Module:EliteShipsKai
Revision as of 01:44, 8 June 2015 by com>Ckwng (reference_type now takes a comma-separated list)
Documentation for this module may be created at Module:EliteShipsKai/doc
local BaseTable = require('Module:BaseTable')
local Formatting = require('Module:Formatting')
local MiscIcons = require('Module:MiscIcons')
local ResourceIcons = require('Module:ResourceIcons')
local Ship = require('Module:Ship')
local StatIcons = require('Module:StatIcons')
local format = require('Module:StringOperations').format
local split = require('Module:StringOperations').split
local EliteShipsKai = BaseTable({
_header_template = [[!No.
!Name
!Class
! style="white-space:nowrap;" | ${remodel}
! style="width: 30px; text-align: center; vertical-align: middle; background-color: lightcoral;" | ${firepower}
! style="width: 30px; text-align: center; vertical-align: middle; background-color: lightskyblue;" | ${torpedo}
! style="width: 30px; text-align: center; vertical-align: middle; background-color: sandybrown;" | ${aa}
! style="width: 30px; text-align: center; vertical-align: middle; background-color: #9C8FEE;" | ${asw}
! style="width: 30px; text-align: center; vertical-align: middle; background-color: aquamarine;" | ${los}
! style="width: 30px; text-align: center; vertical-align: middle; background-color: palegreen;" | ${luck}
! style="width: 30px; text-align: center; vertical-align: middle; background-color: pink;" | ${hp}
! style="width: 30px; text-align: center; vertical-align: middle; background-color: #F2E279;" | ${armor}
! style="width: 30px; text-align: center; vertical-align: middle; background-color: violet;" | ${evasion}
! style="width: 30px; text-align: center; vertical-align: middle; background-color: #72E6E6;" | ${speed}
! style="width: 30px; text-align: center; vertical-align: middle; background-color: silver;" | ${aircraft}
! style="width: 30px; text-align: center; vertical-align: middle; background-color: forestgreen;" | ${fuel}
! style="width: 30px; text-align: center; vertical-align: middle; background-color: darkgoldenrod;" | ${ammo}
! style="text-align:left;" | Notes]],
_column_cell_templates = {
luck = [[| colspan="${colspan}" rowspan="${rowspan}" style="text-align: ${text_align}; background-color: ${bg_color}; padding:3px;" | ${values.luck}(${values.luck_max})]],
id = [[| colspan="${colspan}" rowspan="${rowspan}" style="text-align: ${text_align}; background-color: ${bg_color}; padding:3px;${extra_style}" |${values.value}]]
},
_columns = {
"id",
"name",
"class",
"remodel",
"firepower",
"torpedo",
"aa",
"asw",
"los",
"luck",
"hp",
"armor",
"evasion",
"speed",
"aircraft",
"fuel",
"ammo",
"notes",
},
_no_remodel_level = "-",
--_nickname_template = "<br />Nicknamed ''${nickname}''",
_item_class = Ship,
})
function EliteShipsKai:name(ship)
local link, text, section = ship:link()
local value = {Formatting:format_link(link, text, section)}
local japanese_name = ship:japanese_name()
if japanese_name and (text or link) ~= japanese_name then
table.insert(value, Formatting:format_stat(japanese_name))
end
--local nickname = ship:nick()
--if nickname then
-- table.insert(value, format{self._nickname_template, nickname = Formatting:format_stat(nickname)})
--end
return {values = {value = table.concat(value, " ")}, bg_color = self._transparent, text_align = self._center_align}
end
function EliteShipsKai:id(ship)
local back = ship:back()
return {values = {value = Formatting:format_stat(ship:id())},
bg_color = self._transparent, --Formatting:format_ship_back(back),
extra_style = "", --Formatting:extra_style_background_image(back and back > 7, back and back > 6) or ""
text_align = self._center_align
}
end
function EliteShipsKai:class(ship)
local class = ship:class()
if class then
