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| * <math>\text{Level}</math> is the level of the attacking ship. | | * <math>\text{Level}</math> is the level of the attacking ship. |
| * <math>\text{Luck}</math> is the luck {{Luck}} of the attacking ship. | | * <math>\text{Luck}</math> is the luck {{Luck}} of the attacking ship. |
− | * <math>\text{Acc}_{equip}</math> is the total accuracy {{Hit}} provided by the equipment calculated as <math>\text{Acc}_\text{equip base} + \text{Mod}_\text{Impr} \times \sqrt{\bigstar}</math> | + | * <math>\text{Acc}_\text{equip}</math> is the total accuracy {{Hit}} provided by the equipment calculated as <math>\text{Acc}_\text{equip base} + \text{Mod}_\text{Impr} \times \sqrt{\bigstar}</math> |
| ** <math>\text{Acc}_\text{equip base}</math> is the base accuracy {{Hit}} displayed on the equipment. | | ** <math>\text{Acc}_\text{equip base}</math> is the base accuracy {{Hit}} displayed on the equipment. |
| ** <math>\text{Mod}_\text{Impr}</math> is the equipment's [[Akashi%27s_Improvement_Arsenal|improvement]] modifier for the applicable attack. | | ** <math>\text{Mod}_\text{Impr}</math> is the equipment's [[Akashi%27s_Improvement_Arsenal|improvement]] modifier for the applicable attack. |
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| This formula applies to both surface shelling and carrier attacks during daytime combat. It does not apply to carrier airstrikes. | | This formula applies to both surface shelling and carrier attacks during daytime combat. It does not apply to carrier airstrikes. |
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− | <math>\text{Accuracy}_\text{shelling} = \biggl\lfloor \left( \left( \text{Acc}_\text{base} + 2\sqrt{\text{Level}} + 1.5\sqrt{\text{Luck}} + \sum_{\text{All Equips}} \text{Acc}_{equip} \right) \times \text{Mod}_\text{formation} \times \text{Mod}_\text{morale} + \text{Mod}_\text{fit} \right) \times \text{Mod}_\text{spotting} \times \text{Mod}_\text{AP} \biggr\rfloor </math> | + | <math>\text{Accuracy}_\text{shelling} = \biggl\lfloor \left( \left( \text{Acc}_\text{base} + 2\sqrt{\text{Level}} + 1.5\sqrt{\text{Luck}} + \sum_{\text{All Equips}} \text{Acc}_\text{equip} \right) \times \text{Mod}_\text{formation} \times \text{Mod}_\text{morale} + \text{Mod}_\text{fit} \right) \times \text{Mod}_\text{spotting} \times \text{Mod}_\text{AP} \biggr\rfloor </math> |
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| * <math>\text{Acc}_\text{base}</math> is the base accuracy value of the attack. | | * <math>\text{Acc}_\text{base}</math> is the base accuracy value of the attack. |
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| This formula applies to surface shelling and carrier attacks during shelling support. | | This formula applies to surface shelling and carrier attacks during shelling support. |
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− | <math>\text{Accuracy}_\text{shelling support} = \biggl\lfloor \left( 64 + 2\sqrt{\text{Level}} + 1.5\sqrt{\text{Luck}} + \sum_{\text{All Equips}} \text{Acc}_{equip base} \right) \times \text{Mod}_\text{formation}? \times \text{Mod}_\text{morale} \biggr\rfloor </math> | + | <math>\text{Accuracy}_\text{shelling support} = \biggl\lfloor \left( 64 + 2\sqrt{\text{Level}} + 1.5\sqrt{\text{Luck}} + \sum_{\text{All Equips}} \text{Acc}_\text{equip base} \right) \times \text{Mod}_\text{formation}? \times \text{Mod}_\text{morale} \biggr\rfloor </math> |
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− | * <math>\text{Acc}_{equip base}</math> does not include accuracy from improvement level. | + | * <math>\text{Acc}_\text{equip base}</math> does not include accuracy from improvement level. |
| * <math>\text{Mod}_\text{formation}</math> exists in KanColle Kai, but unclear if it applies to browser KanColle using the Daytime Shelling formation modifier of the main fleet. | | * <math>\text{Mod}_\text{formation}</math> exists in KanColle Kai, but unclear if it applies to browser KanColle using the Daytime Shelling formation modifier of the main fleet. |
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| This formula only applies to opening and closing torpedo attacks in day. | | This formula only applies to opening and closing torpedo attacks in day. |
