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Line 690: Line 690:  
* The LBAS range for the boss at node {{MapRoute|Z3|red}} is 1.
 
* The LBAS range for the boss at node {{MapRoute|Z3|red}} is 1.
 
* As the routing barely changes, the strategy largely remains the same as in Phase 3.
 
* As the routing barely changes, the strategy largely remains the same as in Phase 3.
** CTF is not recommended and will not be suggested in this phase.
   
** Use OASW/ASW aircraft to deal with the '''New Submarine Princess''' at {{MapRoute|R|red}}
 
** Use OASW/ASW aircraft to deal with the '''New Submarine Princess''' at {{MapRoute|R|red}}
 
** Using Fleet Command Facility is encouraged for chipping the boss.
 
** Using Fleet Command Facility is encouraged for chipping the boss.
Line 715: Line 714:  
** This fleet will go through an extra air node, but in return, a heavier fleet can be used against the boss.
 
** This fleet will go through an extra air node, but in return, a heavier fleet can be used against the boss.
    +
|-|Carrier Task Force=
 +
Composition: '''3CV(B) 1CVL 2XX + 1CL 3DD 2XX (Fast)'''
 +
* Route: {{MapRoute|3||P|pink|R|red|S|pink|U|purple|V|blue|X|red|Y|pink|Z3|red}}
 +
* XX can't be a (F)BB(V) or CV(L/B).
 +
* A carrier fleet that fully makes use of the historical bonuses that are provided by foreign aircraft in order deal high amount of damage during daytime.
 +
* The use of CTF allows for more air power, but they are also in a disadvantage when fighting the fleet at {{MapRoute|X|red}}
 +
** This issue more relevant now that node {{MapRoute|X|red}} is not the final destination. Keep in mind that a STF does not suffer from this problem.
 +
* This option is heavily reliant on foreign aircraft that provides the relevant bonuses. This option is thus not recommended if the player lacks the aircraft to outfit multiple carriers with the historical bonuses.
 
</tabber>
 
</tabber>
  
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