Changes

Line 78: Line 78:  
**CL + CT = 0
 
**CL + CT = 0
 
|1 -> E/empty = *Number of historical ships ≥ 3/2/1/0 (Hard/Medium/Easy/Casual)
 
|1 -> E/empty = *Number of historical ships ≥ 3/2/1/0 (Hard/Medium/Easy/Casual)
|1 -> R = *Does not meet the requirements to go to C or E
+
|1 -> R = *Node R is unlocked
 +
*Does not meet the requirements to go to C or E
 
*Meet '''ANY''' of the following requirements:
 
*Meet '''ANY''' of the following requirements:
 
**'''Slow''' Fleet
 
**'''Slow''' Fleet
Line 116: Line 117:  
**Fleet does not contain CA(V)
 
**Fleet does not contain CA(V)
 
**CL + CT + CLT ≤ 2
 
**CL + CT + CLT ≤ 2
 +
 +
|I -> K/empty = *Does not meet the requirements to go to S
 +
|I -> S = *Force S if difficulty is Casual
 +
*Meet '''ALL''' of the following requirements:
 +
**(F)BB(V) + CVL ≤ 1
 +
**Fleet contains CL
 +
 +
|M -> N = *Does not meet the requirements to go to O
 +
|M -> O = *Force O if difficulty is Easy or Casual
 +
*Meet '''ALL''' of the following requirements:
 +
**'''Fast''' fleet
 +
**Fleet size ≤ 5, '''only''' if difficulty is Hard
 +
 +
|S -> U = *Does not meet the requirements to go to V
 +
*Fail the LoS check
 +
|S -> V = *Meet '''ALL''' of the following requirements:
 +
**Fleet does not contain (F)BB(V) or CVL
 +
**Number of historical ships ≥ 3/2/1/0 (Hard/Medium/Easy/Casual)
 +
**Pass the LoS check
 +
***Cn = 3; 48+/37+/29+/27+ (Hard/Medium/Easy/Casual) LoS
 +
 +
|U -> T/empty = *Fail the LoS check
 +
|U -> V = *Pass the LoS check
 
}}
 
}}
  
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