + | *** High AA at the Boss and the Route may lead to deplaning of slots. |
| *** A submarine may be used to tank enemy fire on the route and at the boss. This is not recommended on Last Dance and if you want to use special attacks. | | *** A submarine may be used to tank enemy fire on the route and at the boss. This is not recommended on Last Dance and if you want to use special attacks. |
| *** The same AACI/ASW DD as used in Phase 1 may be recycled here. | | *** The same AACI/ASW DD as used in Phase 1 may be recycled here. |
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| </tabber> | | </tabber> |
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− | ==Recommended Debuff Phase== | + | ==Debuff Phase== |
− | * There are up to 5 requirements needed to debuff the boss once she reaches Last Dance. It is highly recommended to debuff the boss. | + | *'''It is highly recommended to debuff the boss. |
| + | * There are up to 5 requirements needed to debuff the boss once she reaches Last Dance. |
| {| class="wikitable" style="text-align:center; vertical-align:middle; | | {| class="wikitable" style="text-align:center; vertical-align:middle; |
| |- | | |- |
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| |-|Node E= | | |-|Node E= |
− | * '''2(F)BB, 4CV(B) + 1-2CLT, 0-1CA(V), 0-1FBB, 1CL, 2-3DD [[File:Winter2022EventTag4.png]] | + | * CTF:'''2(F)BB, 2-4CV(B), 0-2CA(V) + 1-2CLT, 0-1CA(V), 0-1DE, 1CL, 2-3DD ('''SLOW''') [[File:Winter2022EventTag4.png]] |
| * Route: {{MapRoute|A|blue|D|red|E|pink|}} | | * Route: {{MapRoute|A|blue|D|red|E|pink|}} |
| + | **Bringing at least 4 at least (F)BB/CV along with a slow ship in the fleet is recommend for routing to {{MapRoute|E|pink}}. |
| + | **Fighter muling carriers to help gain AS on {{MapRoute|E|pink}} is recommended. |
| + | **1 LBAS Fighter sweep if necessary. |
| {| class="wikitable" | | {| class="wikitable" |
| |- | | |- |
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| |-|Node Y= | | |-|Node Y= |
− | * '''2(F)BB, 4CV(B) + 1-2CLT, 0-1CA(V), 0-1FBB, 1CL, 2-3DD [[File:Winter2022EventTag4.png]] | + | * STF/CTF: '''2(F)BB, 2-4CV(B) 0-2CA(V), 0-1CL + 1CL, 2-3XX, 2DD [[File:Winter2022EventTag4.png]] |
| * Route: {{MapRoute|A|blue|B|pink|C|red|R|red|V|blue|V2|red|Y|red}} | | * Route: {{MapRoute|A|blue|B|pink|C|red|R|red|V|blue|V2|red|Y|red}} |
− | ** This can be the same fleet as used for Node {{MapRoute|E|pink}} | + | ** 3XX can be CA/CLT/CVL/FBB. |
| + | ** The Fleet used here can be either be a fast or slow fleet and 1 of the following conditions: |
| + | *** A Fast or Slow fleet with 6+ BB/CV and 2 DD or less can reach {{MapRoute|Y|red}}. |
| + | *** Having Low LoS with 4 or less BB/CV in the fleet. |
| + | *** Running a fleet with no BB/CV and having 4 Surface Radars. |
| + | * STF routing just needs low LoS. |
| + | * For more details please review comps on [https://tsunkit.net/nav/#/53-3?minSpeed=10&cleared=0&start=2022-02-05| KCNav] |
| </tabber> | | </tabber> |
| + | |
| + | ==Branching Table (Feel free to edit)== |
| + | {{MapBranchingTable |
| + | |title = E-3 Branching Rules |
| + | |expand = true |
| + | |id = 53-3 |
| + | |order = A,C,D,F,H,I,J,M,N,P,U,V,V2,X,Y |
| + | |A/empty -> B,D = Choose your own adventure! |
| + | |C -> M = * Transport Combined Fleet |
| + | |C -> R = * If Node T is unlocked, Carrier Task Force |
| + | * Otherwise, does not meet the requirements to go to M |
| + | |C -> T = * Surface Task Force |
| + | |D -> E = * Does not meet the requirements to go to F |
| + | |D -> F/empty = * If Fast fleet, amount of CV(B) ≤ 2 (Hard mode only?) |
| + | * If Slow fleet, amount of CL ≥ 2 |
| + | |F/empty -> G, I = Choose your own adventure! |
| + | |H -> I = ??? |
| + | |H -> J = ??? |
| + | |I -> H = * Does not meet the requirements to go to J |
| + | |I -> J = * If Fast fleet, meet '''ALL''' of the following requirements: |
| + | ** Amount of (F)BB(V) ≤ 4 |
| + | ** Amount of CV(B/L) ≤ 3 |
| + | * If Slow fleet, meet '''ALL''' of the following requirements: |
| + | ** Amount of (F)BB(V) + CV(B) ≤ ? |
| + | ** Amount of CL + DD/DE ≥ 5 |
| + | ** Amount of DD/DE ≥ 3 |
| + | |J -> K/empty = * Fail the LoS check |
| + | |J -> L = * Pass the LoS check |
| + | |M -> N = * Fleet contains Ise/Hyuuga Kai Ni, Akitsu Maru, or CVL |
| + | **(Any ship that can equip carrier planes) |
| + | |M -> P = * Does not meet the requirements to go to N |
| + | |N -> O = ??? |
| + | |N -> P = ??? |
| + | |P -> Q/empty = * Fail the LoS check |
| + | |P -> S = * Pass the LoS check |
| + | |U -> X = * Amount of (F)BB(V) ≤ 4 |
| + | |U -> Y = * Does not meet the requirements to go to Y |
| + | |V/empty -> V1, V2 = Choose your own adventure! |
| + | |V2 -> Y = * Does not meet the requirements to go to Z |
| + | |V2 -> Z = * Meet '''ALL''' of the following requirements: |
| + | ** Amount of (F)BB(V) + CV(B) ≤ 6 |
| + | ** If the amount of (F)BB(V) + CV(B) = 6, then the amount of DD ≥ 3 |
| + | ** Amount of (F)BB(V) + CV(B/L) ≤ 7 |
| + | ** Pass the LoS check |
| + | |X -> Y = * Does not meet the requirements to go to Z |
| + | |X -> Z = * Meet '''ALL''' of the following requirements: |
| + | ** Amount of F)BB(V) + CV(B/L) ≤ 5 |
| + | ** Pass the LoS check |
| + | |Y -> W = * Fail the LoS check |
| + | |Y -> Z = * Pass the LoS check |
| + | |
| + | }} |