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− | *Recommended Composition: 1 CV 1CVL 2CA 2 DD starts on Starting Point 2 and is the longest path | + | *4DD CL CAV/ CVL is the recommended composition. This routes to A-B-E-G and the boss node. |
− | *An AV 1CVL 2CA 2 DD with the AV as flagship appears to start you on Starting Point 1.
| + | **Some reports say that this composition does go to node D. |
− | * 2 CV 2CA 2 DD will start you on Starting Point 3.
| + | **3DD 1CL 1CVL 1FBB hits node D, but does reach the Boss. |
− | * [[Hiryuu]] and [[Souryuu]] will save you from going to Node F making you go through only 6 nodes saving you Distance for your LBAS.
| + | **Some twitter reports have reported using 3 DD 3 CL to reach the boss |
− | *Land-Based Air Support is available.
| + | *Some planes are needed to get enough LOS to reach the boss node. |
− | **You can use 2 [[Land-Based Air Squadron]]s
| + | *Preliminary reports do indicate that Kinu Kai Ni does contribute extra to reducing the transport bar; in addition to her high ASW, this makes her an excellent ship for this map. |
− | **You will need a distance of 7 to reach the boss node if you start from Starting point 1 and 3.
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− | **You will need a distance of 6 to reach the boss node if you start from Starting point 3 using [[Souryuu]] and [[Hiryuu]]. | |
− | **You will need a distance of 8 to reach the boss node if you start from Starting point 2. | |
− | **A recommend LBAS comp for Starting Point 3 will be 2 fighters, 2 Land Base Attack Bomber and Assuming you can travel a distance of 6 or 7. | |
− | ** LBAS for Starting point two will be 8 which cannot reach the boss node without a Flying Boat. | |
− | **If you lack in a Flying boat, use only Type 52 Zero Fighters and concentrate you attacks on Node G | |
− | **Air Defense ships like the Akizuki-Class or Maya may be recommended to take out enemy planes along with your carriers.
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− | **Node B and J might be preferred if you want to eliminate carriers to minimize plane loss on your wait to the boss node.
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| <tabber>Hard= | | <tabber>Hard= |