Winter 2016 Event

Revision as of 21:59, 10 February 2016 by Kurururocks (talk | contribs) (→‎E-1)

Introduction

The Winter 2016 Event Sortie! Operation Rei-Go is planned to start on February 10th, 2016 at 1900 JST. The event will be based off of Operation Rei-Go, a one day battle that took place along Mindoro Island where the IJN counterattacked US forces staging a landing on December 26th, 1944.

The Event is composed of only three maps, and allows for difficulty selection like in previous events. The Hard difficulty will be more difficult compared to usual event maps.

The first two stages will be themed on Operation Rei-Go and the Final Stage will be an Extra Operation, a "What If" scenario focusing on an Interception Mission.

In addition, it will feature battles against land based air units and a new gimmick system in E-3 that will be different from the usual armor reduction gimmick.

It's also been noted that for the first two maps, fleet requirements will be flexible; this will vary depending on the difficulty setting.

Information

New Ships

Currently, 3 new ships are slated to appear as part of the event. The ships we are aware of so far are:

  • An Akizuki Class Destroyer that bravely sacrificed herself to protect some members of the Ozawa fleet, allowing them time to escape. She was commissioned and struck from the list during winter. It has been confirmed that this is Hatsuzuki and she will be a reward for clearing E-2.
  • The February issue of Comtiq Magazine revealed that a Yuugumo-class Destroyer is being added during the event. It's been noted that this ship also fought in the same battle as Hatsuzuki and sunk soon afterwards. This turns out to be Okinami.
  • Finally, February's Comtiq Magazine revealed that a foreign ship is expected to appear in the Extra Operation Map. Based on early results this may be the Zara.
  • In addition, it been confirmed from a series of tweets that ships from past events will appear in this event as drops, most likely Graf Zeppelin, Mizuho, Akitsushima and Amagi.

New Equipment

New Abyssals

Mechanics

Participation requirements

  • Must have a 75% sortie win ratio.
  • Must have 5 empty ship slots for new ships.
  • Must have 20 free equipment slots.

Special Mechanics

  1. The difficulty system first used in Spring 2015 Event returns: you can choose between Operation A (, Hard), Operation B (, Medium) or Operation C (, Easy).
    • Choosing A or B requires certain HQ Level (HQ Lv 35 for B / 80 for A in Spring 2015 Event).
  2. It's been noted that the Extra Operation will involve a use a new gimmick that will not be related to the armor reduction gimmick.
  3. There does not appear to be any shiplocking this event.

Event Maps

Quick Info Table

Classification Map Name Combined Fleet? Tag Condition & Deployment Restriction Difficulty Restrictions Notes
Main Operation
Operation Rei-Go
E-1 Preparation for Operation Rei-Go No No restrictions. All difficulties OK
E-2 Sortie! Operation Rei-Go! In order to play these maps on hard, you must complete the previous map on either normal or hard.
(e.g., to do E-3 on hard, you must complete E-2 on normal or hard.)
Extra Operation E-3 Operation Shou-Go 4 Yes

E-1

Kanpan Gulf "Operation Rei-Go!" Preperation
No map name yet

Information

  • Boss: Submarine Princess
  • 6-7 kills required on all difficulties (800 HP on hard)
  • Ships tagged: None

Branching rules

Show/Hide Branching Rules
Branching Rules
NodeSplitCondition
STARTA 2+ DD (random) or Kasumi flagship
B <2 DD
DC LoS check (fail)
J LoS check (pass)
EF Active Branching
GActive Branching

Tips

  • Recommended fleet compositions:
  • FBBs, BBs, and CVs are not allowed on this map.
  • 1 BBV, 1 CVL and 4 DDs/CLs is the current recommendation
    • Last Dance may require more ASW equips: 1 BBV 5CL
  • You can use Ooyodo and Kasumi to take the north east route torwards nodes G H and I. If you defeat the enemy transport there a certain number of time, it'll result in the Submarine Hime being weakened so she can be defeated more easily.

