Summer 2024 Event/E-3/Sandbox

Sandbox Rules

This sandbox is to be used to construct an event guide for the above-mentioned event map. These guides are to all of the following requirements:

  • An overview of the map, including ship/equipment bonuses, Ship Locks, and special mechanics,
  • List of branching unlocking requirements (if there are multiple requirements, compositions for each path along with the below requirements will be needed to discuss the unlocking requirements in question),
  • A list of working compositions that work: (these must have possible alternatives for players who may or may not have all ships needed for a specific path),
    • The Paths said compositions will take (to explain each path the composition will/can take),
    • A summary or description of what kind of obstacles a composition will face.
  • A description of the boss node: what it consists of, and a descriptive guide on what the player should consider for a course of action to successfully win the battle,
  • Optional: Tips/guides to farm certain ships and/or resources (this can also require compositions, paths, and possible descriptions).

Editors are to construct their own version of the guide/part of the guide, and complete it in a timely fashion.

No editor is allowed to edit over other's work without their consent/approval.

Several versions will be constructed through this page and will be reviewed and approved by the staff/collaboration committee before being moved for the Summer 2024 Event, being reviewed and updated once more before it can be released.

Overall there should be 3 versions of the guide that have to be constructed, including Preliminary > Polished > Finalized Guides

With each approval of each version of the guide, the said guide will be updated to the main page, and construction of the next version will begin.

All guides outside of the approved version will be removed and work will begin from the approved version to make it better for the next version until the finalized version is made.

Branching Table

E-3 Branching Rules (Start Points) ▼/▲
Nodes Rules
Start
1
  • Phase 1-3: Single Fleet / CTF / STF / TCF
  • Phase 4: Single Fleet / TCF
2
  • Striking Force Fleet
3
  • Phase 4: CTF / STF


E-3 Branching Rules ▼/▲
(Start Point 1 - Single Fleet)
Nodes Rules
1
A
  • Fixed route for Single Fleet
B
B1
  • Does not meet the requirements to go to B2 or C
B2
  • Meet ANY of the following requirements:
    • Amount of CV(B) ≥ 3
    • Amount of CV(B/L) ≥ 4
C
  • Meet ALL of the following requirements:
    • Amount of CV(B) ≤ 2
    • Amount of CV(B/L) ≤ 3
  • Amount of DD ≥ 3
B1
C
  • Fixed route for Single Fleet
B2
H1
  • See Start Point 2 rules for further routing *
C
C1

Active Branching

C2
C3
D
  • Pass the LoS check
  • Does not meet the requirements to go to F
E
  • Fail the LoS check
F
  • Amount of (F)BB(V) + CV(B) ≤ 3 *
  • Pass the LoS check (Cn3 = 77~84 Hard)


E-3 Branching Rules ▼/▲
(Start Point 1 - Combined Fleet)
Nodes Rules
1
L
  • Fixed route for Combined Fleet
B1
N
  • STF
P
  • CTF / TCF
N
O
  • ???
P
  • ???
P
Q
  • Fixed route from Start Point 1
Q
R
  • Fail the LoS check
S
  • Pass the LoS check (Cn3 = 85~100 Hard)


E-3 Branching Rules (Start Point 2) ▼/▲
Nodes Rules
2
G

???

H

???

H
B2
  • ???
H1
  • Does not meet the requirements to go to H2
  • ???
H2
  • Meet ALL of the following requirements:
    • Fast Fleet
    • Amount of DD ≥ 4
I
J
  • Fail the LoS check
K
  • Pass the LoS check (Cn3 = 64~70 Hard)


E-3 Branching Rules (Start Point 3) ▼/▲
Nodes Rules
P
T
  • Does not meet the requirements to go to U
U
  • CTF: Amount of CV(B) ≤ 2
  • STF: Fast Fleet
V
V1
  • Meet ANY of the following requirements:
    • Amount of LHA ≥ 1 and Slow Fleet
    • Amount of AV ≥ 2 *
V2
  • Does not meet the requirements to go to V1, V3, or X
V3
  • Meet ALL of the following requirements:
    • Amount of CV(B) ≤ 2
    • Amount of CV(B/L) ≤ 3
    • Does not meet the requirements to go to V1 or X
X
  • Meet ALL of the following requirements:
    • Route to X is unlocked
    • Fast Fleet
    • Amount of CV(B) ≤ 2
    • Amount of CV(B/L) ≤ 3
    • Amount DD ≥ 4
    • Does not meet the requirements to go to V1
V3
W
  • Fail the LoS check *
X
  • Pass the LoS check *

* = Rule under review

? = Ship type/amount under review

Historical Bonuses

DISCLAIMER: This information is based on user-submitted data and is subject to revisions as more data is gathered. Any version of the ship receives the bonus regardless of remodel.

Ship Bonuses

??

Equipment Bonuses

??

Debuff

??


Jiga's early Guide

Map Overview

E3 is a single, striking force, and combined fleet four-phase map, consisting of two transport and two boss phases.

  • 2 LBAS are available to sortie on this map
  • This map uses 2 locks:
    •   Home Fleet, Starting point 2 (reused from E-1),
    •   Force M Advance Squadron, Starting point 1 & 3 (single),
    •   Force M, Starting point 1 & 3 (combined).
  • Note : It is possible to mix both   &   on the last phase once the last gimmick cleared.

Phase 0.5 - Gimmick

To unlock the second boss, the following steps have to be performed:

B2 C2
Hard S x2 AS x2
Medium S x2 AS x1
Easy ? ?
Casual ? ?

  • Single Fleet: ??  
  • Route: 1 A B B2

AS: 378 (hard)

Phase 1 - TP

Phase 1 is a "Transport Operation":

  • Single Fleet: 1 (F)BB(V), 2 CV, 3 DD  
  • Route: 1 A B C C2 C3 F
  • LoS check: ??
  • Bringing ASW and AACI is recomanded.

Phase 2 - TP

Phase 2 is a "Transport Operation":

  • SF: 0-1 CA(V), 1 CL, 4-5 DD, 0-1 AV  
  • Route: 2 H H2 I K
  • LoS check: ??

Phase 3 - Boss

Phase 4 - Boss

  • Note : It is possible to mix both   &   on the last phase once the last gimmick cleared.

Phase 4.5 - Debuff & Shortcut

Once LD has been reached, the following steps have to be performed to debuff the boss, unlock a shortcut, and allow to bring mix tags.

F K S V1 LBAS
Hard S? S? S? S x3? AS x2?
Medium ? ? ? ? ?
Easy ? ? ? ? ?
Casual ? ? ? ? ?

Once on LD, the CG will change to the following:

French Light Cruiser Princess

YY's Guide