Module:EliteShipsKai
Revision as of 07:32, 29 January 2015 by com>Ckwng (Add missing var)
Documentation for this module may be created at Module:EliteShipsKai/doc
local ResourceIcons = require('Module:ResourceIcons')
local StatIcons = require('Module:StatIcons')
local MiscIcons = require('Module:MiscIcons')
local format = require('Module:StringInterpolation').format
local EliteShipsKai = {
_table_start = [[{| class="wikitable"]],
_row_starter = "|-",
_header_template = [[!No.
!Name
!Class
! style="white-space:nowrap;" | ${remodel_icon}
! style="width: 30px; text-align: center; vertical-align: middle; background-color: LightCoral;" | ${firepower_icon}
! style="width: 30px; text-align: center; vertical-align: middle; background-color: LightSkyBlue;" | ${torpedo_icon}
! style="width: 30px; text-align: center; vertical-align: middle; background-color: SandyBrown;" | ${aa_icon}
! style="width: 30px; text-align: center; vertical-align: middle; background-color: #9C8FEE;" | ${asw_icon}
! style="width: 30px; text-align: center; vertical-align: middle; background-color: Aquamarine;" | ${los_icon}
! style="width: 30px; text-align: center; vertical-align: middle; background-color: PaleGreen;" | ${luck_icon}
! style="width: 30px; text-align: center; vertical-align: middle; background-color: Pink;" | ${hp_icon}
! style="width: 30px; text-align: center; vertical-align: middle; background-color: #F2E279;" | ${armor_icon}
! style="width: 30px; text-align: center; vertical-align: middle; background-color: Violet;" | ${evasion_icon}
! style="width: 30px; text-align: center; vertical-align: middle; background-color: #72E6E6;" | ${speed_icon}
! style="width: 30px; text-align: center; vertical-align: middle; background-color: Silver;" | ${aircraft_icon}
! ${fuel_icon}
! ${ammo_icon}
! style="text-align:left;" | Notes]],
_image_template = "[[File:%s]]",
_columns = {
"class",
"remodel",
"firepower",
"torpedo",
"aa",
"asw",
"los",
"luck",
"hp",
"armor",
"evasion",
"speed",
"aircraft",
"fuel",
"ammo",
"notes",
},
_cell_color = {
firepower = "#F0C0C0",
torpedo = "#C0E4FA",
aa = "#F4CAA6",
asw = "#C5BEEE",
los = "#CCFFEE",
luck = "#C9FBC9",
hp = "#FFD9DF",
armor = "#F2ECC2",
evasion = "#EEBEEE",
speed = "#B8E6E6",
aircraft = "#D9D9D9",
},
_good_stat_color = "yellow",
_outstanding_stat_color = "lime",
_cell = [[| colspan="1" rowspan="${rowspan}" style="text-align:center; background-color: ${bg_color}" | ${value}]],
_table_end = [[|}]],
_rowspan_suffix = "_rowspan",
_bg_color_suffix = "_bg_color",
_outstanding_suffix = "_outstanding",
_good_suffix = "_good",
_operator_suffix = "_operator",
_transparent = "transparent",
_operators = {
["<"] = function(x,y) return x < y end,
[">"] = function(x,y) return x > y end,
}
}
function EliteShipsKai:name(ship)
return format{"${link} ${japanese_name}", link = ship:link(), japanese_name = ship:japanese_name()}
end
function EliteShipsKai:id(ship)
return ship:id()
end
function EliteShipsKai:class(ship)
return ship:class()
end
function EliteShipsKai:remodel_level(ship)
return ship:remodel_level()
end
function EliteShipsKai:firepower_max(ship)
return ship:firepower_max()
end
function EliteShipsKai:torpedo_max(ship)
return ship:torpedo_max()
end
function EliteShipsKai:aa_max(ship)
return ship:aa_max()
end
function EliteShipsKai:asw_max(ship)
return ship:asw_max()
end
function EliteShipsKai:los_max(ship)
return ship:los_max()
end
function EliteShipsKai:luck_max(ship)
return ship:luck_max()
end