Show/Hide Nodes and Enemy Encounters
Nodes and Enemy Encounters
NodePatternXpNode InfoFormAir
A
Pattern 160    
Pattern 2100    
Pattern 350    
B
Pattern 1140     
C
Pattern 1
Pattern 2
D
Pattern 1140      
E
Pattern 1 Active Branching
F
Pattern 1140       
Pattern 2120       
Pattern 3160       
G
Pattern 1
H
Pattern 1
Pattern 2
I
Pattern 1
J
Pattern 1      
Pattern 2       
Pattern 3200      
Pattern 4
Final Form
250       

Show/Hide Nodes and Enemy Encounters
Nodes and Enemy Encounters
NodePatternXpNode InfoForm
A
Pattern 1
B
Pattern 1
C
Pattern 1
Pattern 2
D
Pattern 1
E
Pattern 1
Pattern 2
F
Pattern 1
G
Pattern 1
H
Pattern 1
Pattern 2
I
Pattern 1
J
Pattern 1
Pattern 2
Final Form

Show/Hide Nodes and Enemy Encounters
Nodes and Enemy Encounters
NodePatternXpNode InfoFormAir
A
Pattern 1
B
Pattern 1
C
Pattern 1100
Pattern 2
D
Pattern 1
E
Pattern 1
Pattern 2
F
Pattern 1
Pattern 2
G
Pattern 1
H
Pattern 1
I
Pattern 1
J
Pattern 1
Pattern 2
Final Form


E-2

Otoro Island Marmalade Gulf "Operation Rei-go"
No map name yet

Information

  • Rewards upon clearance: Hatsuzuki
    • Clearing on Hard (甲): Improvement materials, Maritime Resupply, Skilled Pilot, Medal
    • Clearing on Medium (乙):
    • Clearing on Easy (丙):

Branching rules

Show/Hide Branching Rules
Branching Rules
NodeSplitCondition
STARTA 
B 
BC
E
EF
G
H
FH 
I
J

Tips

  • Recommended fleet compositions:

Show/Hide Nodes and Enemy Encounters
Nodes and Enemy Encounters
NodePatternXpNode InfoFormAir
A
Pattern 1
B
Pattern 1
C
Pattern 1
Pattern 2
D
Pattern 1
E
Pattern 1
Pattern 2
F
Pattern 1
G
Pattern 1
H
Pattern 1
Pattern 2
I
Pattern 1
O
Pattern 1 integrated_island_princess      
Pattern 2

Show/Hide Nodes and Enemy Encounters
Nodes and Enemy Encounters
NodePatternXpNode InfoForm
A
Pattern 1
B
Pattern 1
C
Pattern 1
Pattern 2
D
Pattern 1
E
Pattern 1
Pattern 2
F
Pattern 1
G
Pattern 1
H
Pattern 1
Pattern 2
I
Pattern 1
O
Pattern 1       
Pattern 2

Show/Hide Nodes and Enemy Encounters
Nodes and Enemy Encounters
NodePatternXpNode InfoFormAir
A
Pattern 1
B
Pattern 1
C
Pattern 1100
Pattern 2
D
Pattern 1
E
Pattern 1
Pattern 2
F
Pattern 1
Pattern 2
G
Pattern 1
H
Pattern 1
I
Pattern 1
J
Pattern 1
Pattern 2


E-3

Operation Sho-Go 4
No map name yet

Information

  • Rewards upon clearance:
    • Clearing on Hard (甲):
    • Clearing on Medium (乙):
    • Clearing on Easy (丙):

Branching rules

Show/Hide Branching Rules
Branching Rules
NodeSplitCondition
STARTA 
B 
BC
E
EF
G
H
FH 
I
J

Tips

  • Recommended fleet compositions:

Show/Hide Nodes and Enemy Encounters
Nodes and Enemy Encounters
NodePatternXpNode InfoFormAir
A
Pattern 1
B
Pattern 1
C
Pattern 1
Pattern 2
D
Pattern 1
E
Pattern 1
Pattern 2
F
Pattern 1
G
Pattern 1
H
Pattern 1
Pattern 2
I
Pattern 1
J
Pattern 1     ddha-class_late_model_elite  
Pattern 2

Show/Hide Nodes and Enemy Encounters
Nodes and Enemy Encounters
NodePatternXpNode InfoForm
A
Pattern 1
B
Pattern 1
C
Pattern 1
Pattern 2
D
Pattern 1
E
Pattern 1
Pattern 2
F
Pattern 1
G
Pattern 1
H
Pattern 1
Pattern 2
I
Pattern 1
J
Pattern 1
Pattern 2

Show/Hide Nodes and Enemy Encounters
Nodes and Enemy Encounters
NodePatternXpNode InfoFormAir
A
Pattern 1
B
Pattern 1
C
Pattern 1100
Pattern 2
D
Pattern 1
E
Pattern 1
Pattern 2
F
Pattern 1
Pattern 2
G
Pattern 1
H
Pattern 1
I
Pattern 1
J
Pattern 1
Pattern 2