Docking
- Docking (repair) will restore your ships to full health, at the expense of fuel and steel.
- While under repairs, it is not possible to cancel repairs or modify equipments or perform other activities like modernization.
- Larger and higher-level ships take more time to repair. But it is possible to repair a ship instantly by using fast repair material (bucket).
- Buckets DO NOT offset the resource requirements (fuel & steel) needed for repairs. The needed resources will still be consumed regardless.
- If a ship ends repair with 39 morale or less, it will be reset to 40 upon finishing.
- You can shave off the last minute of repair time by switching to the docking screen when a ship has less than one minute of repair time to go.
- You start the game with two repair dock slots—you can pay money (DMM points) to buy keys in the shop and expand to 3 or 4 slots.
- To use buckets to instantly finish repairs use the green button (shown below) or activate the slider on the repair confirmation window (shown on the side).
Repair time
[math]\displaystyle{ \text {Total repair time} = \text {HP loss} \times \text {base repair time} \times \text {ship type multiplier} + \text {30 seconds} }[/math] [math]\displaystyle{ \text {Base repair time} = \text {Level} \times 10 \text {(if Level } \le \text {11); } \text {Level} \times 5 + floor (\sqrt {Level - 11}) \times 10 + 50 \text { (if Level } \ge \text {12)} }[/math]
Ship Type | Multiplier |
---|---|
Battleships, Aviation Battleships, Aircraft Carriers, Repair Ships | 2 |
Heavy Cruisers, Aviation Cruisers, Fast Battleships, Light Aircraft Carriers, Submarine Tenders | 1.5 |
Light Cruisers, Destroyers, Submarine Aircraft Carriers, Seaplane Tenders, Amphibious Assault Ships, Torpedo Cruisers | 1 |
Submarines | 0.5 |
Repair cost
[math]\displaystyle{ \text {Fuel cost} = floor(\text {Base fuel cost} \times \text {HP loss} \times 0.032) }[/math]
[math]\displaystyle{ \text {Steel cost} = floor\text {Base fuel cost} \times \text {HP loss} \times 0.06), }[/math]
where base fuel cost is the amount of fuel needed to resupply that ship from 0 to full.
The cost is rounded down when using dry docks, so most destroyers and submarines with only 1 HP loss can be repaired for free. This is an incentive (a very minor one) to keep your ships repaired via dry docks.
Full list of rounded ship class cost: Wikiwiki
Examples
Level 67 Kongou with 41/75 HP (34 damage) will have:
- Repair time:
- [math]\displaystyle{ 34 \times \text{455 seconds} \times 1.5 + \text{30 seconds} = \text{23235 seconds or 6:27:15} }[/math]
- Resource costs:
- [math]\displaystyle{ 90 \times 34 \times 0.06 = \text{183 steel} }[/math]
- [math]\displaystyle{ 90 \times 34 \times 0.032 = \text{97 fuel} }[/math]
Level 150 Musashi with 1/106 HP (105 damage) will have
- Repair time:
- [math]\displaystyle{ 105 \times \text{915 seconds} \times 2.0 + \text{30 seconds} = \text{192180 seconds or 53:23:00} }[/math]
- Resource costs:
- [math]\displaystyle{ 250 \times 105 \times 0.06 = \text{1575 steel} }[/math]
- [math]\displaystyle{ 250 \times 105 \times 0.032 = \text{840 fuel} }[/math]
- This is the highest in the game currently.