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− | <math>\text{Accuracy}_\text{torpedo} = \left( 85 + 2\sqrt{\text{Level}} + 1.5\sqrt{\text{Luck}} + \sum_{\text{All Equips}} \text{Acc}_{equip} + \left \lfloor{\frac{\text{Attack}_\text{torp}}{5}} \right \rfloor + \text{Mod}_\text{ship} \right) \times \text{Mod}_\text{formation} \times \text{Mod}_\text{morale}</math> | + | <math>\text{Accuracy}_\text{torpedo} = \left( 85 + 2\sqrt{\text{Level}} + 1.5\sqrt{\text{Luck}} + \sum_{\text{All Equips}} \text{Acc}_\text{equip} + \left \lfloor{\frac{\text{Attack}_\text{torp}}{5}} \right \rfloor + \text{Mod}_\text{ship} \right) \times \text{Mod}_\text{formation} \times \text{Mod}_\text{morale}</math> |
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| * <math>\text{Mod}_\text{formation}</math> for '''torpedo attacks''' is as follows: | | * <math>\text{Mod}_\text{formation}</math> for '''torpedo attacks''' is as follows: |
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| This formula applies to all ASW attacks in combat phase and support. | | This formula applies to all ASW attacks in combat phase and support. |
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− | <math>\text{Accuracy}_\text{ASW} = \left( 80 + 2\sqrt{\text{Level}} + 1.5\sqrt{\text{Luck}} + \sum_{\text{All Equips}} \text{Acc}_{Impr} + 2\sum \text{ASW}_\text{sonar} \right) \times \text{Mod}_\text{formation} \times \text{Mod}_\text{morale} \times \text{Mod}_\text{synergy}</math> | + | <math>\text{Accuracy}_\text{ASW} = \left( 80 + 2\sqrt{\text{Level}} + 1.5\sqrt{\text{Luck}} + \sum_{\text{All Equips}} \text{Acc}_\text{Impr} + 2\sum \text{ASW}_\text{sonar} \right) \times \text{Mod}_\text{formation} \times \text{Mod}_\text{morale} \times \text{Mod}_\text{synergy}</math> |
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| * <math>\text{Mod}_\text{formation}</math> for '''ASW''' is as follows: | | * <math>\text{Mod}_\text{formation}</math> for '''ASW''' is as follows: |
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| ** Vanguard (Top & Bottom): <math>?</math> | | ** Vanguard (Top & Bottom): <math>?</math> |
| ** Accuracy modifiers for Combined Fleets is still unknown. | | ** Accuracy modifiers for Combined Fleets is still unknown. |
− | * <math>\text{Acc}_{Impr}</math> does '''not''' include {{Hit}} accuracy stat of the equipment, only the amount from improvement related to ASW accuracy | + | * <math>\text{Acc}_\text{Impr}</math> does '''not''' include {{Hit}} accuracy stat of the equipment, only the amount from improvement related to ASW accuracy |
| * <math>\text{ASW}_\text{sonar}</math> is the '''base''' ASW stat of any sonars equipped. | | * <math>\text{ASW}_\text{sonar}</math> is the '''base''' ASW stat of any sonars equipped. |
| * <math>\text{Mod}_\text{synergy}</math> is the synergy bonus from equipping certain combinations of ASW equipment. | | * <math>\text{Mod}_\text{synergy}</math> is the synergy bonus from equipping certain combinations of ASW equipment. |
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| This formula applies to '''all''' night battle attacks. | | This formula applies to '''all''' night battle attacks. |
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− | <math>\text{Accuracy}_\text{NB} = \bigl( \text{Mod}_\text{contact} \left( 69 + \text{Mod}_\text{star shell} \right) + 2\sqrt{\text{Level}} + 1.5\sqrt{\text{Luck}} + \sum_{\text{All Equips}} \text{Acc}_{equip} \bigr) \times \text{Mod}_\text{formation} \times \text{Mod}_\text{morale} \times \text{Mod}_\text{special} + \text{Mod}_\text{searchlight} + \text{Mod}_\text{20.3cm} + \text{Mod}_\text{fit}</math> | + | <math>\text{Accuracy}_\text{NB} = \bigl( \text{Mod}_\text{contact} \left( 69 + \text{Mod}_\text{star shell} \right) + 2\sqrt{\text{Level}} + 1.5\sqrt{\text{Luck}} + \sum_{\text{All Equips}} \text{Acc}_\text{equip} \bigr) \times \text{Mod}_\text{formation} \times \text{Mod}_\text{morale} \times \text{Mod}_\text{special} + \text{Mod}_\text{searchlight} + \text{Mod}_\text{20.3cm} + \text{Mod}_\text{fit}</math> |
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| * <math>\text{Mod}_\text{contact}</math> is the night contact modifier of <math>1.1</math> if triggered, <math>1.0</math> otherwise. | | * <math>\text{Mod}_\text{contact}</math> is the night contact modifier of <math>1.1</math> if triggered, <math>1.0</math> otherwise. |