Early Spring 2024 Event/E-2/Sandbox
Sandbox Rules
This sandbox is to be used to construct an event guide for the above-mentioned event map. These guides are to all of the following requirements:
- An overview of the map, including ship/equipment bonuses, Ship Locks, and special mechanics,
- List of branching unlocking requirements (if there are multiple requirements, compositions for each path along with the below requirements will be needed to discuss the unlocking requirements in question),
- A list of working compositions that work: (T=these must have possible alternatives for players who may or may not have all ships needed for a specific path),
- The Paths said compositions will take (to explain each path the composition will/can take),
- A summary or description of what kind of obstacles a composition will face.
- A description of the boss node: what it consists of, and a descriptive guide on what the player should consider for a course of action to successfully win the battle,
- Optional: Tips/guides to farm certain ships and/or resources (this can also require compositions, paths, and possible descriptions).
Editors are to construct their own version of the guide/part of the guide, and complete it in a timely fashion.
No editor is allowed to edit over other editors' work without the consent of the editor and his approval to do so.
Several versions will be constructed through this page and will be reviewed and approved by the staff/collaboration committee before being moved for the Early Spring 2024 Event, being reviewed and updated once more before it can be released.
Overall there should be 3 versions of the guide that have to be constructed, including: Preliminary > Polished > Finalized Guides
With each approval of each version of the guide, the said guide will be updated to the main page, and construction of the next version will begin.
All guides outside of the approved version will be removed and work will begin from the approved version to make it better for the next version until the finalized version is made.
Branching Table
E-2 Branching Rules (Start Points) ▼/▲ | ||
---|---|---|
Nodes | Rules | |
Start | 1 |
|
2 |
||
3 |
E-2 Branching Rules (Start Point 1) ▼/▲ | ||
---|---|---|
Nodes | Rules | |
B |
C |
Active Branching |
E | ||
C |
D |
|
F |
| |
D |
D1 |
|
D2 |
| |
E |
F |
|
G |
| |
H |
I |
|
J |
| |
K |
| |
I |
D3 |
|
E-2 Branching Rules (Start Point 2) ▼/▲ | ||
---|---|---|
Nodes | Rules | |
D |
N |
|
J |
N |
|
P |
| |
L |
D |
|
M |
| |
N |
O |
Does not meet the requirements to go to P |
P |
| |
P |
Q |
|
R |
|
E-2 Branching Rules (Start Point 3) ▼/▲ | ||
---|---|---|
Nodes | Rules | |
C |
I |
|
H |
K |
|
V |
| |
I |
U |
|
T |
C |
|
U |
| |
U |
H |
|
V |
| |
V |
W |
Does not meet the requirements to go to X |
X |
|
* = Rule under review
? = Ship type/amount under review
Dark's Guide
Map Overview
E1 is a single fleet, two-phase map consisting of one transport and one boss phase.
- 1 LBAS is available to sortie on this map
The use of AGDP AGDP on CV(B/L), Ise-class Kai Ni, and Akitsu Maru Kai, is required to sortie these ships on the 2nd part of the map (the right / North side).
Phase 0.5: Gimmick
The following steps have to be performed to unlock the transport phase.
D2 | I | J | c | |
---|---|---|---|---|
Hard | S | S | S | AS |
Medium | ? | ? | ? | ? |
Easy | ? | ? | ? | ? |
Casual | ? | ? | ? | ? |
AD | AP | AS | AS+ | |
---|---|---|---|---|
Hard | 69 | 138 | 309 | 618 |
Medium | ? | ? | ? | ? |
Easy | ? | ? | ? | ? |
Casual | ? | ? | ? | ? |
- It is recommended to send LBAS to the respective nodes to secure the S rank.
Phase 1: Transport Phase
Phase 1 is a "Transport Operation", with the particularity of not having any boss node following the TP node.
- This means that as soon as the TP node is reached, the TP points are counted.
- Route: L D N R
- As many Landing Craft, Drum Canisters, and Amphibious Tanks should be utilised in the fleet.
- LBAS range to R is 9
- AD/AP = 138/275 on HARD
- Boss Support Expeditions can be utilized to help secure the A rank if needed. S rank is not necessary here to deplete the TP Gauge.
Phase 2: Boss 2
The boss node is an "atoll node", meaning that it is possible to deploy the new Ka-Tsu tanks
' opening.
- Strike Fleet: 0-1 AS, 3-6 SS(V), 0-1 CL, 0-1 DD
- Route: S T U V X Y
- A min of 3 SS(V)? is required to route to the boss
- It's highly recommended to make use of the Submarine Special attack
- LBAS Range: 10
- AD/AP = 70/140 on LD for Hard
- Both Node and Boss Support are recommended to help the submarine survive through the preboss nodes and kill the boss.
- If opted for the CL or DD within the fleet, one of them should be able to perform AACI to pass through T and U
Phase 2.5: Debuff
Once LD has been reached, the following steps have to be performed to debuff the boss
? | ? | LBAS | |
---|---|---|---|
Hard | ? | ? | AS |
Medium | ? | ? | ?? |
Easy | ? | ? | ?? |
Casual | ? | ? | ?? |
AS | |
---|---|
Hard | |
Medium | |
Easy | |
Casual |
Once Debuff is complete the CG will change to the following:
American Destroyer Princess |
---|