Sandbox/Fall 2019 E-3
Sandbox Rules
This sandbox is to be used to construct an event guide for the above mentioned event map. These guides are to all of the following requirements:
- List of branching unlocking requirements (If there are multiple requirements, compositions for each path along with the below requirements will be needed to discuss the unlocking requirements in question)
- A list of working compositions that work: (These must have possible alternatives for players who may or may not have all ships needed for a specific path)
- The Path said composition will take (To explain what path the composition will take)
- A summary or description of what kind of obstacles a composition will face.
- A description of the boss node, what it consist and a descriptive guide on what the player should consider for a course of action to successfully win the battle.
- (Optional) Tips to farm to take path to collect certain ships (This will also require a composition, path, and possible description.
Editors are to construct thier own version of thier guide and complete them in a timely fashion.
No other editors are to allowed to edit over other editor's work without the full consent of the editor and his approval to do so.
Several version will be constructed through this page and will be reviewed and approved by the staff/ collaboration committee before being moved for the Fall 2019 Event which it'll be reviewed and updated once more before it can be released.
Overall there will be 3 version of the guide that will be constructed which will include:
- Preliminary Guide
- Polished Guide
- Finalized Guide
With each approval of each version the guide, the said guide will be updated to the main page and construction of the next version will begin.
All guides outside of the approved version will be removed and work will begin from the approved version to make it better for the next version until the finalized version is made.
Minhfongboy
Historical: Battle of the Java sea
Shiplock: (Shiplock #3)
- Part 1: Defeating CA Ne-Class FSK
- TCF 1CL 1CVE 4DD + 1CL 2CA(V) 3DD going EGJM
- Shortest route possible. CVE is used to secure the air power. Ships that carry FCF can also be flagship to retreat on the way
- However, the fleet may cause retreat overtime, not to mention, escort fleet will alway shoot first in pre-boss nodes making them vulnerable to the closing torpedo
- Consider having one ship in escort equipped with full OASW as the first submarine node is pretty annoying
- TCF 2CA(V) 4DD + 1CL 2CA(V) 3DD going EGJM
- Same idea as above, but just without CVE. CA(V) in the main fleet now have to carry air power instead
- LBAS: 4 LBAA sent to boss
- TCF 1CL 1CVE 4DD + 1CL 2CA(V) 3DD going EGJM
- Part 2: Defeating BB Water Oni
- POSSIBLE HISTORICAL WARNING: BATTLE OF JAVA SEA (Fleet with Naka, Haguro and Ryuujou)
- STF 1CL 2CA(V) 1DD 1AV 1CVL + 1CL 1CA(V) 4DD going DEGJLO
- A certain amount of historical ships are needed (7 in hard ?). In this case, CVL should be Ryuujou, CA should be Haguro and Nachi, CL should be Naka and DDs.... so on....
- Strongest possible comp for P2. Easier to take out the boss in Final Form (Combined with passive historical bonus)
- STF 3CA(V) 1CL 2DD + 1CL 1CA(V) 4DD going DGJLO
- Less historical ships needed (2 only in hard ?).
- Skipping one submarine node which can be helpful
- May have difficulty scoring the kill in the Final Form
- LBAS: 4 LBAA sent to boss