Module:EliteShipsKai
Revision as of 18:29, 27 January 2015 by com>Ckwng (Elite ships table generator)
Documentation for this module may be created at Module:EliteShipsKai/doc
local ResourceIcons = require('Module:ResourceIcons')
local StatIcons = require('Module:StatIcons')
local MiscIcons = require('Module:MiscIcons')
local format = require('Module:StringInterpolation').format
local EliteShipsKai = {
_table_start = [[{| class="wikitable"]],
_row_starter = [[-]],
_header_template = [[!No.
!Name
!Class
! style="white-space:nowrap;" | ${remodel_icon}
! style="width: 30px; text-align: center; vertical-align: middle; background-color: LightCoral;" | ${firepower_icon}
! style="width: 30px; text-align: center; vertical-align: middle; background-color: LightSkyBlue;" | ${torpedo_icon}
! style="width: 30px; text-align: center; vertical-align: middle; background-color: SandyBrown;" | ${aa_icon}
! style="width: 30px; text-align: center; vertical-align: middle; background-color: Seashell;" | ${asw_icon}
! style="width: 30px; text-align: center; vertical-align: middle; background-color: Aquamarine;" | ${los_icon}
! style="width: 30px; text-align: center; vertical-align: middle; background-color: PaleGreen;" | ${luck_icon}
! style="width: 30px; text-align: center; vertical-align: middle; background-color: Pink;" | ${hp_icon}
! style="width: 30px; text-align: center; vertical-align: middle; background-color: yellow;" | ${armor_icon}
! style="width: 30px; text-align: center; vertical-align: middle; background-color: Violet;" | ${evasion_icon}
! style="width: 30px; text-align: center; vertical-align: middle; background-color: Aqua;" | ${speed_icon}
! style="width: 30px; text-align: center; vertical-align: middle; background-color: Silver;" | ${aircraft_icon}
! ${fuel_icon}
! ${ammo_icon}
! style="text-align:left;" | Notes]],
_row_template = [[|-
| style="text-align:center;" | ${id}
| style="text-align:center;" | ${name} ${japanese_name}
| colspan="1" rowspan="${rowspan_class}" style="text-align:center; background-color: ${color_class}" | ${class}
| colspan="1" rowspan="${rowspan_remodel_level}" style="text-align:center; background-color: ${color_remodel_level}" | ${remodel_level}
| colspan="1" rowspan="${rowspan_firepower}" style="text-align:center; background-color: ${color_firepower}" | ${firepower}
| colspan="1" rowspan="${rowspan_torpedo}" style="text-align:center; background-color: ${color_torpedo}" | ${torpedo}
| colspan="1" rowspan="${rowspan_aa}" style="text-align:center; background-color: ${color_aa}" | ${aa}
| colspan="1" rowspan="${rowspan_asw}" style="text-align:center; background-color: ${color_asw}" | ${asw}
| colspan="1" rowspan="${rowspan_los}" style="text-align:center; background-color: ${color_los}" | ${los}
| colspan="1" rowspan="${rowspan_luck}" style="text-align:center; background-color: ${color_luck}" | ${luck}
| colspan="1" rowspan="${rowspan_hp}" style="text-align:center; background-color: ${color_hp}" | ${hp}
| colspan="1" rowspan="${rowspan_armor}" style="text-align:center; background-color: ${color_armor}" | ${armor}
| colspan="1" rowspan="${rowspan_evasion}" style="text-align:center; background-color: ${color_evasion}" | ${evasion}
| colspan="1" rowspan="${rowspan_speed}" style="text-align:center; background-color: ${color_speed}" | ${speed}
| colspan="1" rowspan="${rowspan_aircraft}" style="text-align:center; background-color: ${color_aircraft}" | ${aircraft}
| colspan="1" rowspan="${rowspan_fuel}" style="text-align:center; background-color: ${color_fuel}" | ${fuel}
| colspan="1" rowspan="${rowspan_ammo}" style="text-align:center; background-color: ${color_ammo}" | ${ammo}
| colspan="1" rowspan="${rowspan_notes}" | ${notes}]],
_columns = {
"class",
"remodel",
"firepower",
"torpedo",
"aa",
"asw",
"los",
"luck",
"hp",
"armor",
"evasion",
"speed",
