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{| class="wikitable"
 
{| class="wikitable"
!style="text-align: center; border-radius: 6px 0 0 0; border-style: solid; border-width: 1px; background-color:#99CCFF; width:64px;"|Accuracy
+
!style="text-align: center; border-radius: 6px 0 0 0; border-style: solid; border-width: 1px; width:64px;"|Accuracy
!style="text-align: center; border-radius: 0 6px 0 0; border-style: solid; border-width: 1px; background-color:#99CCFF; width:64px;"|Damage Bonus
+
!style="text-align: center; border-radius: 0 6px 0 0; border-style: solid; border-width: 1px; width:64px;"|Damage Bonus
 
|-
 
|-
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 0
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 0
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{| class="wikitable"
 
{| class="wikitable"
!style="text-align: center; border-radius: 6px 0 0 0; border-style: solid; border-width: 1px; background-color:#99CCFF; width:256px;" colspan="2"|Type
+
!style="text-align: center; border-radius: 6px 0 0 0; border-style: solid; border-width: 1px; width:256px;" colspan="2"|Type
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:32px;"|Modifier
+
!style="text-align: center; border-style: solid; border-width: 1px; width:32px;"|Modifier
!style="text-align: center; border-radius: 0 6px 0 0; border-style: solid; border-width: 1px; background-color:#99CCFF; width:512px;"|Notes
+
!style="text-align: center; border-radius: 0 6px 0 0; border-style: solid; border-width: 1px; width:512px;"|Notes
 
|-
 
|-
 
|style="text-align: center; border-style: solid; border-width: 1px;" rowspan="4"|Cut-In
 
|style="text-align: center; border-style: solid; border-width: 1px;" rowspan="4"|Cut-In
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{| class="wikitable"
 
{| class="wikitable"
!style="text-align: center; border-radius: 6px 0 0 0; border-style: solid; border-width: 1px; background-color:#99CCFF; width:256px;" colspan="2"|Type
+
!style="text-align: center; border-radius: 6px 0 0 0; border-style: solid; border-width: 1px; width:256px;" colspan="2"|Type
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:32px;"|Modifier
+
!style="text-align: center; border-style: solid; border-width: 1px; width:32px;"|Modifier
!style="text-align: center; border-radius: 0 6px 0 0; border-style: solid; border-width: 1px; background-color:#99CCFF; width:512px;"|Notes
+
!style="text-align: center; border-radius: 0 6px 0 0; border-style: solid; border-width: 1px; width:512px;"|Notes
 
|-
 
|-
 
|style="text-align: center; border-style: solid; border-width: 1px;" rowspan="3"|Cut-In
 
|style="text-align: center; border-style: solid; border-width: 1px;" rowspan="3"|Cut-In
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===Armour-Piercing Modifier===
 
===Armour-Piercing Modifier===
During day combat, certain enemy ships take extra damage from armour-piercing shells.
+
During day combat, certain enemy ships take extra damage from armor-piercing shells.
    
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
!style="text-align: center; border-radius: 6px 0 0 0; border-style: solid; border-width: 1px; background-color:#99CCFF; width:256px;"|Type
+
!style="text-align: center; border-radius: 6px 0 0 0; border-style: solid; border-width: 1px; width:256px;"|Type
!style="text-align: center; border-radius: 0 6px 0 0; border-style: solid; border-width: 1px; background-color:#99CCFF; width:32px;"|Modifier
+
!style="text-align: center; border-radius: 0 6px 0 0; border-style: solid; border-width: 1px; width:32px;"|Modifier
 
|-
 
|-
 
|style="text-align: center; border-style: solid; border-width: 1px;"|Main Gun<br>
 
|style="text-align: center; border-style: solid; border-width: 1px;"|Main Gun<br>
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* It is '''inadvisable''' to run any of the other setups beyond the most basic Gun+AP. This is because the other setups will interfere with artillery spotting and cost you better attack bonuses.
 
* It is '''inadvisable''' to run any of the other setups beyond the most basic Gun+AP. This is because the other setups will interfere with artillery spotting and cost you better attack bonuses.
 
* The bonus applies when attacking battleships (including aviation), heavy cruisers (including aviation), carriers, and installations.
 
* The bonus applies when attacking battleships (including aviation), heavy cruisers (including aviation), carriers, and installations.
** It also applies to demon, princess, water demon and imp enemies that are classified as one of the above. This means that destroyer, light cruiser seaplane tender and air-defense bosses are exempt.
+
** It also applies to demon, princess, water demon, and imp enemies that are classified as one of the above. This means that destroyer, light cruiser seaplane tender, and air-defense bosses are exempt.
    
===Anti-Installation Equipment Modifiers===
 
===Anti-Installation Equipment Modifiers===
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'''Important Notes'''
 
'''Important Notes'''
* Carrier-based dive bombers, seaplane bombers and land-based attack aircraft have further multiplicative and additive post-cap bonuses versus certain installations '''during airstrikes'''.
+
* Carrier-based dive bombers, seaplane bombers, and land-based attack aircraft have further multiplicative and additive post-cap bonuses versus certain installations '''during airstrikes'''.
 
** Artillery Imp - 1.55x
 
** Artillery Imp - 1.55x
 
** Isolated Island Demon - 1.7x
 
** Isolated Island Demon - 1.7x
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