Summer 2023 Event/E-5/Sandbox

Sandbox Rules

This sandbox is to be used to construct an event guide for the above-mentioned event map. These guides are to all of the following requirements:

  • An overview of the map, including ship/equipment bonuses, Ship Locks, and special mechanics,
  • List of branching unlocking requirements (if there are multiple requirements, compositions for each path along with the below requirements will be needed to discuss the unlocking requirements in question),
  • A list of working compositions that work: (T=these must have possible alternatives for players who may or may not have all ships needed for a specific path),
    • The Paths said compositions will take (to explain each path the composition will/can take),
    • A summary or description of what kind of obstacles a composition will face.
  • A description of the boss node: what it consists of, and a descriptive guide on what the player should consider for a course of action to successfully win the battle,
  • Optional: Tips/guides to farm certain ships and/or resources (this can also require compositions, paths, and possible descriptions).

Editors are to construct their own version of the guide/part of the guide, and complete it in a timely fashion.

No editor is allowed to edit over other editors' work without the consent of the editor and his approval to do so.

Several versions will be constructed through this page and will be reviewed and approved by the staff/collaboration committee before being moved for the Summer 2023 Event, being reviewed and updated once more before it can be released.

Overall there should be 3 versions of the guide that have to be constructed, including: Preliminary > Polished > Finalized Guides

With each approval of each version of the guide, the said guide will be updated to the main page, and construction of the next version will begin.

All guides outside of the approved version will be removed and work will begin from the approved version to make it better for the next version until the finalized version is made.

Branching Table

E-5 Branching Rules (Start Points) ▼/▲
Nodes Rules
Start
1
  • Single / Striking Force Fleet
  •   European Expedition Advance Force only (Normal / Hard)
2
  • Combined Fleet
  •   British Liaison Force only (Normal / Hard)


E-5 Branching Rules ▼/▲
(Single / Striking Force Fleet)
Nodes Rules
A
B
  • Does not meet the requirements to go to C
C
  • Meet ALL of the following requirements:
    • Amount of CV(B) ≤ 1
    • Amount of DD ≥ 2
    • If slow fleet:
      • Amount of CL ≥ 1
      • Amount of DD + DE ≥ 3
C
D
  • Does not meet the requirements to go to E
E
  • Meet ALL of the following requirements:
    • Amount of (F)BB(V) = 0
    • Amount of CL + DD + DE ≥ 4
D
F

Fixed Routing

F
H

Active Branching

I
I
J
  • Does not meet the requirements to go to K
K
  • Fleet 3
K
L
  • Amount of (F)BB(V) + CV(B) ≥ 4?
M
  • Does not meet the requirements to go to L
L
L1

Active Branching

L2
M
O
  • Fixed Routing


E-5 Branching Rules ▼/▲
(Combined Fleet)
Nodes Rules
2
D
  • STF
  • CTF: Does not meet the requirements to go to I
I
  • TCF
  • Otherwise, meet ALL of the following requirements:
    • CTF: Amount of DD ≥ 3
    • If Slow fleet:
      • CTF: Amount of CV(B/L) ≤ 3
      • CTF: Amount of (F)BB(V) + CV(B/L) ≤ 4
      • CTF: Amount of (F)BB(V) + CV(B/L) + CA(V) + AV ≤ 6
      • CTF: Amount of DD ≥ 4 ???
D
I

Fixed Routing

I
K
  • Does not meet the requirements to go to M or P
M
  • Meet ALL of the following requirements:
    • TCF: All
    • Phase 1:
      • STF: All?
      • CTF: If Fast fleet, then amount of CV(B) ≤ 3
      • CTF: If Slow fleet, then amount of CV(B) ≤ 2
    • Phase 2+:
      • CTF: Amount of CV(B/L) ≤ 2
P
  • Route to P is unlocked
  • Meet ANY of the following requirements:
    • STF
    • TCF
    • CTF: Amount of CV(B/L) ≥ 4
K
M

