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| Once conditions are met the Boss will unlock. | | Once conditions are met the Boss will unlock. |
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− | ==Boss Phase: Eliminate the Combined Carrier fleet at {{MapRoute|V3|red}}== | + | ==Boss Phase: Eliminate the Enemy Carrier Task Force at {{MapRoute|V3|red}}== |
− | In this final phase, the fleet will now face off and eliminate a carrier combined fleet which is led by a Wo-class Carrier Kai at Node {{MapRoute|V3|red}}.
| + | The Last Phase of this map contains an HP Phase, requiring killing the Wo-Class Flagship of the enemy Carrier Task Fore found at {{MapRoute|V3|red}}. |
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− | There are two main strategies to fight the boss, in both cases : | + | There are two approaches to this boss, both sharing these features: |
− | * High AA and [[AACI]] are recommended to help survive the nodes along the trip. | + | * High AA and [[AACI]] are recommended. |
− | * Boss airpower is 191 AP / 422 AS / 828 AS+. | + | * Boss airpower is 191 AP / 422 AS / 828 AS+ on Hard Mode. |
− | * 1 [[LBAS]] should use fighters and bombers (range 8 Required). | + | * LBAS is recommended to be sent to the Boss (8 Range). |
| * Boss support is optional. | | * Boss support is optional. |
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| * '''1CV, 1CVL, 1CA(V), 1CL, 2DD | | * '''1CV, 1CVL, 1CA(V), 1CL, 2DD |
| * Route = {{MapRoute|B|red|C|red|K|blue|O3|pink|S|blue|T|blue|V1|pink|V3|red}} | | * Route = {{MapRoute|B|red|C|red|K|blue|O3|pink|S|blue|T|blue|V1|pink|V3|red}} |
− | ** Fleet will be armed to focus more heavily on air power to fight through the carrier fleets and air nodes along the way. | + | ** A more Air-Power oriented approach: |
− | ** Strong carrier fleets are present making passing rates harder compared to the north route | + | ** Strong enemy carrier fleets are present on Route, possibly reducing pass rate |
− | ** Will make scoring AS more possible at the boss node | + | ** Meeting Air Power requirements is easier |
− | ** Will allow for a strong opening strike | + | ** Allows for a strong opening Air Strike |
− | ** Do note, however, you will not get a 2nd shelling attack | + | ** No Second shelling will be initiated by using this fleet. |
| |-|North route= | | |-|North route= |
| * '''0-1FBB, 1-2CVL, 1CL, 3DD | | * '''0-1FBB, 1-2CVL, 1CL, 3DD |
| * Route = {{MapRoute|B|red|F|blue|J|pink|N|red|O|blue|O4|red|P|blue|R|pink|S|blue|T|blue|V3|Red}} | | * Route = {{MapRoute|B|red|F|blue|J|pink|N|red|O|blue|O4|red|P|blue|R|pink|S|blue|T|blue|V3|Red}} |
− | ** Fleet will be more combat-focused
| + | ** Bringing a FBB will allow a 2nd Shelling Phase |
− | ** Bringing an FBB will allow 2nd Shelling which will be useful for the boss | + | ** Using 2 CVL will allow for better protection from air nodes leading up to the boss fight |
− | ** Using 2 CVLs will allow for better protection from air nodes leading up to the boss fight, but will lack 2nd shelling. | + | **Splitting the land base between {{MapRoute|R|pink}} and {{MapRoute|V3|red}} may improve passing rate. |
− | ** Aim for at least AP to survive
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− | **Splitting the land base between {{MapRoute|R|pink}} and {{MapRoute|V3|red}} may improve survival chances | |
| </tabber> | | </tabber> |
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− | Once the HP bar is depleted and finish off the Wo-class Kai the map is considered complete.
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| =Suzu's guide= | | =Suzu's guide= |