"aircraft",
"fuel",
"ammo",
"notes",
},
_cell = [[| colspan="1" rowspan="${rowspan}" style="text-align:center; background-color: ${bg_color}" | ${value}]],
_table_end = [[|}]],
_rowspan_suffix = "_rowspan",
_bg_color_suffix = "_bg_color",
_transparent = "transparent",
}
function EliteShipsKai:name(ship)
return format{"${link} ${japanese_name}", link = ship:link(), japanese_name = ship:japanese_name()}
end
function EliteShipsKai:id(ship)
return ship:id()
end
function EliteShipsKai:class(ship)
return ship:class()
end
function EliteShipsKai:remodel_level(ship)
return ship:remodel_level()
end
function EliteShipsKai:firepower_max(ship)
return ship:firepower_max()
end
function EliteShipsKai:torpedo_max(ship)
return ship:torpedo_max()
end
function EliteShipsKai:aa_max(ship)
return ship:aa_max()
end
function EliteShipsKai:asw_max(ship)
return ship:asw_max()
end
function EliteShipsKai:los_max(ship)
return ship:los_max()
end
function EliteShipsKai:luck_max(ship)
return ship:luck_max()
end
function EliteShipsKai:hp(ship)
return ship:hp()
end
function EliteShipsKai:armor_max(ship)
return ship:armor_max()
end
function EliteShipsKai:evasion_max(ship)
return ship:evasion_max()
end
function EliteShipsKai:speed(ship)
return ship:speed()
end
function EliteShipsKai:aircraft(ship)
return ship:total_space()
end
function EliteShipsKai:fuel(ship)
return ship:fuel()
end
function EliteShipsKai:ammo(ship)
return ship:ammo()
end
function EliteShipsKai:notes(ship)
--stubbed out for now
return ""
end
function EliteShipsKai:Table(ships)
local header = format{self._header_template, remodel_icon = MiscIcons.remodel,
firepower_icon = StatIcons.firepower,
torpedo_icon = StatIcons.torpedo,
aa_icon = StatIcons.aa,
asw_icon = StatIcons.asw,
los_icon = StatIcons.los,
luck_icon = StatIcons.luck,
hp_icon = StatIcons.hp,
armor_icon = StatIcons.armor,
evasion_icon = StatIcons.evasion,
speed_icon = StatIcons.speed,
aircraft_icon = StatIcons.aircraft,
fuel_icon = ResourceIcons.fuel,
ammo_icon = ResourceIcons.ammo,
}
local rows = {self._table_start, header}
local data_rows = {}
for index, ship in ipairs(ships) do
local row_values = {
id = self:id(ship),
name = self:name(ship),
class = self:class(ship),
remodel = self:remodel_level(ship),
firepower = self:firepower_max(ship),
torpedo = self:torpedo_max(ship),
aa = self:aa_max(ship),
asw = self:asw_max(ship),
los = self:los_max(ship),
luck = self:luck_max(ship),
hp = self:hp(ship),
armor = self:armor_max(ship),
evasion = self:evasion_max(ship),
speed = self:speed(ship),
aircraft = self:aircraft(ship),
fuel = self:fuel(ship),
ammo = self:ammo(ship),
notes = self:notes(ship),
}
if index > 1 then
for _, column in ipairs(self._columns) do
for i=index-1,1,-1 do
if data_rows[i][column] and row_values[column] == data_rows[i][column] then
data_rows[i][column .. self._rowspan_suffix] = data_rows[i][column .. self._rowspan_suffix] + 1
row_values[column] = nil
end
end
end
end
for _, column in ipairs(self._columns) do
if row_values[column] then
row_values[column .. self._rowspan_suffix] = 1
row_values[column .. self._bg_color_suffix] = self._transparent
end
end
table.insert(data_rows, row_values)
end
for index, row_values in ipairs(data_rows) do
table.insert(rows, self._row_starter)
table.insert(rows, format{self._cell, value = row_values.id, rowspan = 1, bg_color = self._transparent})
table.insert(rows, format{self._cell, value = row_values.name, rowspan = 1, bg_color = self._transparent})
for _, column in ipairs(self._columns) do
if row_values[column] then
table.insert(rows, format{self._cell, value = row_values[column], rowspan = row_values[column .. self._rowspan_suffix], bg_color = row_values[column .. self._bg_color_suffix]})
end
end
end
table.insert(rows, header)
table.insert(rows, self._table_end)
return table.concat(rows, "\n")
end
return EliteShipsKai