Fixed Routing

M
N
  • Does not meet the requirements to go to O
O
  • Amount of CL + DD ≥ 5
  • ???
P
Q
  • Does not meet the requirements to go to R
R
  • Meet ANY of the following requirements:
    • CTF: Fast fleet
    • STF: Amount of DD ≥ 4
      • If slow, then amount of DD ≥ 5
    • TCF
R
S

Active Branching

V
S
T
  • Pass the LoS check
U
  • Fail the LoS check
V
U
  • Fail the LoS check
X
  • Does not meet the requirements to go to Y
  • Pass the LoS check
Y
  • Meet ALL of the following requirements:
    • Fast fleet?
    • Amount of CA(V) ≥ 2
    • Amount of CL ≥ 2
    • Amount of DD ≥ 4
    • Pass the LoS check


Jiga's Guide

Map overview

E5 is a Combined fleet three-phase map consisting of one transport and two boss phases.

  • 3 LBAS are available on this map:
    • Initially, no LBAS is available,
    • After Phase 2, only 2 can be set on Sortie, the other being limited to Defense.
  • This map uses 2 locks:
    •   European Expedition Advance Force (reused on E-6),
    •   European Expedition Advance Force.

Phase 0.5 - Unlock the Boss Node

L1 L2 J H G
Hard A+ x2 A+ x2 S? S? A+
Medium S? S? S? S? S?
Easy S? S? - A+ S?
Casual ? ? - ? ?

All the following gimmicks use the   tag, which is only used in this phase, as well as on E-6.

  • Striking Force Fleet: 1-2(F)BB(V), 1CV(B/L), 0-1CA(V), 1CL, 3-4DD  
  • Route: 1 A C D F I K L L1 / L2
    • L is a choice node
    • Bringing an AACI capable ship is recommended to pass through the air node.
    • Nodes L1 & L2 are Installations and requires specialized equipment to defeat.

  • Single Fleet: 1(F)BB(V), 0-1CV(B/L), 0-1CA(V)/CL, 3-4DD  
  • Route: 1 A C D F I J
    • Bringing ASW power is required.

  • Refer to Node J or Node L1 & L2 fleet for composition and routing.
    • Either composition can reach node H as they both pass through choice node F
  • Route: 1 A C D F H
    • Bringing ASW power is required.

  • Single Fleet/Striking Force Fleet: 0-1CV(B/L), 0-1CA(V), 1CL, 3-5DD  
  • Route: 1 A C E G
    • Bringing ASW power is required.

  • Single fleets must be in any of the 1st/2nd/4th Fleets, as any fleet in the 3rd Fleet will be still be counted as Striking Force fleets, even when having just 6 ships.

Phase 1 - Boss

  • CTF: FAST  
    • Main: 1-2FBB, 2-3CV(B), 0-2CA(V), 1CL, 0-1DD
    • Escort: 0-1FBB, 0-2CA(V)/AV/CLT, 1CL, 3-4DD
  • Route: 2 I M O
  • A Fast fleet that allows for a heavier fleet composition

  • CTF:  
    • Main: 1-2(F)BB(V), 2CV(B), 0-1CVL, 0-1CA(V), 1CL, 0-1DD
    • Escort: 0-1(F)BB(V), 0-1CA(V), 1CL, 3-4DD
  • Route: 2 I M O
  • A lighter fleet composition that doesn't care about speed
    • Maximum of 6 BB+CV(L)+CA(V)

  • STF:  
    • Option A:
      • Main: 1-3(F)BB(V)/CA(V), 0-2CVL, 0-1AV, 1-2DD
      • Escort: 1CA(V), 1CL, 4DD
    • Option B:
      • Main: 2-4(F)BB(V)/CA(V), 0-1CV(B), 0-1AV, 1-2DD
      • Escort: 1CA(V), 1CL, 4DD
  • Route: 2 D I M O

Phase 2 - TP

Phase 2 is a "Transport Operation":

