Category:Smoke Generators

Revision as of 15:32, 8 July 2024 by Ninnin (talk | contribs) (→‎Mechanics: it is upper estimation du to hard cap so ~ is not needed)

This category contains all equipment or equipment types classified as Smoke Generators.

This category is populated by Template:EquipmentCategoriesKai. Please do not manually add pages to this category.

Mechanics

Smoke Generator Smoke Generators can be used in combat to deploy a smoke screen.

Example of a large smoke deployed.
  • There are 3 smoke screen sizes, being Small < Medium < Large.
    • The maximum smoke size that can be generated is dependent on the number of smoke generators, being respectively 1/2/3.
    • Note that Improved improvements also affect the maximum smoke level possible.
  • It sharply reduces the accuracy of all fleets, proportionally to the smoke screen size (the hit rate is still capped at 11%).
    • This effect can be partially bypassed by using radars (both sides).
  • The effect will last for the day battle, even so the animation will fade before the battle's end.

Smoke activation button next to the Formation ones.
  • If equipped, it can be activated with a specific button when selecting the formation.
    • It can be activated multiple times per sortie until it triggers, being triggerable once, in day battle only.
  • It cannot be activated in Exercises in the current implementation.
  • The trigger rate is not 100% and depends on the fleet's flagship's luck Luck, as well as the amount and type of Smoke Generators used.
    • For combined fleets, it is the luck of the main flagship.
    • The size of the triggered smoke screen depends on how many smoke generators are used.
  • It will only trigger at the beginning of the Shelling phase.

The 3 different smoke size

  • The smoke gives an Accuracy malus to both fleets when used:
    • Please note that these are initial estimations and are subject to change.
    • It is currently unknown if the airstrike accuracy is affected by the smoke.
    • Some modifiers are impossible to determine because the fleet hit the lower bound hit rate (11% hard cap).
    • There are some inconsistencies between "old" and "new" enemies.
    • Having a (surface ?) radar equipped reduces the smoke effect for both fleets, but only for the shelling phase.
[math]\displaystyle{ \text{Mod}_\text{smoke} }[/math][1]
Day Shelling
Fleet Radar Equipped Type 1 Type 2 Type 3
Allied No < 0.3 < 0.33 < 0.37
Yes 0.35 0.25 < 0.37
Enemy No < 0.69 < 0.7 < 0.7
Yes 0.91 0.83 0.75
Torpedo Phases
Fleet Type 1 Type 2 Type 3
Allied 0.45 0.42 0.42
Enemy 0.7 0.6 0.5
ASW
Allied 0.25
Enemy 1

  • AA effects:
    • The smoke affects the allied shootdown but not the enemy shootdown.
    • No fixed shootdown above 2 has been observed under a smoke.
    • The guaranteed shootdown does not seem to be affected.
    • A modifier to the Adjusted AA is suspected but there is not enough data to confirm it.
  • The Smoke reduce the Anti-Air Rocket Barrage trigger rate either directly or by reducing the Adjusted AA.

Listed By Stats

No. Rarity Name Equipment Type Evasion Refittable Types Craftable Improvable Notes
500
Smoke Generator (Smoke Screen)Equipment Card Smoke Generator (Smoke Screen).png
Smoke Generator.png 発煙装置(煙幕)
Surface Ship Equipment 1 DE, DD, CL, CLT, CA, CAV, FBB (Only: Richelieu Deux), BBV (Only: Fusou Kai Ni, Yamashiro Kai Ni), AV (Only: Mikuma Kai Ni Toku), CT, AO (Only: Souya (AGB), Souya (AGL), Souya (AGS)) ✔️ ✔️
501

Smoke Generator Kai (Smoke Screen)Equipment Card Smoke Generator Kai (Smoke Screen).png
Smoke Generator.png 発煙装置改(煙幕)
3
No. Rarity Name Equipment Type Evasion Refittable Types Craftable Improvable Notes

Pages in category "Smoke Generators"

The following 2 pages are in this category, out of 2 total.