Winter 2016 Event

Revision as of 00:47, 6 February 2016 by Totaku (talk | contribs)

Introduction

The Winter 2016 Event Sortie! Operation Rei-Go is planned to start on February 10th, 2016. It has been confirmed that the event will be inspired off of Operation Rei-Go which was a one day battle that took place along the Mindoro Island where an IJN counterattack was conducted in the winter on December 26th, 1944.

The Event is planned to be a small scale event, which will allow you to choose a difficulty much like previous events. It's been noted that hard level difficulty will be more difficult compare to usual event maps.


Information

Known and Confirmed Ships

Currently, Kancolle_Staff Tweets have reported that there will be "more than one new kanmusu" introduced in this event. While the exact number is not known. It is speculated that it will be between 2-3 kanmusus this event. What has been revealed so far is:

  • An Akizuki Class Destroyer that bravely sacrificed herself to protect some members of the Ozawa fleet allowing them time to escape. She was commissioned and Struck from the list on the winter season. This suggests that the destroyer will be Hatsuzuki

Mechanics

Participation requirements

  • Must have a 75% sortie win ratio.
  • Must have 5 empty ship slots for new ships.
  • Must have 20 free equipment slots.

Special Mechanics

  1. The difficulty system first used in Spring 2015 Event returns: you can choose between Operation A (, Hard), Operation B (, Medium) or Operation C (, Easy).
    • Choosing A or B requires certain HQ Level (HQ Lv 35 for B / 80 for A in Spring 2015 Event).

Event Maps

Quick Info Table

E-1

 

Transport Operation! Clearing the Route
【輸送作戦!前路掃討】

Information

Branching rules

Show/Hide Branching Rules
Branching Rules
NodeSplitCondition
STARTA 
B 
BCActive Branching
EActive Branching
EFCertain number of BBs?
If 2nd fleet consists of more than 2 CLT
GFail LoS check(?) 
HCertain LoS(?)
FH 
IFail LoS check(?) 
JCertain LoS(?)

Tips

  • Recommended fleet compositions:
    • 2FBB 2CA 2CVL / 1CL 3DD 2CA (Surface Task Force)
    • 2BBV 2CA 2CVL / 1CL 4DD 1CLT


Show/Hide Nodes and Enemy Encounters
Nodes and Enemy Encounters
NodePatternXpNode InfoFormAir
A
能動分岐
Pattern 1
B
Pattern 1 Active Branching
C
前衛哨戒部隊
Pattern 1      
Pattern 2160       
D
Pattern 1   +50
E
警戒任務部隊
Pattern 1200       
Pattern 2       
F
空母機動部隊
Pattern 1250       
AS:75
AS+:150
G
Pattern 1
H
水上打撃部隊
Pattern 1250       
AS:54
AS+:108
Pattern 2230        
AS:54
AS+:108
I
Pattern 1
J
前衛展開部隊旗艦
Pattern 1260       
Pattern 2
Final Form
280       

Show/Hide Nodes and Enemy Encounters
Nodes and Enemy Encounters
NodePatternXpNode InfoForm
A
能動分岐
Pattern 1
B
Pattern 1 Active Branching
C
前衛哨戒部隊
Pattern 1
Pattern 2
D
Pattern 1   +50
E
警戒任務部隊
Pattern 1
Pattern 2
F
空母機動部隊
Pattern 1
G
Pattern 1
H
水上打撃部隊
Pattern 1
Pattern 2
I
Pattern 1
J
前衛展開部隊旗艦
Pattern 1
Pattern 2
Final Form

Show/Hide Nodes and Enemy Encounters
Nodes and Enemy Encounters
NodePatternXpNode InfoFormAir
A
能動分岐
Pattern 1
B
Pattern 1 Active Branching
C
前衛哨戒部隊
Pattern 1100     
Pattern 2100       
D
Pattern 1   +50
E
警戒任務部隊
Pattern 1       
Pattern 2
F
空母機動部隊
Pattern 1       
AS:75
AS+:150
Pattern 2160       
AS:75
AS+:150
G
Pattern 1
H
水上打撃部隊
Pattern 1       
AS:23
AS+:45
I
Pattern 1
J
前衛展開部隊旗艦
Pattern 1         
Pattern 2
Final Form