Sandbox/Fall 2019 E-6
Sandbox Rules
This sandbox is to be used to construct an event guide for the above mentioned event map. These guides are to all of the following requirements:
- List of branching unlocking requirements (If there are multiple requirements, compositions for each path along with the below requirements will be needed to discuss the unlocking requirements in question)
- A list of working compositions that work: (These must have possible alternatives for players who may or may not have all ships needed for a specific path)
- The Path said composition will take (To explain what path the composition will take)
- A summary or description of what kind of obstacles a composition will face.
- A description of the boss node, what it consist and a descriptive guide on what the player should consider for a course of action to successfully win the battle.
- (Optional) Tips to farm to take path to collect certain ships (This will also require a composition, path, and possible description.
Editors are to construct thier own version of thier guide and complete them in a timely fashion.
No other editors are to allowed to edit over other editor's work without the full consent of the editor and his approval to do so.
Several version will be constructed through this page and will be reviewed and approved by the staff/ collaboration committee before being moved for the Fall 2019 Event which it'll be reviewed and updated once more before it can be released.
Overall there will be 3 version of the guide that will be constructed which will include:
- Preliminary Guide
- Polished Guide
- Finalized Guide
With each approval of each version the guide, the said guide will be updated to the main page and construction of the next version will begin.
All guides outside of the approved version will be removed and work will
Minhfongboy
Shiplock: Shiplock #6 (Hard only) / Normal below allows all previous locks
Historical: 3rd battle of Solomon (Kirishima, Hiei, Kongo, Haruna, Atago, Takao, Shigure, Shiratsuyu, Akatsuki, Yukikaze, Fletcher, Teruzuki, Yuudachi, Ayanami, Kumano, Suzuya, Tone...)
Damage Bonus:
- E6P1
- Suzuya, Kumano, Tone, Chikuma, Isuzu, Yuugumo, Hamkaze, Tanikaze, Maikgumo - 1.2x
- Atago, Sendai, Shiratsuyu, Murasame, Shigure, Fletcher, Yukikaze, Teruzuki - 1.32x
- Kinugasa - 1.44x
- Hiei, Kirishima, Akatsuki, Yuudachi, Ayanami - 1.5x
- E6P2, post node X unlock / node E/H/M gimmick(?)
- Kongou, Haruna, Suzuya, Kumano, Tone, Chikuma - 1.32x
- Atago, Sendai, Shigure, Shiratsuyu, Murasame, Fletcher, Yukikaze, Teruzuki - 1.5x
- Kinugasa, Akashi - 1.66x
- Hiei, Kirishima, Akatsuki, Yuudachi, Ayanami - 1.73x
- All other ships - 1.25x(?)
- LD Debuff - 1.1x(?) (against AACH only)
- Part 1: TP Phase
- TCF 2CAV 4DD + 1CL 2CA(V) 3DD going CFIKNOP
- LBAS: 2 bases with 4 LBAA to boss, 1 base with 4 Toukai to node F
- Part 2: Unlocking route
- S rank node P: TCF 2CAV 4DD + 1CL 2CA(V) 3DD going CFIKNOP
- S rank node N on the way
- A rank node V twice: CTF 2FBB 2CV 2CVL + 1CL 2CLT 3DD (ALL FAST)
- AS node H on the way
- AS node E: STF 4(F)BB(V) 2CVL + 1CL 2CLT 3DD
- 960 air recommended
- AS node M: TCF 2BBV 4DD + 1CL 2CA(V) 3DD
- Perfect airbase defence and AS twice
- Part 3: Debuff
- Chip the HP bar down to the final form (Must be done first !)
- STF 3(F)BB(V) 2CA(V) Akashi/Akitsushima + 1CL 1CA(V) 4DD
- 3 surface radars on 3 ships and a certain amount of LoS needed (> 80 Cn1 F33?)
- LBAS: 2 bases with 4 LBAA to boss, 1 base with 4 Toukai to node B
- STF 3(F)BB(V) 2CA(V) Akashi/Akitsushima + 1CL 1CA(V) 4DD
- S rank node V: CTF 2FBB 2CV 2CVL + 1CL 2CLT 3DD (ALL FAST)
- S rank node Q: CTF 2FBB 4CV + 1CL 1CA(V) 1CLT 3DD (ALL FAST)
- AS node M: TCF 2BBV 4DD + 1CL 2CA(V) 3DD
- Perfect airbase defence and AS twice
- S rank node S: Same comp when you used to chip the boss
- Chip the HP bar down to the final form (Must be done first !)
- Part 4: Final Battle!
- Same comp as the one you used to chip the boss down to the Final Form. Historical girls now can attempt TCI here to combo both debuff and their own historical damage to blast the boss in one shot. Note that there are 4 other enemies that are very tanky on the main fleet as well so you will need a good snipe
Totaku's Proposal
Preperations
If you have been following all preperations within the guide throughly up to this point and have enough historical ships preserved. You should have enough ships to be able to handle the final map. But be aware that this map will present the hardest challenge you will have to face as you will have to face up against insanely difficult enemies that may be hard to pass without the power of your historical fleet. Even on lower difficulties, where the battles and requirements will be easier, the over all fight will still be rather long and lengthy. So plan accordingly so you can be able to complete this map.
Below are the following options you should consider before partaking this map:
- Do you have Nelson?
- Do you have Hiei and Kirishima reserved for this map?
- Do you have some CAVs still reserved (mainly from the Tone-class and/or Suzuya and Kumano)? (2 are required)
- Do you have several TCI capable DDs that you can utilize in your fleet? (Namely Ayanami, Yukikaze, Shigure)
- Bonus: Do you have any luck modded DDs that can also help out? (A luck Yuudachi would be helpful here. But isn't entirly nessary)
- Do you have Kinugasa? (Optional, but recommended)
- Do you have have several ASW planes / Touhkai?