Module:EliteShipsKai
Revision as of 16:55, 27 February 2015 by com>Ckwng (Enable extra styling for S(S) Holo)
Documentation for this module may be created at Module:EliteShipsKai/doc
local ResourceIcons = require('Module:ResourceIcons')
local StatIcons = require('Module:StatIcons')
local MiscIcons = require('Module:MiscIcons')
local Ship = require('Module:Ship')
local Formatting = require('Module:Formatting')
local format = require('Module:StringInterpolation').format
local EliteShipsKai = {
_table_start = [[{| class="wikitable"]],
_row_starter = "|-",
_header_template = [[!No.
!Name
!Class
! style="white-space:nowrap;" | ${remodel}
! style="width: 30px; text-align: center; vertical-align: middle; background-color: lightcoral;" | ${firepower}
! style="width: 30px; text-align: center; vertical-align: middle; background-color: lightskyblue;" | ${torpedo}
! style="width: 30px; text-align: center; vertical-align: middle; background-color: sandybrown;" | ${aa}
! style="width: 30px; text-align: center; vertical-align: middle; background-color: #9C8FEE;" | ${asw}
! style="width: 30px; text-align: center; vertical-align: middle; background-color: aquamarine;" | ${los}
! style="width: 30px; text-align: center; vertical-align: middle; background-color: palegreen;" | ${luck}
! style="width: 30px; text-align: center; vertical-align: middle; background-color: pink;" | ${hp}
! style="width: 30px; text-align: center; vertical-align: middle; background-color: #F2E279;" | ${armor}
! style="width: 30px; text-align: center; vertical-align: middle; background-color: violet;" | ${evasion}
! style="width: 30px; text-align: center; vertical-align: middle; background-color: #72E6E6;" | ${speed}
! style="width: 30px; text-align: center; vertical-align: middle; background-color: silver;" | ${aircraft}
! style="width: 30px; text-align: center; vertical-align: middle; background-color: forestgreen;" | ${fuel}
! style="width: 30px; text-align: center; vertical-align: middle; background-color: darkgoldenrod;" | ${ammo}
! style="text-align:left;" | Notes]],
_column_cell_templates = {
name = [[| colspan="1" rowspan="${rowspan}" style="text-align:center; background-color: ${bg_color};" | ${values.link} ${values.japanese_name}]],
luck = [[| colspan="1" rowspan="${rowspan}" style="text-align:center; background-color: ${bg_color};" | ${values.luck}(${values.luck_max})]],
id = [[| colspan="1" rowspan="${rowspan}" style="text-align:center; background-color: ${bg_color};${extra_style}" |${values.value}]]
},
_columns = {
"id",
"name",
"class",
"remodel",
"firepower",
"torpedo",
"aa",
"asw",
"los",
"luck",
"hp",
"armor",
"evasion",
"speed",
"aircraft",
"fuel",
"ammo",
"notes",
},
_cell_color = {
firepower = "#F0C0C0",
torpedo = "#C0E4FA",
aa = "#F4CAA6",
asw = "#C5BEEE",
los = "#CCFFEE",
luck = "#C9FBC9",
hp = "#FFD9DF",
armor = "#F2ECC2",
evasion = "#EEBEEE",
speed = "#B8E6E6",
aircraft = "#D9D9D9",
fuel = "#94E094",
ammo = "palegoldenrod"
},
_good_stat_color = "yellow",
_outstanding_stat_color = "lime",
_cell = [[| colspan="1" rowspan="${rowspan}" style="text-align:center; background-color: ${bg_color};" |${values.value}]],
_table_end = [[|}]],
_rowspan_suffix = "_rowspan",
_bg_color_suffix = "_bg_color",
_outstanding_suffix = "_outstanding",
_good_suffix = "_good",
_operator_suffix = "_operator",
_notes_suffix = "_notes",
_transparent = "transparent",
_emphasis_template = "'''${value}'''",
_operators = {
["<"] = function(x,y) return x < y end,
[">"] = function(x,y) return x > y end,
}
}
function EliteShipsKai:get_bg_color(default, value, operator, outstanding, good)
if not value then
return default or self._transparent
end
local comparison = self._operators[operator or ">"]
if outstanding and comparison(value, tonumber(outstanding)) then
return self._outstanding_stat_color
elseif good and comparison(value, tonumber(good)) then
return self._good_stat_color
else
return default or self._transparent
end
end
function EliteShipsKai:get_emphasis(value, formatted, operator, good)
local comparison = self._operators[operator or ">"]