function EliteShipsKai:hp(ship)
return ship:hp()
end
function EliteShipsKai:armor_max(ship)
return ship:armor_max()
end
function EliteShipsKai:evasion_max(ship)
return ship:evasion_max()
end
function EliteShipsKai:speed(ship)
return ship:speed()
end
function EliteShipsKai:aircraft(ship)
return ship:total_space()
end
function EliteShipsKai:fuel(ship)
return ship:fuel()
end
function EliteShipsKai:ammo(ship)
return ship:ammo()
end
function EliteShipsKai:notes(ship)
--stubbed out for now
return ""
end
function EliteShipsKai:Table(ships, ranges)
if not ranges then
ranges = {}
end
local header_icons = {
remodel_icon = MiscIcons.remodel,
firepower_icon = StatIcons.firepower,
torpedo_icon = StatIcons.torpedo,
aa_icon = StatIcons.aa,
asw_icon = StatIcons.asw,
los_icon = StatIcons.los,
luck_icon = StatIcons.luck,
hp_icon = StatIcons.hp,
armor_icon = StatIcons.armor,
evasion_icon = StatIcons.evasion,
speed_icon = StatIcons.speed,
aircraft_icon = StatIcons.aircraft,
fuel_icon = ResourceIcons.fuel,
ammo_icon = ResourceIcons.ammo,
}
for key, value in pairs(header_icons) do
header_icons[key] = mw.ustring.format(self._image_template, value)
end
local header = format(self._header_template, header_icons)
local rows = {self._table_start, header}
local data_rows = {}
for index, ship in ipairs(ships) do
local row_values = {
id = self:id(ship),
name = self:name(ship),
class = self:class(ship),
remodel = self:remodel_level(ship),
firepower = self:firepower_max(ship),
torpedo = self:torpedo_max(ship),
aa = self:aa_max(ship),
asw = self:asw_max(ship),
los = self:los_max(ship),
luck = self:luck_max(ship),
hp = self:hp(ship),
armor = self:armor_max(ship),
evasion = self:evasion_max(ship),
speed = self:speed(ship),
aircraft = self:aircraft(ship),
fuel = self:fuel(ship),
ammo = self:ammo(ship),
notes = self:notes(ship),
}
if index > 1 then
for _, column in ipairs(self._columns) do
for i=index-1,1,-1 do
if data_rows[i][column] then
if row_values[column] == data_rows[i][column] then
data_rows[i][column .. self._rowspan_suffix] = data_rows[i][column .. self._rowspan_suffix] + 1
row_values[column] = nil
else
break
end
end
end
end
end
for _, column in ipairs(self._columns) do
if row_values[column] then
row_values[column .. self._rowspan_suffix] = 1
row_values[column .. self._bg_color_suffix] = self._cell_color[column] or self._transparent
if ranges[column] then
local operator = self._operators[ranges[column].operator]
if operator(row_values[column], ranges[column].outstanding) then
row_values[column .. self._bg_color_suffix] = self._outstanding_stat_color
elseif operator(row_values[column], ranges[column].good) then
row_values[column .. self._bg_color_suffix] = self._good_stat_color
end
end
end
end
table.insert(data_rows, row_values)
end
for index, row_values in ipairs(data_rows) do
table.insert(rows, self._row_starter)
table.insert(rows, format{self._cell, value = row_values.id, rowspan = 1, bg_color = self._transparent})
table.insert(rows, format{self._cell, value = row_values.name, rowspan = 1, bg_color = self._transparent})
for _, column in ipairs(self._columns) do
if row_values[column] then
table.insert(rows, format{self._cell, value = row_values[column], rowspan = row_values[column .. self._rowspan_suffix], bg_color = row_values[column .. self._bg_color_suffix]})
end
end
end
table.insert(rows, self._row_starter)
table.insert(rows, header)
table.insert(rows, self._table_end)
return table.concat(rows, "\n")
end
return EliteShipsKai