Sandbox/Fall 2019 E-5
Sandbox Rules
This sandbox is to be used to construct an event guide for the above mentioned event map. These guides are to all of the following requirements:
- List of branching unlocking requirements (If there are multiple requirements, compositions for each path along with the below requirements will be needed to discuss the unlocking requirements in question)
- A list of working compositions that work: (These must have possible alternatives for players who may or may not have all ships needed for a specific path)
- The Path said composition will take (To explain what path the composition will take)
- A summary or description of what kind of obstacles a composition will face.
- A description of the boss node, what it consist and a descriptive guide on what the player should consider for a course of action to successfully win the battle.
- (Optional) Tips to farm to take path to collect certain ships (This will also require a composition, path, and possible description.
Editors are to construct thier own version of thier guide and complete them in a timely fashion.
No other editors are to allowed to edit over other editor's work without the full consent of the editor and his approval to do so.
Several version will be constructed through this page and will be reviewed and approved by the staff/ collaboration committee before being moved for the Fall 2019 Event which it'll be reviewed and updated once more before it can be released.
Overall there will be 3 version of the guide that will be constructed which will include:
- Preliminary Guide
- Polished Guide
- Finalized Guide
With each approval of each version the guide, the said guide will be updated to the main page and construction of the next version will begin.
All guides outside of the approved version will be removed and work will
Minhfongboy
Shiplock: Shiplock #5
Historical: Battle of Davao - South west of Pacific Ocean (Fusou, Shigure, Hamakaze, Shiratsuyu, Kazagumo, Myoukou, Nagato...)
- This is the second-to-last map of the event. Consider doing this map at least Normal if you wanna consider FCM. As a result, this is also second-to-last shiplock, please consider carefully the ships you wanna bring here before going all out in the final map
- Part 1: Defeating SS Hime Kai
- 1 BBV 1CVE/CVL 4DD going CEGJ
- Node C contains loli sub, node E is the torpedo squadron with He Kai and Tsu flag (Hard) and node G contains enemy carrier (Nu flag with takoyaki). LBAS are required to sent here at least once if you want consistent boss routing.
- Boss node alway has SS Hime Kai along with 2 So-Class in line ahead, along with Tsu flag (Hard) and 2 Na-Class DD up to the final form. OASW is a must here if you don't wanna get destroyed at the beginning
- Consider ASW Boss support (4CVL 2DD with one CVL being CVE) if you need more ASW damage
- LBAS:
- Option 1: One base full of 4 7-ASW torpedo bomber to node C, the other base with full Toukai to boss
- Option 2: One base 1 Fighter 3 LBAA to node G, the other base with full Toukai to boss
- Option 3: One base 1 Fighter 3 LBAA to node G and E each, the other base with full Toukai to boss
- Option 4: One base full of 4 7-ASW torpedo bomber, the other base with full Toukai, all to boss (Should be used LD only)
- 1 BBV 1CVE/CVL 4DD going CEGJ
- Part 2: Defeating CV Hime Kai
- STF 3BB(V) 2CVL 1DD + 1CL 3DD 1CA(V) 1CLT going ACEFIO (ALL FAST)
- 2-3 OASW are required to deal with the loli sub
- Air power required for AS at the boss node is known to be very high, 500 in pre-LD and 750 at LD due to the presence of one extra CV Hime Kai in LD (Hard only, Normal below probably has less air?)
- Since Nagato has historical damage bonus, Nagato Touch can be considered and be tagged along with Mutsu Kai Ni to help clear out the mook at the boss node
- Consider TCI in LD to finish off the boss, i.e Shigure or Myoukou
- LBAS: 3 Fighter 1 LBAA + 2 Fighter 2 LBAA, all to boss
- Boss node has at least 450 air pre-LD and 600 in LD, therefore, these bases will score AD all the time, but better than nothing!
- STF 3BB(V) 2CVL 1DD + 1CL 3DD 1CA(V) 1CLT going ACEFIO (ALL FAST)
Totaku's Proposal
Preperation
In this operation you will be undergoing a rather simple, but very difficult map where you'll be doing an ASW segment followed by a battle with a Carrier for the 2nd part. There's no special requirements needed outside of depending on the difficulty, you will need to bring additional historical ships. And for the carrier segment you will need to prepare a considerable amount of air power to stand a chance at winning so below are the following questions:
- Do you have Toukai or ASW capable planes?
- Do you have a sizeable crew of historcial ships that can ASW?
- Can you make some ships that are not generally meant for ASW combat into OASW ships?
- Do you have a large amount of good fighter planes including Seaplane Fighters?
- Do you have a sizeable team of historical ships to take on both bosses?
- Do you have Nagato Kai Ni?
- Do you also have Mutsu Kai Ni?
- Do you have Fusou Kai 2? (Optional)
- Do you have turbines and spoilers to make any slow ship become fast?
- Do you have Reinforcement expansions you can put on Nagato, Mutsu, Fusou or and other slow ship you bring?
If you have said yes to the ASW related questions, then part one along with part of part 2 should be easy enough to complete. If you said yes to question 4-5 you should able to do both segment but you will need to get Nagato to Kai Ni if possibe if you haven't done so.
If Nagato is Kai Ni, then you will have a much eaiser on the map on highter difficulties with her historical bonus and special attack. Mutsu is a preffered option to have with her but Fusou can work as an alternative due to her historical bonus. But if some reason you're lacking in Nagato Kai Ni, it's recommended to reconsider your options regarding this map in terms of difficulty as it'll become difficulty if not impossible on difficitlies like hard.
If you have turbines and boilers, then you shouldn't have a problem taking the eaiser path to the boss, but if for some reason you don't have any of these and have no way to speed mod, prepare to face more air battles along the way which can become problematic on clearing the map.
Histrorical Bonuses
On this map, ship that are tied to the Davao Island Patrol and Group B of the Battles of the Phillipians are relevant to the operation as they will all have bonuses. So it is recommended to use ships associated with that campaign under this tag. If you have been carefuly enough you may have been able to conserve Hibiki/Verniy up to this point. Which will make her vital for here. Along with Kazagumo who is also relatively strong. But be aware, that there are still a small group of ships that while historically relavent to here can also be important for the final map. So as noted before hand. Carfully consider who you lock on this map, this is the 2nd to final map and will serve as your final road block before the final tag.