if value and good and comparison(value, tonumber(good)) then
return format{self._emphasis_template, value = formatted}
end
return formatted
end
function EliteShipsKai:name(ship)
return {values = {link = Formatting:format_link(ship:link()), japanese_name = ship:japanese_name()}, bg_color = self._transparent}
end
function EliteShipsKai:id(ship)
local back = ship:back()
return {values = {value = ship:id()}, bg_color = Formatting:format_ship_back(back), extra_style = Formatting:extra_style_background_image(back and back > 7, back and back > 6) or ""}
end
function EliteShipsKai:class(ship, args)
local class = ship:class()
local ship_type = ship:type()
local value = class:base_name()
local reference_type = args.reference_type
local show_type
if reference_type then
show_type = ship_type ~= tonumber(reference_type)
else
show_type = ship_type ~= class:base_type()
end
if show_type then
value = Formatting:format_stat_with_detail(value, Formatting:format_ship_code(ship_type))
end
return {values = {value = value}, bg_color = self._transparent}
end
function EliteShipsKai:remodel(ship, args)
local remodel_level = ship:remodel_level()
return {values = {value = Formatting:format_stat(remodel_level)}, bg_color = self:get_bg_color(self._cell_color.remodel, remodel_level, args.remodel_level_operator, args.remodel_level_outstanding, args.remodel_level_good)}
end
function EliteShipsKai:firepower(ship, args)
local firepower_max = ship:firepower_max()
return {values = {value = Formatting:format_stat(firepower_max)}, bg_color = self:get_bg_color(self._cell_color.firepower, firepower_max, args.firepower_operator, args.firepower_outstanding, args.firepower_good)}
end
function EliteShipsKai:torpedo(ship, args)
local torpedo_max = ship:torpedo_max()
return {values = {value = Formatting:format_stat(torpedo_max)}, bg_color = self:get_bg_color(self._cell_color.torpedo, torpedo_max, args.torpedo_operator, args.torpedo_outstanding, args.torpedo_good)}
end
function EliteShipsKai:aa(ship, args)
local aa_max = ship:aa_max()
return {values = {value = Formatting:format_stat(aa_max)}, bg_color = self:get_bg_color(self._cell_color.aa, aa_max, args.aa_operator, args.aa_outstanding, args.aa_good)}
end
function EliteShipsKai:asw(ship, args)
local asw_max = ship:asw_max()
return {values = {value = Formatting:format_stat(asw_max)}, bg_color = self:get_bg_color(self._cell_color.asw, asw_max, args.asw_operator, args.asw_outstanding, args.asw_good)}
end
function EliteShipsKai:los(ship, args)
local los_max = ship:los_max()
return {values = {value = Formatting:format_stat(los_max)}, bg_color = self:get_bg_color(self._cell_color.los, los_max, args.los_operator, args.los_outstanding, args.los_good)}
end
function EliteShipsKai:luck(ship, args)
local luck = ship:luck()
local luck_max = ship:luck_max()
return {values = {luck = Formatting:format_stat(luck), luck_max = self:get_emphasis(luck_max, Formatting:format_stat(luck_max), args.luck_max_operator, args.luck_max_good)}, bg_color = self:get_bg_color(self._cell_color.luck, luck, args.luck_operator, args.luck_outstanding, args.luck_good)}
end
function EliteShipsKai:hp(ship, args)
local hp = ship:hp()
return {values = {value = Formatting:format_stat(hp)}, bg_color = self:get_bg_color(self._cell_color.hp, hp, args.hp_operator, args.hp_outstanding, args.hp_good)}
end
function EliteShipsKai:armor(ship, args)
local armor_max = ship:armor_max()
return {values = {value = Formatting:format_stat(armor_max)}, bg_color = self:get_bg_color(self._cell_color.armor, armor_max, args.armor_operator, args.armor_outstanding, args.armor_good)}
end
function EliteShipsKai:evasion(ship, args)
local evasion_max = ship:evasion_max()
return {values = {value = Formatting:format_stat(evasion_max)}, bg_color = self:get_bg_color(self._cell_color.evasion, evasion_max, args.evasion_operator, args.evasion_outstanding, args.evasion_good)}
end
function EliteShipsKai:speed(ship, args)
local speed = ship:speed()
return {values = {value = Formatting:format_speed(speed)}, bg_color = self:get_bg_color(self._cell_color.speed, speed, args.speed_operator, args.speed_outstanding, args.speed_good)}
