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Once conditions are met the Boss will unlock.
 
Once conditions are met the Boss will unlock.
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==Boss Phase: Eliminate the Combined Carrier fleet at {{MapRoute|V3|red}}==
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==Boss Phase: Eliminate the Enemy Carrier Task Force at {{MapRoute|V3|red}}==
In this final phase, the fleet will now face off and eliminate a carrier combined fleet which is led by a Wo-class Carrier Kai at Node {{MapRoute|V3|red}}.  
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The Last Phase of this map contains an HP Phase, requiring killing the Wo-Class Flagship of the enemy Carrier Task Fore found at {{MapRoute|V3|red}}.  
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There are two main strategies to fight the boss, in both cases :
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There are two approaches to this boss, both sharing these features:
* High AA and [[AACI]] are recommended to help survive the nodes along the trip.
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* High AA and [[AACI]] are recommended.
* Boss airpower is 191 AP / 422 AS / 828 AS+.
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* Boss airpower is 191 AP / 422 AS / 828 AS+ on Hard Mode.
* 1 [[LBAS]] should use fighters and bombers (range 8 Required).
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* LBAS is recommended to be sent to the Boss (8 Range).
 
* Boss support is optional.
 
* Boss support is optional.
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* '''1CV, 1CVL, 1CA(V), 1CL, 2DD
 
* '''1CV, 1CVL, 1CA(V), 1CL, 2DD
 
* Route = {{MapRoute|B|red|C|red|K|blue|O3|pink|S|blue|T|blue|V1|pink|V3|red}}
 
* Route = {{MapRoute|B|red|C|red|K|blue|O3|pink|S|blue|T|blue|V1|pink|V3|red}}
** Fleet will be armed to focus more heavily on air power to fight through the carrier fleets and air nodes along the way.
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** A more Air-Power oriented approach:
** Strong carrier fleets are present making passing rates harder compared to the north route
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** Strong enemy carrier fleets are present on Route, possibly reducing pass rate
** Will make scoring AS more possible at the boss node
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** Meeting Air Power requirements is easier
** Will allow for a strong opening strike
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** Allows for a strong opening Air Strike
** Do note, however, you will not get a 2nd shelling attack
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** No Second shelling will be initiated by using this fleet.
 
|-|North route=
 
|-|North route=
 
* '''0-1FBB, 1-2CVL, 1CL, 3DD
 
* '''0-1FBB, 1-2CVL, 1CL, 3DD
 
* Route = {{MapRoute|B|red|F|blue|J|pink|N|red|O|blue|O4|red|P|blue|R|pink|S|blue|T|blue|V3|Red}}
 
* Route = {{MapRoute|B|red|F|blue|J|pink|N|red|O|blue|O4|red|P|blue|R|pink|S|blue|T|blue|V3|Red}}
** Fleet will be more combat-focused
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** Bringing a FBB will allow a 2nd Shelling Phase
** Bringing an FBB will allow 2nd Shelling which will be useful for the boss
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** Using 2 CVL will allow for better protection from air nodes leading up to the boss fight
** Using 2 CVLs will allow for better protection from air nodes leading up to the boss fight, but will lack 2nd shelling.
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**Splitting the land base between {{MapRoute|R|pink}} and {{MapRoute|V3|red}} may improve passing rate.
** Aim for at least AP to survive
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**Splitting the land base between {{MapRoute|R|pink}} and {{MapRoute|V3|red}} may improve survival chances
   
</tabber>
 
</tabber>
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Once the HP bar is depleted and finish off the Wo-class Kai the map is considered complete.
      
=Suzu's guide=
 
=Suzu's guide=
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