local ship_type = ship:type()
local value = class:short_base_name()
local show_type
if self._reference_types then
show_type = not self._reference_types[ship_type]
else
show_type = ship_type ~= class:base_type()
end
if show_type then
value = Formatting:format_stat_with_detail(value, Formatting:format_ship_code(ship_type))
end
return {values = {value = value}, bg_color = self._transparent, text_align = self._center_align}
else
return {values = {value = "??"}, bg_color = self._transparent, text_align = self._center_align}
end
end
function EliteShipsKai:remodel(ship)
local remodel_level = ship:remodel_level()
return {values = {value = Formatting:format_stat(remodel_level == false and self._no_remodel_level or remodel_level)}, bg_color = self:get_bg_color(self._cell_color.remodel, remodel_level, self._args.remodel_level_operator, self._args.remodel_level_outstanding, self._args.remodel_level_good), text_align = self._center_align}
end
function EliteShipsKai:firepower(ship)
local firepower_max = ship:firepower_max()
if firepower_max == false then
firepower_max = ship:firepower()
end
return {values = {value = Formatting:format_stat(firepower_max)}, bg_color = self:get_bg_color(self._cell_color.firepower, firepower_max, self._args.firepower_operator, self._args.firepower_outstanding, self._args.firepower_good), text_align = self._center_align}
end
function EliteShipsKai:torpedo(ship)
local torpedo_max = ship:torpedo_max()
if torpedo_max == false then
torpedo_max = ship:torpedo()
end
return {values = {value = Formatting:format_stat(torpedo_max)}, bg_color = self:get_bg_color(self._cell_color.torpedo, torpedo_max, self._args.torpedo_operator, self._args.torpedo_outstanding, self._args.torpedo_good), text_align = self._center_align}
end
function EliteShipsKai:aa(ship)
local aa_max = ship:aa_max()
if aa_max == false then
aa_max = ship:aa()
end
return {values = {value = Formatting:format_stat(aa_max)}, bg_color = self:get_bg_color(self._cell_color.aa, aa_max, self._args.aa_operator, self._args.aa_outstanding, self._args.aa_good), text_align = self._center_align}
end
function EliteShipsKai:asw(ship)
local asw_max = ship:asw_max()
if asw_max == false then
asw_max = ship:asw()
end
return {values = {value = Formatting:format_stat(asw_max)}, bg_color = self:get_bg_color(self._cell_color.asw, asw_max, self._args.asw_operator, self._args.asw_outstanding, self._args.asw_good), text_align = self._center_align}
end
function EliteShipsKai:los(ship)
local los_max = ship:los_max()
if los_max == false then
los_max = ship:los()
end
return {values = {value = Formatting:format_stat(los_max)}, bg_color = self:get_bg_color(self._cell_color.los, los_max, self._args.los_operator, self._args.los_outstanding, self._args.los_good), text_align = self._center_align}
end
function EliteShipsKai:luck(ship)
local luck = ship:luck()
local luck_max = ship:luck_max()
return {values = {luck = Formatting:format_stat(luck), luck_max = self:get_emphasis(luck_max, Formatting:format_stat(luck_max), self._args.luck_max_operator, self._args.luck_max_good)}, bg_color = self:get_bg_color(self._cell_color.luck, luck, self._args.luck_operator, self._args.luck_outstanding, self._args.luck_good), text_align = self._center_align}
end
function EliteShipsKai:hp(ship)
local hp = ship:hp()
return {values = {value = Formatting:format_stat(hp)}, bg_color = self:get_bg_color(self._cell_color.hp, hp, self._args.hp_operator, self._args.hp_outstanding, self._args.hp_good), text_align = self._center_align}
end
function EliteShipsKai:armor(ship)
local armor_max = ship:armor_max()
if armor_max == false then
armor_max = ship:armor()
end
