Summer 2023 Event/E-6/Sandbox

Sandbox Rules

This sandbox is to be used to construct an event guide for the above-mentioned event map. These guides are to all of the following requirements:

  • An overview of the map, including ship/equipment bonuses, Ship Locks, and special mechanics,
  • List of branching unlocking requirements (if there are multiple requirements, compositions for each path along with the below requirements will be needed to discuss the unlocking requirements in question),
  • A list of working compositions that work: (T=these must have possible alternatives for players who may or may not have all ships needed for a specific path),
    • The Paths said compositions will take (to explain each path the composition will/can take),
    • A summary or description of what kind of obstacles a composition will face.
  • A description of the boss node: what it consists of, and a descriptive guide on what the player should consider for a course of action to successfully win the battle,
  • Optional: Tips/guides to farm certain ships and/or resources (this can also require compositions, paths, and possible descriptions).

Editors are to construct their own version of the guide/part of the guide, and complete it in a timely fashion.

No editor is allowed to edit over other editors' work without the consent of the editor and his approval to do so.

Several versions will be constructed through this page and will be reviewed and approved by the staff/collaboration committee before being moved for the Summer 2023 Event, being reviewed and updated once more before it can be released.

Overall there should be 3 versions of the guide that have to be constructed, including: Preliminary > Polished > Finalized Guides

With each approval of each version of the guide, the said guide will be updated to the main page, and construction of the next version will begin.

All guides outside of the approved version will be removed and work will begin from the approved version to make it better for the next version until the finalized version is made.

Branching Table

E-6 Branching Rules (Start Points) ▼/▲
Nodes Rules
Start
1
  • Single / Striking Force Fleet
  • European Expedition Advance Force   only (Normal / Hard)
2
  • Start Point 3 locked: Combined Fleet
  • After Start Point 3 is unlocked, meet ANY of the following requirements:
    • STF
    • CTF: Amount of (F)BB(V) ≥ 2
    • CTF: Amount of CV(B/L) ≥ 2
  • Tag requirements: (Normal / Hard)
    • 1st Fleet  
    • British Navy Main Force  
3
  • Meet ALL of the following requirements:
  • CTF: Amount of (F)BB(V) ≤ 2
  • CTF: Amount of CV(B/L) ≤ 2
  • TCF: All
  • British D-Day Landing Force   only (Normal / Hard)


E-6 Branching Rules (Start Point 1) ▼/▲
Nodes Rules
1
A
  • Meet ALL of the following requirements:
    • Amount of CV(B) ≤ 1 (slow only?)
    • Amount of CL ≥ 1
    • Amount of DD ≥ 2
A1
  • Meet ALL of the following requirements:
    • Amount of DD ≥ 3?
    • If Slow fleet, then amount of CL ≥ 1
A2
  • Does not meet the requirements to go to A or A1
A
B

Active Branching

C
B
D
  • Does not meet the requirements to go to D or E
E
  • Meet ALL of the following requirements:
    • Amount of DD ≥ 2?
    • Does not meet the requirements to go to F
    • ???
F
  • Meet ALL of the following requirements:
    • Amount of CV(B/L) ≤ 1 (slow only?)
    • Amount of CL ≥ 1
    • Amount of DD ≥ 3?
F
G
  • Fail the LoS check
H
  • Pass the LoS check


E-6 Branching Rules (Start Point 2) ▼/▲
Nodes Rules
I
J
  • Meet ALL of the following requirements:
    • If Slow fleet, then amount of (F)BB(V) ≤ 3
    • If Slow fleet, then amount of CV(B) ≤ 2
    • Amount of CL + DD ≥ 5
    • Amount of DD ≥ 3
J1
J
  • Meet ALL of the following requirements:
    • Amount of SS(V) = 0
    • Amount of CL + DD ≥ 6 (2CL 4DD only?)
    • ???
J2
  • Does not meet the requirements to go to J
W
  • Routed from L node
J2
J
  • Routed from J1
W
  • Routed from L
K
L

Active Branching

M
L
J1
  • STF
J2
  • CTF
M
N
  • Fail the LoS check
O
  • Pass the LoS check
O
P
  • Does not meet the requirements to go to Q
Q
  • Meet ALL of the following requirements:
    • Amount of (F)BB(V) ≤ 3
    • If slow fleet, then amount of CL ≥ 2
    • CTF: ???


E-6 Branching Rules (Start Point 3) ▼/▲
Nodes Rules
R
S
  • Does not meet the requirements to go to T
T
  • Meet ALL of the following requirements:
    • If slow fleet, then amount of CV(B) ≤ 1
    • If slow fleet, then amount of (F)BB(V) + CV(B) ≤ 2
    • Amount of CL + DD ≥ 5
    • Amount of DD ≥ 3?
U
V
  • Meet ALL of the following requirements:
    • Fleet contains AR, AO or Akitsushima Kai
    • Amount of AO + AR + AS + AV+ LHA ≥ 4
X
  • Does not meet the requirements to go to V
X
V
  • Fleet contains AR, AO or Akitsushima Kai
  • Pass the LoS check
Y
  • Fail the LoS check
Z
  • Pass the LoS check
  • Does not meet the requirements to go to V


Jiga's Guide

Map overview

E6 is a Combined fleet three-phase map consisting of two transport and three boss phases.

  • 3 LBAS are available on this map, only 2 can be set on Sortie, the other being limited to Defense.
  • This map uses 4 locks:
    •   1st Fleet (from on E-4, reused on E-7),
    •   European Expedition Advance Force (from on E-5),
    •   British Fleet Main Force (reused on E-7),
    •   British D-Day Landing Force (reused on E-7).

Phase 0.5 - Unlock the Boss Node

B C2
Hard S A+
Medium ? ?
Easy ? ?
Casual ? ?

  • Refer to #??'s fleet for composition and routing.

  • Refer to #??'s fleet for composition and routing.

Phase 1 - Boss


Phase 1.5 - Unlock the Boss Node

L M
Hard S? AS
Medium ? ?
Easy ? ?
Casual ? ?

  • Refer to #??'s fleet for composition and routing.

  • Refer to #??'s fleet for composition and routing.

Phase 2 - Boss


Phase 2.5 - Unlock the Boss Node

V
Hard Reach
Medium ?
Easy ?
Casual ?

  • Refer to #??'s fleet for composition and routing.

Phase 3 - Boss



Phase 3.5 - Debuff

Once LD has been reached, the following steps have to be performed to debuff the boss

H C2 Q W P LBAS
Hard A+ A+ A+ S AS AS
Medium ? ? ? ? ? ?
Easy ? ? ? ? ? ?
Casual ? ? ? ? ? ?

  • Refer to #??'s fleet for composition and routing.

  • Refer to #??'s fleet for composition and routing.

  • Refer to #??'s fleet for composition and routing.

AS
Hard ?
Medium ?
Easy ?
Casual ?

Once Debuff is complete the CG will change to the following:

Abyssal Stranded Landing Princess
Fortified Pillbox Princess

YY's Guide

Historical Bonuses

DISCLAIMER: This information is based on user-submitted data and is subject to revisions as more data is gathered. Any version of the ship receives the bonus regardless of remodel.

Ship Bonuses

??

Equipment Bonuses

??

Debuff

??