  • CTF: FAST  
    • Main: 3-4CV(B), 0-1CVL, 2CA(V)/AV/CL/DD
    • Escort: 0-1CA(V)/AV, 1CL, 4-5DD
  • Route: 2 I P R S T

  • TCF:  
    • Main: 0-2XX, 4-6DD
    • Escort: 1-2CL, 3-5DD, 0-2CA(V)
  • Route: 2 I P R S T
    • Any TCF can take the shortest route to the boss, regardless of speed or composition

  • STF:  
    • Main:2(F)BB(V), 1CV(B/L), 0-2CAV, 0-1CL, 0-3DD
    • Escort: 0-1CA(V), 1CL, 4-5DD
  • Route: 2 D I P R S T
  • LoS check: Cn4=125(?) (Hard)
  • Alternatively, any #Phase 3 - Boss composition may be used

Phase 3 - Boss

  • CTF: FAST  
    • Main: 3-4CV(B), 0-1CVL, 0-2CA(V), 1CL, 0-1DD
    • Escort: 0-1CVL, 0-2CA(V), 1CL, 3-4DD
  • Route: 2 I P R V Y
    • The composition requirements are exact and must add up to these numbers:
      • 4CV(L/B), 2CA(V), 2CL, 4DD
      • No other ships types are allowed

  • CTF: FAST  
    • Main: 0-2FBB, 3-4CV(B), 0-1CVL, 0-2CA(V), 0-1CL
    • Escort: 1CA(V)/CLT, 1CL, 4DD
  • Route: 2 I P R V X Y
    • Must include ≥4 CV(L/B)

  • STF: FAST  
    • Main: 2(F)BB(V), 1CV(B)/2CVL, 1-2CA(V), 1CL, 0-1DD
    • Escort: 0-1CA(V), 1CL, 0-1CLT, 3-4DD
  • Route: 2 D I P R V Y
    • Must include ≥2CA(V) & ≥4DD

  • LBAS range: 2
  • LoS check: ?

Phase 3.5 - Debuff

Once LD has been reached, the following steps have to be performed to debuff the boss

O W L2 V LBAS
Hard A+ x2 A+ x2 A+ AS AS
Medium ? ? ? ? ?
Easy ? ? ? ? ?
Casual ? ? ? ? ?

AS
Hard 468
Medium 273
Easy 204
Casual 153

AS
Hard 468
Medium 273
Easy 204
Casual 153

Once Debuff is complete the CG will change to the following:

Standard Type Battleship Princess

Tachyoon's additions for Easy to Jiga's Guide

Phase 0.5 - Unlock the Boss Node

L1 L2 J H G
Hard A+ A+ S? S? A+
Medium ? ? S? S? S?
Easy S? S? S? S?
Casual ? ? ? ? ?

  • Striking Force Fleet: 1-2(F)BB(V), 1CV(B/L), 0-1CA(V), 1CL, 3-4DD  
  • Route: 1 A C D F I K L L1 / L2
    • L is a choice node
    • Include at least 1 AACI capable ship for survival of airstrike nodes.

  • Fleet 1: 1(F)BB(V), 0-1CV(B/L), 0-1CA(V)/CL, 3-4DD  
  • Route: 1 A C D F I J
    • Include at least 1 AACI capable ship for survival of airstrike nodes.
    • Node J is a submarine-only node including a sub-hime. OASW advised.
    • Single Fleet must be Fleet 1. Fleet 3 will be Striking Force even with just 6 Ships.

  • Refer to Node J or Node L1 & L2 fleet for composition and routing.
    • Either composition can reach node H as they both pass through choice node F
  • Route: 1 A C D F H
    • Include at least 1 AACI capable ship for survival of airstrike node.
    • Node H is a submarine-only node including a sub-hime. OASW advised.

  • Single Fleet/Striking Force Fleet: 0-1CV(B/L), 0-1CA(V), 1CL, 3-5DD  
  • Route: 1 A C E G
    • Include at least 1 AACI capable ship for survival of airstrike node.
    • Node G is a submarine-only node including a sub-hime. OASW advised.

YY's Guide