return {values = {value = Formatting:format_stat(armor_max)}, bg_color = self:get_bg_color(self._cell_color.armor, armor_max, self._args.armor_operator, self._args.armor_outstanding, self._args.armor_good), text_align = self._center_align}
end
function EliteShipsKai:evasion(ship)
local evasion_max = ship:evasion_max()
if evasion_max == false then
evasion_max = ship:evasion()
end
return {values = {value = Formatting:format_stat(evasion_max)}, bg_color = self:get_bg_color(self._cell_color.evasion, evasion_max, self._args.evasion_operator, self._args.evasion_outstanding, self._args.evasion_good), text_align = self._center_align}
end
function EliteShipsKai:speed(ship)
local speed = ship:speed()
return {values = {value = Formatting:format_speed(speed)}, bg_color = self:get_bg_color(self._cell_color.speed, speed, self._args.speed_operator, self._args.speed_outstanding, self._args.speed_good), text_align = self._center_align}
end
function EliteShipsKai:aircraft(ship)
local aircraft = ship:total_space()
local slots = {}
if aircraft and aircraft > 0 then
for i = 1, ship:slots() do
local size = ship:slot_space(i)
table.insert(slots, self:get_emphasis(size, Formatting:format_stat(size), self._args.aircraft_slot_operator, self._args.aircraft_slot_good))
end
end
return {values = {value = Formatting:format_detailed_aircraft(aircraft, slots)}, bg_color = self:get_bg_color(self._cell_color.aircraft, aircraft, self._args.aircraft_operator, self._args.aircraft_outstanding, self._args.aircraft_good), text_align = self._center_align}
end
function EliteShipsKai:fuel(ship)
local fuel = ship:fuel()
return {values = {value = Formatting:format_stat(fuel)}, bg_color = self:get_bg_color(self._cell_color.fuel, fuel, self._args.fuel_operator, self._args.fuel_outstanding, self._args.fuel_good), text_align = self._center_align}
end
function EliteShipsKai:ammo(ship)
local ammo = ship:ammo()
return {values = {value = Formatting:format_stat(ammo)}, bg_color = self:get_bg_color(self._cell_color.ammo, ammo, self._args.ammo_operator, self._args.ammo_outstanding, self._args.ammo_good), text_align = self._center_align}
end
function EliteShipsKai:notes(ship)
local note = self._notes[ship]
if note then
local bg_color
if note.highlight == "outstanding" then
bg_color = self._outstanding_stat_color
elseif note.highlight == "good" then
bg_color = self._good_stat_color
else
bg_color = self._transparent
end
return {values = {value = note.note or ""}, bg_color = bg_color}
end
return {values = {value = ""}, bg_color = self._transparent}
end
function EliteShipsKai:process_item_key(item_key)
local split = mw.ustring.find(item_key, '/')
local ship_base_name, ship_suffix
if split == nil then
ship_base_name = item_key
else
ship_base_name = mw.ustring.sub(item_key, 1, split - 1)
ship_suffix = mw.ustring.sub(item_key, split + 1, -1)
end
return ship_base_name, ship_suffix
end
EliteShipsKai.create_data_rows = EliteShipsKai.create_data_rows_merge_vertical
function EliteShipsKai:create_table_prep()
if self._args.reference_type then
self._reference_types = {}
for _, reference_type in ipairs(split(self._args.reference_type, ',%s*')) do
self._reference_types[tonumber(reference_type)] = true
end
end
end
function EliteShipsKai:create_header()
local header_icons = {
remodel = MiscIcons.remodel,
firepower = StatIcons.firepower,
torpedo = StatIcons.torpedo,
aa = StatIcons.aa,
asw = StatIcons.asw,
los = StatIcons.los,
luck = StatIcons.luck,
hp = StatIcons.hp,
armor = StatIcons.armor,
evasion = StatIcons.evasion,
speed = StatIcons.speed,
aircraft = StatIcons.aircraft,
fuel = ResourceIcons.fuel,
ammo = ResourceIcons.ammo,
}
for key, value in pairs(header_icons) do
header_icons[key] = Formatting:format_image{value, caption = Formatting:format_stat_name(key)}
end
self._header = format(self._header_template, header_icons)
end
return EliteShipsKai