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|1 -> E/empty = *Number of historical ships ≥ 3/2/1/1 (Hard/Medium/Easy/Casual)
 
|1 -> E/empty = *Number of historical ships ≥ 3/2/1/1 (Hard/Medium/Easy/Casual)
 
**([[Kitakami]], [[Isuzu]], [[Satsuki]], [[Uzuki]], [[Hibiki]], [[Ushio]], [[Suzutsuki]], [[Matsu]], [[Take]], [[Yukikaze]], [[Hatsushimo]])
 
**([[Kitakami]], [[Isuzu]], [[Satsuki]], [[Uzuki]], [[Hibiki]], [[Ushio]], [[Suzutsuki]], [[Matsu]], [[Take]], [[Yukikaze]], [[Hatsushimo]])
*If Node R is '''NOT''' unlocked, '''AND''' requirements to go toe Node C are not met, go to Node E
+
*If Node R is '''NOT''' unlocked, '''AND''' requirements to go to Node C are not met, go to Node E
 
|1 -> R = *Node R is unlocked
 
|1 -> R = *Node R is unlocked
 
*Does not meet the requirements to go to C or E
 
*Does not meet the requirements to go to C or E
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