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| #***Switching between any other difficulties will not reset the debuff mechanism. | | #***Switching between any other difficulties will not reset the debuff mechanism. |
| #To simulate simultaneity of battles in different locations, '''Tag Conditions & Deployment Restrictions''' are employed. | | #To simulate simultaneity of battles in different locations, '''Tag Conditions & Deployment Restrictions''' are employed. |
− | #*Ships not already color-tagged will be tagged with the color associated with the map when deployed. This tag exists on all difficulties and is not reset on remodel, etc. | + | #*Ships not already color-tagged will be tagged with the color associated with a map or map's phase when deployed. This tag will be applied regardless of the difficulty and can't be removed by any measure before the end of the event. |
− | #*On Normal or Hard difficulty, ships must have either the same-colored tag as the map being deployed to, or no tag at all. | + | #*One map can use multiple tags, usually separated by phases or fleets. |
− | #**This requirement is sometimes waived on certain maps on Hard, or post-clear. | + | #*Several maps can share one or more tags. |
| + | #*On Normal or Hard difficulty, ships must have either the same-colored tag as the map/phase being deployed to, or no tag at all. |
| + | #**This requirement is sometimes waived on certain maps, mostly on the last map of the event where tags only matter on Hard, or on post-clear. |
| #Beginning with the second map, '''difficulty progression rules''' apply. | | #Beginning with the second map, '''difficulty progression rules''' apply. |
| #*In order to play a map on Hard difficulty, the prior map must have been completed on either Normal or Hard. | | #*In order to play a map on Hard difficulty, the prior map must have been completed on either Normal or Hard. |