end
function EliteShipsKai:aircraft(ship, args)
local aircraft = ship:total_space()
local slots = {}
if aircraft > 0 then
for i = 1, ship:slots() do
_, size = ship:slot(i)
table.insert(slots, self:get_emphasis(size, Formatting:format_stat(size), args.aircraft_slot_operator, args.aircraft_slot_good))
end
end
return {values = {value = Formatting:format_detailed_aircraft(aircraft, slots)}, bg_color = self:get_bg_color(self._cell_color.aircraft, aircraft, args.aircraft_operator, args.aircraft_outstanding, args.aircraft_good)}
end
function EliteShipsKai:fuel(ship, args)
local fuel = ship:fuel()
return {values = {value = Formatting:format_stat(fuel)}, bg_color = self:get_bg_color(self._cell_color.fuel, fuel, args.fuel_operator, args.fuel_outstanding, args.fuel_good)}
end
function EliteShipsKai:ammo(ship, args)
local ammo = ship:ammo()
return {values = {value = Formatting:format_stat(ammo)}, bg_color = self:get_bg_color(self._cell_color.ammo, ammo, args.ammo_operator, args.ammo_outstanding, args.ammo_good)}
end
function EliteShipsKai:notes(ship, args)
return {values = {value = args.notes[ship] or ""}, bg_color = self._transparent}
end
function EliteShipsKai:compare_values(val1, val2)
if #val1 == #val2 then
for value_type, value in pairs(val1) do
if value ~= val2[value_type] then
return false
end
end
else
return false
end
return true
end
function EliteShipsKai:Table(args)
--Process requested ships
local ships = {}
args.notes = {}
for index, ship_name in ipairs(args) do
if ship_name == "-" then
ships[index] = "break"
elseif ship_name == "#" then
ships[index] = "header"
else
local split = mw.ustring.find(ship_name, '/')
local ship_base_name, ship_suffix
if split == nil then
ship_base_name = ship_name
else
ship_base_name = mw.ustring.sub(ship_name, 1, split - 1)
ship_suffix = mw.ustring.sub(ship_name, split + 1, -1)
end
local ship = Ship:create(ship_base_name, ship_suffix)
ships[index] = ship
args.notes[ship] = args[ship_name .. self._notes_suffix]
end
end
local header_icons = {
remodel = MiscIcons.remodel,
firepower = StatIcons.firepower,
torpedo = StatIcons.torpedo,
aa = StatIcons.aa,
asw = StatIcons.asw,
los = StatIcons.los,
luck = StatIcons.luck,
hp = StatIcons.hp,
armor = StatIcons.armor,
evasion = StatIcons.evasion,
speed = StatIcons.speed,
aircraft = StatIcons.aircraft,
fuel = ResourceIcons.fuel,
ammo = ResourceIcons.ammo,
}
for key, value in pairs(header_icons) do
header_icons[key] = Formatting:format_image{value, caption = Formatting:format_stat_name(key)}
end
local header = format(self._header_template, header_icons)
local rows = {self._table_start, header}
local data_rows = {}
for index, ship in ipairs(ships) do
local row_values
if type(ship) == "string" then
row_values = ship
else
row_values = {}
for _, column in ipairs(self._columns) do
row_values[column] = self[column](self, ship, args)
end
if index > 1 then
for _, column in ipairs(self._columns) do
for i=index-1,1,-1 do
local previous_row = data_rows[i]
local previous_row_type = type(previous_row) ~= "string"
local previous_cell = previous_row_type and previous_row[column] or false
if previous_cell then
if self:compare_values(row_values[column].values, previous_cell.values) then
previous_cell.rowspan = previous_cell.rowspan + 1
row_values[column] = nil
else
row_values[column].rowspan = 1
end
break
elseif not previous_row_type then
row_values[column].rowspan = 1
break
end
end
end
else
for _, column in ipairs(self._columns) do
row_values[column].rowspan = 1
end
end
end
table.insert(data_rows, row_values)
end
for index, row_values in ipairs(data_rows) do
if row_values ~= "break" then
table.insert(rows, self._row_starter)
if row_values == "header" then
table.insert(rows, header)
else
for _, column in ipairs(self._columns) do
if row_values[column] then
table.insert(rows, format(self._column_cell_templates[column] or self._cell, row_values[column]))
end
end
end
end
end
table.insert(rows, self._row_starter)
table.insert(rows, header)
table.insert(rows, self._table_end)
return table.concat(rows, "\n")
end
return EliteShipsKai