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| * Route = {{MapRoute|B|red|C|red|K|blue|O3|pink|S|blue|T|blue|V1|pink|V3|red}} | | * Route = {{MapRoute|B|red|C|red|K|blue|O3|pink|S|blue|T|blue|V1|pink|V3|red}} |
| ** Fleet will be armed to focus more heavily on air power to fight through the carrier fleets and air nodes along the way. | | ** Fleet will be armed to focus more heavily on air power to fight through the carrier fleets and air nodes along the way. |
| + | ** Strong carrier fleets are present making passing rates harder compared to north route |
| ** AACI is recommended | | ** AACI is recommended |
| ** Boss air power is 191 AP/422 AS/828 AS+ | | ** Boss air power is 191 AP/422 AS/828 AS+ |
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| ** Will allow for a strong opening strike | | ** Will allow for a strong opening strike |
| ** Do note however, you will not get a 2nd shelling attack | | ** Do note however, you will not get a 2nd shelling attack |
| + | ** Boss support is optional |
| |-|North route= | | |-|North route= |
− | * '''0-1FBB/CA, 1-2CVL, 1CL, 3DD | + | * '''0-1FBB, 1-2CVL, 1CL, 3DD |
− | * Route = {{MapRoute|B|red|F| | + | * Route = {{MapRoute|B|red|F|blue|J|pink|N|red|O|blue|O4|red|P|blue|R|pink|S|blue|T|blue|V3|Red}} |
| + | ** Fleet will be more combat focused |
| + | ** Bringing a FBB will allow 2nd Shelling which will be useful for the boss |
| + | ** Using 2 CVLs will allow for better protection from air nodes leading up to the boss fight, but will lack 2nd shelling. |
| + | ** AACI is recommended |
| + | ** Boss air power is 191 AP/422 AS/828 AS+ |
| + | ** Aim for at least AP to survie |
| + | ** Land base should use fighters and bombers (Range 8 Required) |
| + | **You may want your land base to split between R and V3 to improve survival chances |
| + | ** Boss support is optional |
| + | </tabber> |
| | | |
| + | Once you successfully defeat the HP bar and finish off the Wo-class Kai the map is considered complete. |
| =Suzu's guide= | | =Suzu's guide= |
| + | |
| ==Gimmick 1== | | ==Gimmick 1== |
| | | |